Sunray (Empathic Bond)
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* [[First Aid]] | * [[First Aid]] | ||
* [[Intimidation]] | * [[Intimidation]] | ||
+ | * [[Light Affinity]] | ||
* [[Metacreativity]]-- Requires skill access | * [[Metacreativity]]-- Requires skill access | ||
* [[Introspection]] | * [[Introspection]] | ||
* [[Manipulation]] | * [[Manipulation]] | ||
* [[Pain Tolerance]] | * [[Pain Tolerance]] | ||
- | * [[Photonic Affinity]] | ||
* [[Plasma Affinity]] | * [[Plasma Affinity]] | ||
* [[Psychology]] | * [[Psychology]] |
Revision as of 12:49, 25 April 2016
Contents |
Bonding Requirements
The Sunray has not shown any difficulty in being bonded.
Known Abilities
Attribute Modifications
Zetesai who have formed an empathic bond with a sunray receive bonuses to all of their attributes with a random distribution. This seems largely based on how insane you are, if your familiar isn't present these quickly disappear.
Charms
Sunrays are social creatures and enjoy dominion over other sunrays.
Specialties
Specialty access and bonus specialties increase with bond strength.
Bonuses
Filled in with _just_ the skills rather than amounts untill a full bond can show what it is.
- Animal Lore
- Biofeedback
- Biology
- Cosmology
- Diplomacy
- Empathy
- Fast Talk
- Fire Affinity
- First Aid
- Intimidation
- Light Affinity
- Metacreativity-- Requires skill access
- Introspection
- Manipulation
- Pain Tolerance
- Plasma Affinity
- Psychology
- Redaction -- Requires skill access
- Telepathy -- Requires skill access
- Torture
Traits
- Diet - Photovore
- Luminescence
Misc
While bonded to one and the Sunray is present, the Zetesis in question will continually be inflicted with mental disorders. These disorders have not yet been permanent.