Vanar
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\ \ \ \ [ Significance : ] moderate | \ \ \ \ [ Significance : ] moderate | ||
\ \/ / [ Activation Spirit Cost : ] none | \ \/ / [ Activation Spirit Cost : ] none | ||
- | \ / [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two | + | \ / [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds |
- | \_/ minutes and thirty seconds | + | \_/ [ Control Skills : ] eight parts [[combat reflexes]], |
- | [ Control Skills : ] eight parts [[combat reflexes]], | + | four parts [[power direction]], four parts [[power generation]], |
- | four parts [[power direction]], four parts [[power generation]], | + | three parts [[power tuning]], |
- | three parts [[power tuning]] and two parts [[power focusing]] | + | and two parts [[power focusing]] |
[ Specialty Access : ] [[combat reflexes]] degree I access | [ Specialty Access : ] [[combat reflexes]] degree I access | ||
- | [ Possessed : ] yes | ||
The rune vanar increases its possessor's dexterity. | The rune vanar increases its possessor's dexterity. |
Revision as of 17:52, 8 August 2016
__ [ = Vanar = ] _ \ \ [ Type : ] enhancement / \ \ \ [ Description : ] dexterity enhancement \ \ \ \ [ Significance : ] moderate \ \/ / [ Activation Spirit Cost : ] none \ / [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds \_/ [ Control Skills : ] eight parts combat reflexes, four parts power direction, four parts power generation, three parts power tuning, and two parts power focusing [ Specialty Access : ] combat reflexes degree I access
The rune vanar increases its possessor's dexterity.