Sunray (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 13:24, 18 April 2016 (edit)
Valere (Talk | contribs)
(Added Deep Whisperer category)
← Previous diff
Revision as of 12:49, 25 April 2016 (edit)
Valere (Talk | contribs)

Next diff →
Line 36: Line 36:
* [[First Aid]] * [[First Aid]]
* [[Intimidation]] * [[Intimidation]]
 +* [[Light Affinity]]
* [[Metacreativity]]-- Requires skill access * [[Metacreativity]]-- Requires skill access
* [[Introspection]] * [[Introspection]]
* [[Manipulation]] * [[Manipulation]]
* [[Pain Tolerance]] * [[Pain Tolerance]]
-* [[Photonic Affinity]] 
* [[Plasma Affinity]] * [[Plasma Affinity]]
* [[Psychology]] * [[Psychology]]

Revision as of 12:49, 25 April 2016

Contents

Bonding Requirements

The Sunray has not shown any difficulty in being bonded.

Known Abilities

Attribute Modifications

Zetesai who have formed an empathic bond with a sunray receive bonuses to all of their attributes with a random distribution. This seems largely based on how insane you are, if your familiar isn't present these quickly disappear.

Charms

Sunrays are social creatures and enjoy dominion over other sunrays.

Specialties

Specialty access and bonus specialties increase with bond strength.

Bonuses

Filled in with _just_ the skills rather than amounts untill a full bond can show what it is.

Traits

  • Diet - Photovore
  • Luminescence

Misc

While bonded to one and the Sunray is present, the Zetesis in question will continually be inflicted with mental disorders. These disorders have not yet been permanent.

Personal tools