Hellhound (Empathic Bond)
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*[[Subordination]] | *[[Subordination]] | ||
*[[Stamina]] | *[[Stamina]] | ||
- | *[[Unholy Taint]] Note: Unholy Taint is forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it. | + | *[[Unholy Taint]] Note: Unholy Taint appears to be forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it. |
*[[Unholy fortitude]] | *[[Unholy fortitude]] | ||
Revision as of 21:22, 16 March 2011
Contents |
Bonding Requirements
The Hellhound has not shown any difficulty in being bonded.
Known Abilities
The hellhound is a very aggressive and dangerous predator that can be found in Mordo. It is physically tough, and has a powerful bite attack as well as a fire breath attack. With some development of its Unholy Taint skill, the breath weapon becomes "hellfire", or a mixture of fire and unholy damage. It does not fly and breathes air, although it does have some degree of night vision.
Like many canines, the hellhound tends to have some amount of subordination skill, which translates into a larger share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds.
Combat Bonuses
The consort is granted bonuses to attack and damage ratings from Tenacity and Tracking as long as their familiar is in the same room. The values are calculated by multiplying each skill's rating by current bond strength and some hidden factor.
Attribute Modifications
The consort gains Intelligence, Constitution, Willpower and Perception from their bond.
Specialty Bonuses
Specialty access and bonus specialties increase with bond strength.
Tier 1
Initially on bonding:
Tier 2
Tier 3
- Desert fieldcraft
- Fire affinity
- Recuperation
- Subordination
- Stamina
- Unholy Taint Note: Unholy Taint appears to be forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it.
- Unholy fortitude
Tier 4
- Metacreativity (requires access)
Tier 5
At "very healthy" bond strength, the Tier 1 bonus specialties are increased to 2.
Tier 6
At the middle of 'very healthy':
Late in "very healthy", the Tier 2 bonus specialty (Tactics) is increased to 2.
Tier 7
Late in "robust":
At "resilient" bond strength, the Tier 3 bonus specialties are increased to 2.
Charms
Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:
Shortly after:
At the middle of "fairly healthy" bond strength:
At "resilient" bond strength:
- Transport your tamed followers
Traits
Misc
At ??? bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of Unholy Taint (already granted by the hellhound), the damage type becomes "hellfire", or a mixture of fire and unholy damage. NB: this seems to have changed since it was implemented, and as of "resilient" bond strength you still don't have a breath weapon; this will be updated as soon as it is known.