Item enchantment

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Revision as of 11:58, 29 March 2011 (edit)
Adevna (Talk | contribs)
(General Enchantments - Added first enchantment.)
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Current revision (13:04, 1 May 2012) (edit)
Zylox (Talk | contribs)
(removing pointless/underused category)
 
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! Found On ! Found On
|- style="background: #999999; color: black" |- style="background: #999999; color: black"
-| style="background: lightpink; color: black" | ??? +| style="background: lightpink; color: black" | of Suspension
| Items placed on belt lose all weight. | Items placed on belt lose all weight.
| - || - || - || - || - || - || yes | - || - || - || - || - || - || yes
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*Enchantments are usually bound to particular item types. (i.e. rings usually carry protective enchantments, wands carry charge enchantments, etc.) Coded items may break this rule. *Enchantments are usually bound to particular item types. (i.e. rings usually carry protective enchantments, wands carry charge enchantments, etc.) Coded items may break this rule.
*Enchantment is not limited to specific kinds of items. All item types (i.e. hauberk/breastplate, longsword/whip) can carry an enchantment. There is even a flower that is enchanted. *Enchantment is not limited to specific kinds of items. All item types (i.e. hauberk/breastplate, longsword/whip) can carry an enchantment. There is even a flower that is enchanted.
 +*Some items have strange capabilities yet are not necessarily enchanted.
=Rule Breaking Items= =Rule Breaking Items=
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[[Category:Item Enchantment]] [[Category:Item Enchantment]]
-[[Category:Items]] 

Current revision

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Contents

General Enchantments

Name Ability Charge (y/n) Minor Lesser Major Greater Great Special (y/n) Found On
of Suspension Items placed on belt lose all weight. - - - - - - yes Belts
 ???  ???  ???  ???  ???  ???  ???  ???  ???  ???
 ???  ???  ???  ???  ???  ???  ???  ???  ???  ???
  • Key:
    • Name: Name of enchantment displayed on item
    • Ability: Effect the enchantment
    • Charge: If used as charges (yes or no)
    • Minor: strength of effect as Minor
    • Lesser: strength of effect as Lesser
    • Major: strength of effect as Major
    • Greater: strength of effect as Greater
    • Great: strength of effect as Great
    • Special: If ability is not reliant on strength (yes or no)
    • Found On: Item types this enchantment is typically found on.

Item Notes

  • Enchantments are usually bound to particular item types. (i.e. rings usually carry protective enchantments, wands carry charge enchantments, etc.) Coded items may break this rule.
  • Enchantment is not limited to specific kinds of items. All item types (i.e. hauberk/breastplate, longsword/whip) can carry an enchantment. There is even a flower that is enchanted.
  • Some items have strange capabilities yet are not necessarily enchanted.

Rule Breaking Items

Some items break all rules of normal enchantment. These items are always specially coded and as such, they may have as many enchantments as the Dev desired to code into them. They are not displayed in the tables above. A future table of these items will exist.

Charges

Various enchantments have expendable charges of varying amounts.

  • Items that hold charges and how they are recharged:
    • Wands: Recharged by Wandslingers or batteries.
    • Pibrits: Recharge on their own.
    • Matrices: Must be actively charged by skill.

Drain

Enchantments cost something to use them. Be aware of how costly the enchantment's drain on your character is.

Special Enchantments

Some enchantments, such as Flight, do not fall into the normal categorization of most enchantments. These are considered "special" for the purpose of classification.

End of spoiler information.
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