Microcosm

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(another possible spacewarp and 2 extra placeholder twists)
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(new psyche one)
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=== Psyche === === Psyche ===
 +*Wisps of mental substance slither in the air and leave barely-perceptible, disembodied memories and imaginings in their wake.
 +**The mental substance is drawing on the other perceptible features of the sphere and reimagining them as mild, fleeting hallucinations.
*Traceries of psyche wind their way through the air, echoing now-disembodied thoughts and memories which occasionally manifest incoherently throughout the sphere. *Traceries of psyche wind their way through the air, echoing now-disembodied thoughts and memories which occasionally manifest incoherently throughout the sphere.
**The psychic substance is somehow heightening the perceptibility of qualities of the sphere even as it mixes strange hallucinations with them. **The psychic substance is somehow heightening the perceptibility of qualities of the sphere even as it mixes strange hallucinations with them.

Revision as of 02:09, 10 February 2012

(Highly incomplete, Developers, feel free to rename twist headers based on official name for twists or move improperly placed ones to proper things, or add lesser twist effects like wall colors, would help a lot)

Contents

What Are They?

Deep within the infinitely chaotic plane of the Exoma, these pockets of personalized safety are generated through various means, and serve as safezone attuned to the person who generated them.

Getting One

  • Being a POEE and sublimating to it.
  • Having a familiar, as your microcosm is the place sending your familiar to safety puts it.
  • Casting the Plane Shift spell as a Devonshire Cleric
  • Meditating in the Exoma long enough with enough inexplicable Exoma rapport.
  • Being an Aligned
  • Being an ELF and having Yog-Sothoth send you to it.
  • Using the Xantaras Ringwielder rune.
  • Flying through the microcosm generator located in Teryx (Requires the ability to fly and a decent amount of speed)

What do they Do?

Inside your microcosm you get various boosted skills, generally related to regeneration, but your assimilativity is heavily reduced. Your microcosm also has an intelligent defensive mechanism that attacks intruders (but not friends or trustees) with various energy types based on your affinities and possibly certain magickal skills.

Twists

Microcosms have wildly varying physical and metaphysical features based on the compositions of the owner's mind, body, and soul, (countless things are involved in what chooses these, which include, but are not limited to: skills, traits, race, sanity, sobriety, affiliations, and even inventory content), and in different intensities based on how apparent said composition is this section will attempt to list all of them, and if possible, their causes. The colors of the microcosm's walls also seems to be based on factors as well. (Editors, please include both the room description and of it and its particular direct look description. Due to the manifold causes of microcosm twists, pinning down their purpose is futile at best, so it's best to just put them under a heading summarizing what they are)

Creativity

  • Lines of colorful energy drift in the air and occasionally solidify into some sort of determinate representation.
    • The strings of energy dance in remarkable, hypnotic sequences, forming themselves into now a woman, now a man, now a dragon, now a flower...

Warrior?

  • A round, tightly woven straw mat, in the style of a combat training mat, curves along with the bottom of the sphere.
    • The straw mat is firm enough to withstand considerable punishment but soft enough to cushion the blow of falling.
  • The wall of the sphere along periphery of the mat is covered in elaborate etchings of battle scenes.
    • The etchings begin around the mat, forming a ring of battle scenes of great variety: anthropic, draconic, and bestial races of all variety battle with and against each other, as well as more alien creatures using more exotic weapons.

(A ton of things affect this, mostly combat skills, so it may or may not be incredibly common to find in a microcosm.)

Chaos

  • A ceaseless, swirling storm of motes of multicolored light fills the air.
    • The dancing motes of multicolored light swirl about in an unceasing, swirling storm.
  • Flickering motes of multicolored light dance in the air. (I have 151 chaos affinity and 166 chaoturgy, dunno which one it is)
    • The dancing motes of multicolored light flicker and shift in endless movement.

Rune?

  • The wall is dotted with the shimmering runes of magickal symbolism.
    • The runes play on and pull at the subconscious, giving objective reality to the hidden presuppositions and potentialities underlying the thousands of years of symbolic practice inherited by all the sentient species.

Tentacles

I guess it is influenced by at least that skill (Elder Lore).

  • Writhing gray tentacles cover the the sphere's inner surface.
    • The tentacles continuously alternate between writing over each other and struggling to reach further inward.

Revelry

  • The odor of liquor is overwhelming.

This is at least somewhat affected by carousing, drunkenness may also but that may be a similar but distinct twist.

Spacewarp?

  • The air seems twisted and wrong in a way that defies further description or classification.
  • The air is completely and claustrophically inverted, though what this means is opaque, obscure, and maddeningly subjective.

(may or may not be caused by insanity or psychology skill)

Psyche

  • Wisps of mental substance slither in the air and leave barely-perceptible, disembodied memories and imaginings in their wake.
    • The mental substance is drawing on the other perceptible features of the sphere and reimagining them as mild, fleeting hallucinations.
  • Traceries of psyche wind their way through the air, echoing now-disembodied thoughts and memories which occasionally manifest incoherently throughout the sphere.
    • The psychic substance is somehow heightening the perceptibility of qualities of the sphere even as it mixes strange hallucinations with them.

Heat

  • Dull embers drift down from above, trailing in a gentle fall through the air.
    • The interior of the sphere, wavering with radiated wavering heat waves is continually permeated with a lazy drift of embers, falling from somewhere unseen overhead.

Fire

  • Leaping tongues of flame roll along the sphere's heated interior walls, casting flickering, dancing shadows.
    • The inner walls of the sphere are set aflame by raging, destructive tongues of flame that cast a fiery, crimson hue over everything held within.

Qlippotic?

  • Tendrils of dark radiance surge and flow through the air.
    • The dark radiance twists and weaves with no apparent pattern.

Sephirotic

  • Beams of white light cut through the air at vertical angles.
    • The beams of light move steadily across the sphere, as though they were sunbeams cast through a passing cloud above.

Life

  • Thick veins line the wall, pulsing steadily with blood and glowing intensely with raw incorporeal life energy.
    • The blood-filled veins pulse with the healthy rigour of a well-cared-for body.
      • The white energy drifts through the air as it overflows from the veins, spreading healthy organic energy throughout the sphere much in the same way blood brings organisms nutrients.

Dweomer

  • The sphere is covered with thick veins of pulsing dweomer.
    • The veins of energy pulse rhythmically, shot through with beads and globules of dweomer.

Extropy

  • The sphere is covered with striations of opalescent energy.
    • The opalescent striations pulse steadily.

Feathers

  • Hundreds of white feathers swirl through the air.
    • The white feathers swirl ceaselessly around the sphere without ever touching its edges.

Quintessence

  • An occasional spark of quintessence flares and fades in the air.
    • The sparks of quintessence cast momentary, eerie shadows at impossible angles, that linger longer than the sparks themselves.

Order

Scales

Moonlight

Plasma

Radiation

Urban

Science

Timewarp

Stars

Spider

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