Alligator (Empathic Bond)
From LSWiki
(Difference between revisions)
Revision as of 01:11, 25 February 2011 (edit) Kaballah (Talk | contribs) (category) ← Previous diff |
Revision as of 03:11, 26 December 2015 (edit) Candur (Talk | contribs) (Updated crocodile bond skills) Next diff → |
||
Line 23: | Line 23: | ||
The alligator familiar grants its consort a large bonus to [[strength]] and [[constitution]], as well as a small bonus to [[willpower]] and [[dexterity]]. | The alligator familiar grants its consort a large bonus to [[strength]] and [[constitution]], as well as a small bonus to [[willpower]] and [[dexterity]]. | ||
- | ==Specialty Bonuses== | + | =Bond Skills= |
- | ou are now a first-degree specialist in discipline, hardiness, massive exertion, resilience, and wrestling. | + | |
- | ===Tier 1=== | + | |
- | *[[discipline]] (1 to start) | + | |
- | *[[hardiness]] (1 to start) | + | |
- | *[[massive exertion]] (1 to start) | + | |
- | *[[resilience]] (1 to start) | + | |
- | *[[wrestling]] (1 to start) | + | |
- | ===Tier 2=== | + | ==Extreme== |
- | *[[armour adaptation]]+1 | + | * [[Resilience]] |
- | *[[massive blow]]+1 | + | * [[Discipline]] |
- | *[[stamina]]+1 | + | * [[Massive Exertion]] |
- | *[[steadiness]]+1 | + | * [[Hardiness]] |
+ | * [[Wrestling]] | ||
- | ===Unknown Tier=== | + | ==High== |
- | *[[Cutting Resistance]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | + | * [[Massive Blow]] |
- | *[[Impact Absorption]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | + | * [[Stamina]] |
- | *[[Piercing Resistance]] (bonus specialties are not granted until "very healthy" bond, but 2 access is available at "somewhat frail" bond strength) | + | * [[Armour Use]] |
- | *[[Killer Instinct]] | + | * [[Steadiness]] |
- | *[[Pain Tolerance]] | + | |
- | *[[Shorelands Fieldcraft]] | + | ==Medium== |
- | *[[Swimming]] | + | * [[Swimming]] |
- | *[[Underwater Fieldcraft]] | + | * [[Recuperation]] |
+ | * [[Pain Tolerance]] | ||
+ | * [[Underwater Fieldcraft]] | ||
+ | * [[Tenacity]] | ||
+ | * [[Shorelands Fieldcraft]] | ||
+ | * [[Impact Absorption]] | ||
+ | * [[Cutting Resistance]] | ||
+ | * [[Killer Instinct]] | ||
+ | |||
+ | ==Low== | ||
+ | * [[Piercing Resistance]] | ||
==Charms== | ==Charms== |
Revision as of 03:11, 26 December 2015
Contents |
Known Abilities
Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of night vision, are very physically strong and tough, and can survive indefinitely under water.
NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in Sseraka and Liathyr's sewers.
Example Bond Message
this is with an untrained sleestak.
You approach the huge dark green male lizard calmly and deliberately.
You reach out and blend the periphery of your perceptive and emotive sensitivities with a huge dark green male lizard's mind.
The huge dark green male lizard walks to your side.
You feel spiritually exhausted but deeply contented, as though you have been made more complete.
You are now a first-degree specialist in discipline, hardiness, massive exertion, resilience, and wrestling.
Your scales turn dark green.
Attribute Modifications
The alligator familiar grants its consort a large bonus to strength and constitution, as well as a small bonus to willpower and dexterity.
Bond Skills
Extreme
High
Medium
- Swimming
- Recuperation
- Pain Tolerance
- Underwater Fieldcraft
- Tenacity
- Shorelands Fieldcraft
- Impact Absorption
- Cutting Resistance
- Killer Instinct
Low
Charms
Initially on bonding:
Shortly after:
Additional Bonuses and Powers
Traits granted
Combat Bonuses
Alligator consorts gain a bonus to attack and damage ratings based on their wrestling skill.