Nature's Joints (Aligned Form)
From LSWiki
(Difference between revisions)
Revision as of 04:08, 16 November 2013 (edit) Kenobi (Talk | contribs) ← Previous diff |
Revision as of 04:08, 16 November 2013 (edit) Kenobi (Talk | contribs) Next diff → |
||
Line 9: | Line 9: | ||
20% of [[charisma]] plus 15% of [[intelligence]] plus 30% of [[telesma]] skill plus 20% of [[biology]] skill plus 15% of [[leximancy]] skill | 20% of [[charisma]] plus 15% of [[intelligence]] plus 30% of [[telesma]] skill plus 20% of [[biology]] skill plus 15% of [[leximancy]] skill | ||
==Facility Range== | ==Facility Range== | ||
- | 360 to 450 | + | 136 to 450 |
==Energy Costs== | ==Energy Costs== | ||
30 spiritual | 30 spiritual |
Revision as of 04:08, 16 November 2013
Contents |
Nature's Joints
When this form is aligned with the general phenomena of speciation, it draws out essential knowledge of species that might be salient, typically knowledge associated with the taxonomy and identification of any species present, and transmits it directly into your mind. This effect is permanent. A less permanent effect occurs when one actualizes this form in combat: one's knowledge of how to harm that species will be greatly augmented for a short period of time.
Knowledge Requirement
have at least 35 points in biology skill
and have at least 190 points among
- plant lore skill, insect lore skill, animal lore skill, livestock breeding skill, 50% of politics skill, 25% of daemonology skill, 25% of elder lore skill and 10% of arcane lore skill
Facility Formula
20% of charisma plus 15% of intelligence plus 30% of telesma skill plus 20% of biology skill plus 15% of leximancy skill
Facility Range
136 to 450
Energy Costs
30 spiritual
Process to Actualize
concentrate on the fact of speciation