Breath of life (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: two parts intelligence and one part charisma | Relevant Attributes: two parts intelligence and one part charisma | ||
- | Relevant Skills: three parts evocation, two parts enchantment, two parts symbology, one part aeromancy and one part prestidigitation | + | Relevant Skills: three parts [[evocation]], two parts [[enchantment]], two parts [[symbology]], one part [[aeromancy]] and one part [[prestidigitation]] |
Rating Requirement: one hundred | Rating Requirement: one hundred | ||
Effective Maximum Rating: four hundred | Effective Maximum Rating: four hundred |
Revision as of 10:42, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Breath of Life
Relevant Attributes: two parts intelligence and one part charisma Relevant Skills: three parts evocation, two parts enchantment, two parts symbology, one part aeromancy and one part prestidigitation Rating Requirement: one hundred Effective Maximum Rating: four hundred Difficulty: somewhat difficult Form of Evocation: breath of life <target> Base Energy Costs: ten points of spiritual energy and fifty points of elemental air energy
This spell enchants one's own breath with vital healing energies and puts those energies to work mending a target.
This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Frater Zephyrius Mutatoris, and is thus fairly taxing on his energy reserves.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.