Electrification (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: two parts intelligence and one part charisma | Relevant Attributes: two parts intelligence and one part charisma | ||
- | Relevant Skills: eight parts evocation, two parts aeromancy, one part conjuration, one part enchantment and one part symbology | + | Relevant Skills: eight parts [[evocation]], two parts [[aeromancy]], one part [[conjuration]], one part [[enchantment]] and one part [[symbology]] |
Rating Requirement: one hundred fifty | Rating Requirement: one hundred fifty | ||
Effective Maximum Rating: four hundred | Effective Maximum Rating: four hundred |
Revision as of 10:59, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Electrification
Relevant Attributes: two parts intelligence and one part charisma Relevant Skills: eight parts evocation, two parts aeromancy, one part conjuration, one part enchantment and one part symbology Rating Requirement: one hundred fifty Effective Maximum Rating: four hundred Difficulty: ordinary Form of Evocation: electrify <target> Base Energy Costs: fifty points of spiritual energy and ten points of electricity
This spell conjures a nimbus of electrical currents to surround the target.
The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.