Ordo Verbus Glacialis Spells

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Manifest a sphere of pure cold that will linger and deeply chill all nearby, both damaging them and rendering them more vulnerable to the effects of cold. Manifest a sphere of pure cold that will linger and deeply chill all nearby, both damaging them and rendering them more vulnerable to the effects of cold.
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By having a fundamental knowledge of Magickal and Cryoturgic energies and their reactions with one another, a proficient student of the White Order can create a localized blast of extreme cold, harming those engaged in combat with or near the caster that can freeze or slow their movements. Ones' skill in Klimaphrasty, Thaumaturgy, and Cryotrugy are vital to the performance of this spell, Conjuration and Enchantment are also used to a lesser degree. By having a fundamental knowledge of Magickal and Cryoturgic energies and their reactions with one another, a proficient student of the White Order can create a localized blast of extreme cold, harming those engaged in combat with or near the caster that can freeze or slow their movements. Ones' skill in Klimaphrasty, Thaumaturgy, and Cryotrugy are vital to the performance of this spell, Conjuration and Enchantment are also used to a lesser degree.
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This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of entropic energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target. This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of entropic energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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Utilizing the entropic nature of cold itself, the caster is able to slow and blind their opponent by using a flurry of snow directed at their target. Ones' skill in Cryoturgy, Thanaturgy, Glaciaturgy, and Enchantment are vital to this offensive arctic manipulation. Utilizing the entropic nature of cold itself, the caster is able to slow and blind their opponent by using a flurry of snow directed at their target. Ones' skill in Cryoturgy, Thanaturgy, Glaciaturgy, and Enchantment are vital to this offensive arctic manipulation.
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 +Description:
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This spell is an offensive staple for any Order member. Through arcane gestures, the caster is able to create a sphere of pure ice and launch it towards the target at high velocity. This spell is an offensive staple for any Order member. Through arcane gestures, the caster is able to create a sphere of pure ice and launch it towards the target at high velocity.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of order energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target. This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of order energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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One of the first manipulations an initate of the White Order learns, this spell is an easy conjuration of magickal energy one directs at an opponent to cause a minor amount of damage or injury. Perhaps the most versatile aspect of this spell is that it only requires one hand to cast. One's skill in Evocation and Conjuration are most important in performing this magickal attack. One of the first manipulations an initate of the White Order learns, this spell is an easy conjuration of magickal energy one directs at an opponent to cause a minor amount of damage or injury. Perhaps the most versatile aspect of this spell is that it only requires one hand to cast. One's skill in Evocation and Conjuration are most important in performing this magickal attack.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of magickal energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target. This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of magickal energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of amalgamal cold energy to structure and shape this mass into a deadly razor-edged shard to launch at their target. This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of amalgamal cold energy to structure and shape this mass into a deadly razor-edged shard to launch at their target.
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 +Description:
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One of the more deadly spells able to be accessed by a student is the ability to end the life of a mortally wounded target. Ones' skill in Thanaturgy is most vital to this entropic manipulation. One of the more deadly spells able to be accessed by a student is the ability to end the life of a mortally wounded target. Ones' skill in Thanaturgy is most vital to this entropic manipulation.
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The ability to create a manifestation of ice is directly traceable back to when the White Order first came to be. Unfortunately, most of those abilities have been long forgotten; however, members are still able to manifest impressive amalgamals using this method. The ability to create a manifestation of ice is directly traceable back to when the White Order first came to be. Unfortunately, most of those abilities have been long forgotten; however, members are still able to manifest impressive amalgamals using this method.
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This spell creates a powerful against the harmful effects of cold. This spell creates a powerful against the harmful effects of cold.
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 +Description:
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This spell channels numbing cold throughout the target's body, deadening their nervous sytem and causing them to become numbed to all pain. This spell can have its uses on enemies, allies, and even oneself; when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon. This spell channels numbing cold throughout the target's body, deadening their nervous sytem and causing them to become numbed to all pain. This spell can have its uses on enemies, allies, and even oneself; when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
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 +Description:
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Requiring knowledge of methods for dispersing ice and cold energies, this spell allows the caster to remove any form of arctic enchantment nearby. This process is typically much easier than manifesting such enchantments, and requires virtually no energy or physical effort to enact. Requiring knowledge of methods for dispersing ice and cold energies, this spell allows the caster to remove any form of arctic enchantment nearby. This process is typically much easier than manifesting such enchantments, and requires virtually no energy or physical effort to enact.
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 +Description:
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Members of the Order have often favored this spell due to is undeniable value in physical altercations. Those who cast it find their hands to be infused with the power of ice itself, causing severe harm to those who come in contact with them. Members of the Order have often favored this spell due to is undeniable value in physical altercations. Those who cast it find their hands to be infused with the power of ice itself, causing severe harm to those who come in contact with them.
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 +Description:
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A notable spell unique to the more recent generations of the Order, this spell directly infuses the essence of ice into the caster's soul, thereby improving their attunment to the principles of cold and order. This spell takes a moderate amount of time to prepare and can be quite taxing upon the body. A notable spell unique to the more recent generations of the Order, this spell directly infuses the essence of ice into the caster's soul, thereby improving their attunment to the principles of cold and order. This spell takes a moderate amount of time to prepare and can be quite taxing upon the body.
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 +Description:
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This spell conjures a sphere of ice infused with the principles of order. This ice crystal can be directed in combat to harm one's opponents, and its mere presence will harmonize one with the forces of order in the universe. This spell conjures a sphere of ice infused with the principles of order. This ice crystal can be directed in combat to harm one's opponents, and its mere presence will harmonize one with the forces of order in the universe.
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Knowledge Requirements: Knowledge Requirements:
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This spell seeks to emulate the entropic relationship a student of the White Order has with ice, wrapping the caster in a swirling aura of entropic energy which can have a multidude of different effects. An interesting property of this spell is that it utilizes the original language of the White Order, Caladan. This spell seeks to emulate the entropic relationship a student of the White Order has with ice, wrapping the caster in a swirling aura of entropic energy which can have a multidude of different effects. An interesting property of this spell is that it utilizes the original language of the White Order, Caladan.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
-Casting Cost:+Casting Cost: ~53 Magickal, 20 Entropic, 30 Cold
-Casting Step 1: +Casting Step 1: speaking the incantation : Caladan, Vocalization?
-Casting Step 2: +Casting Step 2: manifesting a aura of cold energy : ?
 + 
 +Casting Step 3: speaking the second incantation : Caladan, Vocalization?
 + 
 +Casting Step 4: conjuring a small portion of entropic energy : ?
 + 
 +Casting Step 5: speaking the third incantation : Enochian, Vocalization?
 + 
 +Casting Step 6: expanding the manifested entropic energy : ?
 + 
 +Casting Step 7: infusing the cold aura with light entropic principles : ?
 + 
 +Casting Step 8: reducing the amount of cold energy around oneself : ?
===Scutum Nix=== ===Scutum Nix===
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This spell takes advantage of the natural properties of winter to create an ablative shield of soft snow around the target. One's skill in Glaciaturgy, Cryoturgy, Klimaphrasty, and Enchantment are vital to conjure the snow required for the spell. This spell takes advantage of the natural properties of winter to create an ablative shield of soft snow around the target. One's skill in Glaciaturgy, Cryoturgy, Klimaphrasty, and Enchantment are vital to conjure the snow required for the spell.
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By having a higher knowledge of how the essence of cold operates within ones' core, students are able to convert a more intense quantity of magickal reserves into cold energy. By having a higher knowledge of how the essence of cold operates within ones' core, students are able to convert a more intense quantity of magickal reserves into cold energy.
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-Knowledge Requirements:+Description: Gain 20-25 Cold Energy
-Casting Cost:+Knowledge Requirements: 50? Cryoturgy
-Casting Step 1: +Casting Cost: 15-25? Magickal
-Casting Step 2: +Casting Step 1: speaking the incantation : Enochian, Vocalization?
 + 
 +Casting Step 2: manifesting cold energy : Cryoturgy?
===Glaciem Evoco=== ===Glaciem Evoco===
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One of the first evocations a Frater Verbus Glacialis becomes familar, this spell functions to channel a measure of magickal energy into the structured ice energy that the White Order's spells are built from. One of the first evocations a Frater Verbus Glacialis becomes familar, this spell functions to channel a measure of magickal energy into the structured ice energy that the White Order's spells are built from.
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Seeking to emulate the ordered rigidity of ice, this spell allows the caster to convert a portion of ones' magickal energy into order to later be used for arctic manipulations. Seeking to emulate the ordered rigidity of ice, this spell allows the caster to convert a portion of ones' magickal energy into order to later be used for arctic manipulations.
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 +Description:
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 +Knowledge Requirements:
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 +Casting Cost:
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 +Casting Step 2:
===Industria Congregatione=== ===Industria Congregatione===
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This spell excels at extracting the essence of ice, and by proxy a lesser degree of that amalgam's component energies, from the inner spiritual wells of the caster. However, this spell is extraordinarily taxing on one's spiritual reserves. This spell excels at extracting the essence of ice, and by proxy a lesser degree of that amalgam's component energies, from the inner spiritual wells of the caster. However, this spell is extraordinarily taxing on one's spiritual reserves.
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Knowledge Requirements: Knowledge Requirements:
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-Knowledge Requirements:+Description: Gain 20-25 Magickal Energy
-Casting Cost:+Knowledge Requirements: 50? Thaumaturgy
-Casting Step 1: +Casting Cost: 100-150 Spiritual
-Casting Step 2: +Casting Step 1: speaking the incantation : Enochian, Vocalization?
 + 
 +Casting Step 2: evoking magickal energy : Thaumaturgy?
===Mortem Evoco=== ===Mortem Evoco===
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Where there is frost and cold, death is soon to follow. Many members of the White Order understand the need to deal with this type of magick, and emulate its transformation from magickal energy with this spell. Where there is frost and cold, death is soon to follow. Many members of the White Order understand the need to deal with this type of magick, and emulate its transformation from magickal energy with this spell.
</pre> </pre>
 +
 +Description: Gain ~20-25 Entropic Energy
 +
 +Knowledge Requirements: 50? Thanaturgy
 +
 +Casting Cost: 60-70 Magickal
 +
 +Casting Step 1: speaking the incantation : Enochian
 +
 +Casting Step 2: manifesting entropic energy : Thanturgy?
 +
===Summa Glacies=== ===Summa Glacies===
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By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it. By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy. By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with. One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature. Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable. Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form. Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with. One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature. Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable. Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form.
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 +Description:
Knowledge Requirements: Knowledge Requirements:
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By having a closer attunment to the forces of magic, a student of the White Order can gain knowledge of a item by conjuring a portion of magickal essence around it. By having a closer attunment to the forces of magic, a student of the White Order can gain knowledge of a item by conjuring a portion of magickal essence around it.
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Students of the Frigidum focus are able to project a instant blast of cold to their surroundings. Students of the Frigidum focus are able to project a instant blast of cold to their surroundings.
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Knowledge Requirements: Knowledge Requirements:

Revision as of 22:51, 26 November 2016

Contents

Common Spells

Area Attack

Algus

Common Name: Chill
Summary: lingering atmospheric chill

Manifest a sphere of pure cold that will linger and deeply chill all nearby, both damaging them and rendering them more vulnerable to the effects of cold.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Frigus Arcus

Common Name: Cold Arc
Summary: cold based-slowing area attack

By having a fundamental knowledge of Magickal and Cryoturgic energies and their reactions with one another, a proficient student of the White Order can create a localized blast of extreme cold, harming those engaged in combat with or near the caster that can freeze or slow their movements.  Ones' skill in Klimaphrasty, Thaumaturgy, and Cryotrugy are vital to the performance of this spell, Conjuration and Enchantment are also used to a lesser degree.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:


Attack

Deficiens Glacies Testa

Common Name: Decaying Ice Shard
Summary: entropic ice shard

This spell conjures a mass of tangible frost into the caster's hands.  The caster then uses trace amounts of entropic energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Gelu Ligabis

Common Name: Frozen Bind
Summary: offensive debuff attack

Utilizing the entropic nature of cold itself, the caster is able to slow and blind their opponent by using a flurry of snow directed at their target.  Ones' skill in Cryoturgy, Thanaturgy, Glaciaturgy, and Enchantment are vital to this offensive arctic manipulation.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Glacialis Globus

Common Name: Frozen Ball
Summary: elemental ice attack

This spell is an offensive staple for any Order member.  Through arcane gestures, the caster is able to create a sphere of pure ice and launch it towards the target at high velocity.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Iussit Glacies Testa

Common Name: Ordered Ice Shard
Summary: ordered-ice based attack

This spell conjures a mass of tangible frost into the caster's hands.  The caster then uses trace amounts of order energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Magicae Telum

Common Name: Magick Dart
Summary: magickal dart attack

One of the first manipulations an initate of the White Order learns, this spell is an easy conjuration of magickal energy one directs at an opponent to cause a minor amount of damage or injury.  Perhaps the most versatile aspect of this spell is that it only requires one hand to cast.  One's skill in Evocation and Conjuration are most important in performing this magickal attack.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Magicis Glacies Testa

Common Name: Magickal Ice Shard
Summary: sorcerous ice shard

This spell conjures a mass of tangible frost into the caster's hands.  The caster then uses trace amounts of magickal energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Novaculata Glaciem

Common Name: Ice Shard
Summary: ice shard attack

This spell conjures a mass of tangible frost into the caster's hands.  The caster then uses trace amounts of amalgamal cold energy to structure and shape this mass into a deadly razor-edged shard to launch at their target.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Pulsus Mortem

Common Name: Death Pulse
Summary: Soul Removal

One of the more deadly spells able to be accessed by a student is the ability to end the life of a mortally wounded target.  Ones' skill in Thanaturgy is most vital to this entropic manipulation. 

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:


Conjuration

Construere Glaciem

Common Name: Construct Ice
Summary: ice amalgamal manifestation

The ability to create a manifestation of ice is directly traceable back to when the White Order first came to be. Unfortunately, most of those abilities have been long forgotten; however, members are still able to manifest impressive amalgamals using this method.

Description:

Knowledge Requirements:

Casting Cost: 250 Ice, 100 Order, 80 Magickal, 75 Cold

Casting Step 1:

Casting Step 2:


Enchantment

Algus Praesidium

Common Name: Cold Ward
Summary: protection from cold

This spell creates a powerful against the harmful effects of cold.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Animi Gelidusque

Common Name: Icy Resolve
Summary: body numb

This spell channels numbing cold throughout the target's body, deadening their nervous sytem and causing them to become numbed to all pain.  This spell can have its uses on enemies, allies, and even oneself; when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Frigus Calori

Common Name: Warmth
Summary: arctic enchantment melting

Requiring knowledge of methods for dispersing ice and cold energies, this spell allows the caster to remove any form of arctic enchantment nearby. This process is typically much easier than manifesting such enchantments, and requires virtually no energy or physical effort to enact.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Frigus Manus

Common Name:Frost Fists
Summary: icy martial enhancement

Members of the Order have often favored this spell due to is undeniable value in physical altercations.  Those who cast it find their hands to be infused with the power of ice itself, causing severe harm to those who come in contact with them.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Glaciem Anima

Common Name: Ice Soul
Summary: ice-based aura

A notable spell unique to the more recent generations of the Order, this spell directly infuses the essence of ice into the caster's soul, thereby improving their attunment to the principles of cold and order.  This spell takes a moderate amount of time to prepare and can be quite taxing upon the body.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Lex Glaciei

Common Name: Law of Ice
Summary: order-infused ice crystal

This spell conjures a sphere of ice infused with the principles of order.  This ice crystal can be directed in combat to harm one's opponents, and its mere presence will harmonize one with the forces of order in the universe.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Mortiferum Amplexionem

Common Name: Deadly Embrace
Summary: entropic aura

This spell seeks to emulate the entropic relationship a student of the White Order has with ice, wrapping the caster in a swirling aura of entropic energy which can have a multidude of different effects.  An interesting property of this spell is that it utilizes the original language of the White Order, Caladan.

Description:

Knowledge Requirements:

Casting Cost: ~53 Magickal, 20 Entropic, 30 Cold

Casting Step 1: speaking the incantation : Caladan, Vocalization?

Casting Step 2: manifesting a aura of cold energy : ?

Casting Step 3: speaking the second incantation : Caladan, Vocalization?

Casting Step 4: conjuring a small portion of entropic energy : ?

Casting Step 5: speaking the third incantation : Enochian, Vocalization?

Casting Step 6: expanding the manifested entropic energy : ?

Casting Step 7: infusing the cold aura with light entropic principles : ?

Casting Step 8: reducing the amount of cold energy around oneself : ?

Scutum Nix

Common Name: Snow Shield
Summary: defensive snow enchantment

This spell takes advantage of the natural properties of winter to create an ablative shield of soft snow around the target.  One's skill in Glaciaturgy, Cryoturgy, Klimaphrasty, and Enchantment are vital to conjure the snow required for the spell.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:


Energy Conversion

Frigora Intensa

Common Name: Intense Frost
Summary: intense channeling of cold energy

By having a higher knowledge of how the essence of cold operates within ones' core, students are able to convert a more intense quantity of magickal reserves into cold energy.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Frigus Evoco

Common Name: Evocation of Cold
Summary: gathering of cold energy

Another important evocation, this spell extracts a portion of magickal energy from the caster and transmutes it into cold which can be used as a fuel for almost all of the White Order's spells.

Description: Gain 20-25 Cold Energy

Knowledge Requirements: 50? Cryoturgy

Casting Cost: 15-25? Magickal

Casting Step 1: speaking the incantation : Enochian, Vocalization?

Casting Step 2: manifesting cold energy : Cryoturgy?

Glaciem Evoco

Common Name: Evocation of Ice
Summary: gathering of ice energy

One of the first evocations a Frater Verbus Glacialis becomes familar, this spell functions to channel a measure of magickal energy into the structured ice energy that the White Order's spells are built from.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Imperium Evoco

Common Name: Evocation of Order
Summary: gathering of order energy

Seeking to emulate the ordered rigidity of ice, this spell allows the caster to convert a portion of ones' magickal energy into order to later be used for arctic manipulations.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Industria Congregatione

Common Name: Gathering of Energy
Summary: energy collection

This spell excels at extracting the essence of ice, and by proxy a lesser degree of that amalgam's component energies, from the inner spiritual wells of the caster.  However, this spell is extraordinarily taxing on one's spiritual reserves.

Description:

Knowledge Requirements:

Casting Cost:

Casting Step 1:

Casting Step 2:

Magicae Evoco

Common Name: Evocation of Magick
Summary: channeling of magickal energy

Typically the first evocation a Frater Verbus Glacialis learns, this spell serves simply to channel a measure of spiritual energy into the refined magickal energy that most of the White Order's spells rely upon.

Description: Gain 20-25 Magickal Energy

Knowledge Requirements: 50? Thaumaturgy

Casting Cost: 100-150 Spiritual

Casting Step 1: speaking the incantation : Enochian, Vocalization?

Casting Step 2: evoking magickal energy : Thaumaturgy?

Mortem Evoco

Common Name: Evocation of Entropy
Summary: gathering of entropic energy

Where there is frost and cold, death is soon to follow. Many members of the White Order understand the need to deal with this type of magick, and emulate its transformation from magickal energy with this spell.

Description: Gain ~20-25 Entropic Energy

Knowledge Requirements: 50? Thanaturgy

Casting Cost: 60-70 Magickal

Casting Step 1: speaking the incantation : Enochian

Casting Step 2: manifesting entropic energy : Thanturgy?


Summa Glacies

Common Name: Intense Ice
Summary: intense channeling of ice energy

By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it.

Description:

Knowledge Requirements:

Casting Cost:

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Vehementi Magicae

Common Name: Intense Magick Evocation
Summary: intense channeling of magickal energy

By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy.

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Transportation

Iter Gelidas

Common Name: Frozen Travels
Summary: teleportation to Lapis Obilisk

Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with.  One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature.  Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable.  Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form.

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Focus Magicae

Level 1

Sciatis Prudentiam

Common Name: Gain Insight
Summary: magickal identification

By having a closer attunment to the forces of magic, a student of the White Order can gain knowledge of a item by conjuring a portion of magickal essence around it.

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Focus Frigidum

Level 1

Frigus Inspiratione

Common Name: Cold Blast
Summary: localized cold cloud

Students of the Frigidum focus are able to project a instant blast of cold to their surroundings.

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