Vilix
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Revision as of 16:37, 28 January 2010 (edit) Stairs (Talk | contribs) (Reverted to previous version; moving my changes) ← Previous diff |
Current revision (18:09, 8 August 2016) (edit) Dalton (Talk | contribs) |
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| |\ | [ Activity Cost : ] fifteen | | |\ | [ Activity Cost : ] fifteen | ||
V | \| [ Activation Spirit Cost : ] twenty | V | \| [ Activation Spirit Cost : ] twenty | ||
- | V [ Control Skills : ] four parts [[necromancy]], four parts | + | V [ Control Skills : ] four parts [[thanaturgy]], four parts [[telesmatic weapon]], |
- | [[telesmatic weapon]], three parts [[power direction]], three parts | + | three parts [[power direction]], three parts [[power focusing]], three parts [[power generation]], |
- | [[power focusing]], three parts [[power generation]] and two parts [[power tuning]] | + | and two parts [[power tuning]] |
- | [ Specialty Access : ] [[necromancy]] and [[telesmatic weapon]] | + | [ Specialty Access : ] [[thanaturgy]] and [[telesmatic weapon]] degree I access |
- | degree I access | + | [ Requirements to Know : ] have at least 120 points among |
- | [ Requirements to Know : ] have a total of [[rune lore]] skill and | + | 100% of [[rune lore]] skill, |
- | [[necromancy]] skill of 120 or higher | + | and 100% of [[thanaturgy]] skill |
- | [ Requirements to Use : ] have a total of [[necromancy]] skill, | + | [ Requirements to Use : ] have at least 250 points among |
- | [[necromantic affinity]] skill, [[mortuary]] skill and plus 75 if has | + | 100% of [[thanaturgy]] skill, |
- | completed the Power Potion Quest of 250 or higher | + | 100% [[entropy affinity]] skill, |
- | [ Possessed : ] no | + | 100% [[mortuary]] skill |
+ | and 75 points for having completed the [[Power Potion Quest]] | ||
The rune vilix is used to generate a tendril of necromantic energy similar to that created by the rune festiglis, but with a different purpose. This tendril, to function properly, needs the level of access to the victim's life-force that is only possible with one already mortally wounded; if applied to one not in such a state, the effect will be negligible. To the proper target, however, it is entirely deadly as it violently sucks the remaining life from the hapless foe and transfers the energy to its wielder. | The rune vilix is used to generate a tendril of necromantic energy similar to that created by the rune festiglis, but with a different purpose. This tendril, to function properly, needs the level of access to the victim's life-force that is only possible with one already mortally wounded; if applied to one not in such a state, the effect will be negligible. To the proper target, however, it is entirely deadly as it violently sucks the remaining life from the hapless foe and transfers the energy to its wielder. |
Current revision
__ [ = Vilix = ] \ / | [ Type : ] attack X | [ Description : ] drink life / \ | [ Significance : ] moderate | |\ | [ Activity Cost : ] fifteen V | \| [ Activation Spirit Cost : ] twenty V [ Control Skills : ] four parts thanaturgy, four parts telesmatic weapon, three parts power direction, three parts power focusing, three parts power generation, and two parts power tuning [ Specialty Access : ] thanaturgy and telesmatic weapon degree I access [ Requirements to Know : ] have at least 120 points among 100% of rune lore skill, and 100% of thanaturgy skill [ Requirements to Use : ] have at least 250 points among 100% of thanaturgy skill, 100% entropy affinity skill, 100% mortuary skill and 75 points for having completed the Power Potion Quest
The rune vilix is used to generate a tendril of necromantic energy similar to that created by the rune festiglis, but with a different purpose. This tendril, to function properly, needs the level of access to the victim's life-force that is only possible with one already mortally wounded; if applied to one not in such a state, the effect will be negligible. To the proper target, however, it is entirely deadly as it violently sucks the remaining life from the hapless foe and transfers the energy to its wielder.