Call summons (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: two parts charisma and one part intelligence | Relevant Attributes: two parts charisma and one part intelligence | ||
- | Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy | + | Relevant Skills: ten parts [[summoning]], four parts [[conjuration]] and one part [[aeromancy]] |
Rating Requirement: fifty | Rating Requirement: fifty | ||
Effective Maximum Rating: five hundred | Effective Maximum Rating: five hundred |
Revision as of 10:47, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Call Summons
Relevant Attributes: two parts charisma and one part intelligence Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy Rating Requirement: fifty Effective Maximum Rating: five hundred Difficulty: ordinary Form of Evocation: call summons Base Energy Costs: seventy-five points of spiritual energy
This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.