Talk:Stride Guide

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Revision as of 10:17, 7 December 2016 (edit)
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Revision as of 10:56, 7 December 2016 (edit)
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(planning out the format of words I intend to write later.)
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Misc Wisdom (link/cleanup into existing wiki pages wherever possible, this is a category probably? headings sorted into beginner/intermediate/advanced guides) Misc Wisdom (link/cleanup into existing wiki pages wherever possible, this is a category probably? headings sorted into beginner/intermediate/advanced guides)
- lenses of insight (write out the speedwalks)+ -lenses of insight (write out the speedwalks, yathryn, liathry, disco, hmb magic shops, anywhere else that sells them)
- item availability/aquisition+ -Lux
- artifacts, randload/staticload+ -Kazarilin
- inventory/equipment management+ Newbies LOVE kaz blades (to be fair, I had exactly the same reaction when I first learned about them)
- keeping, nicknaming, aliasing+ -item availability/aquisition
- stance/start incarnation commands+ artifacts, randload/staticload
- kill log+ useful items that are:
- Nicknames+ trivially accessible (stuff you can/should totally ask high level players for)
- how/why useful interactions with aliases+ semi-very rare, low demand (stuff that is worth hanging on to, pre-make character ideas to keep when they turn up)
- filtering+ very rare, high demand (endgame economy, not that there really is much of one)
- helpful player bots+ -inventory/equipment management
- equipment resizing (write out the speedwalks)+ keeping, aliasing
- The hitlist (targets of interest)+ backpack, cloak of holding, sporran, phole
- + -stance/start incarnation commands
 + -filtering
 + -kill log
 + what it means, how to manage it etc.
 + -Nicknames
 + how/why, useful interactions with aliases
 + -Player services
 + botting
 + Trav, aedarene, garlic, poee, ELF, gatherer, ozm/oia/ovg, psihealer/fixer/mindshielder/soothsayer, whatever else I'm missing
 + -equipment resizing (write out the speedwalks! confirm that one thing)
 + -The hitlist (targets of interest)
 + maybe spoilers on how to kill stuff
 + more likely, general strategies for hard targets
 + list of big fatties in vague order of difficulty. need input from others
Quickstart Characters. *write out template for this, make a couple Quickstart Characters. *write out template for this, make a couple
Line 30: Line 43:
Primer Primer
- Manage expectations.+ -Sell the game while also managing expectations.
- LS is simple to play, but character setup is overwhelming, many steps need to take before character capable of doing anything etc.+ established characters easy to play, but character setup is complex
- extraordinary depth of character builds keeps us interested, but also challenges new players etc.+ extraordinary depth of character builds is awesome, but there are pitfalls.
- Asking for help.+ Aim of my wordtexts is to provide enough information to avoid/embrace those pitfalls.
- movement/interaction/communication+ variance in codebase age and what it implies. Tug of war between simulationism-gamification.
- The other guides, when to read them.+ -Asking for help.
- Sell them on quickstart characters+ -movement/interaction/communication
 + -link to guides written by not-me, maybe edit them slightly to remove outdated info
 + -My other guides, when to read them.
 + -Sell them on quickstart characters
Beginner in depth (getting started) Beginner in depth (getting started)
- Character information and what all the bits and bobs mean+ -Character information
- score, development, show command, ratings etc.+ score, development, show command, combat ratings etc.
- skills that actually matter+ specialties, guilds, associations, all the ohmygodoverwhelming stuff
- training+ -skills that stand out as immediately pertinent to new players
- Melee combat+ -training/ticking
- momentum! stun/slow, activity+ -Melee combat
- attacks, defenses, ratings, combat modes+ momentum! stun/slow, activity
- death/dismemberment+ combat modes, attacks, defenses, ratings
- useful commands blahblah+ -death/dismemberment
Intermediate (What do I do now?) Intermediate (What do I do now?)
- Just keep playing+ -Just keep playing
- Make your own goals, explore the character space, explore the world, get to hero and restart a few times+ Make your own goals, explore the character space, explore the world, get to hero and restart a few times
- WHERE TO DO MURDERS+ -WHERE TO DO MURDERS
- Alternative activities that aren't murder+ This one comes up so frequently. ugh
- exploration/quests, challenges, arbitrage, pacifism+ -Alternative activities that aren't murder
- gear/items that actually matter.+ exploration/quests, challenges, arbitrage, pacifism
 + -gear/items that actually matter.
Advanced (So you want to be a legendary hero) Advanced (So you want to be a legendary hero)
- What it takes+ -What it takes
- mindset/philosophy, time investment, giving a shit about xp/hour, that kind of thing+ mindset/philosophy, time investment, giving a shit about xp/hour, that kind of thing
- obvious caveats apply+ obvious caveats apply
- example kill routes+ -example kill routes
- Character build examples+ -Character build examples
-Aliases reference (a subset of general wisdom, copies? links? of all aliases/speedwalks outlined in other pages)+Aliases reference (commands outlined elsewhere in guide, but in raw alias form with short writeups, maybe this is a category that is a subset of misc wisdom)
- information+ -information
- specs, stats, etc+ specs, stats, etc
- speedwalks+ -speedwalks
- inventory management+ -inventory management
- scrollz+ scrollz
- lenses+ -lenses
- stance/start/whatever+ -stance/start/whatever
- loot+ -loot
- abilities+ -abilities
- kill routes+ -kill routes
- whatever else I find in my aliases that might be useful to other players+ -whatever else I find in my aliases that might be useful to other players

Revision as of 10:56, 7 December 2016

rough headings breakdown.

Misc Wisdom (link/cleanup into existing wiki pages wherever possible, this is a category probably? headings sorted into beginner/intermediate/advanced guides)

-lenses of insight (write out the speedwalks, yathryn, liathry, disco, hmb magic shops, anywhere else that sells them)
-Lux
-Kazarilin
  Newbies LOVE kaz blades (to be fair, I had exactly the same reaction when I first learned about them)
-item availability/aquisition
  artifacts, randload/staticload
  useful items that are:
   trivially accessible (stuff you can/should totally ask high level players for)
   semi-very rare, low demand (stuff that is worth hanging on to, pre-make character ideas to keep when they turn up)
   very rare, high demand (endgame economy, not that there really is much of one)
-inventory/equipment management
  keeping, aliasing
  backpack, cloak of holding, sporran, phole
-stance/start incarnation commands
-filtering
-kill log
  what it means, how to manage it etc.
-Nicknames
  how/why, useful interactions with aliases
-Player services
  botting
  Trav, aedarene, garlic, poee, ELF, gatherer, ozm/oia/ovg, psihealer/fixer/mindshielder/soothsayer, whatever else I'm missing
-equipment resizing (write out the speedwalks! confirm that one thing)
-The hitlist (targets of interest)
  maybe spoilers on how to kill stuff
  more likely, general strategies for hard targets
  list of big fatties in vague order of difficulty. need input from others

Quickstart Characters. *write out template for this, make a couple

the goal is to write a series of commands (and simple instructions hopefully) that run the entire gamut of:
 -generating a character (except name/physical features)
 -donning/keeping/selling starting equipment
 -joining guild/assocs.
 -assigning specs
 -getting to level 2 on exploration
 -completing at'lordrith's riddle for level ~10 (branching option to do this manually/skip entirely, quest spoilerz is layme but level 10 newbies less likely to be fukkin shit)
 -return to losthaven
Literal copy/paste lists of commands into the terminal, simple instructions like (wait for foo then do the next paste, or repeat until you see foobar)
maybe commit to storing heaps of gold in a particular place to cover the crucial skill intros, questionable if this is feasible.

Primer

-Sell the game while also managing expectations.
  established characters easy to play, but character setup is complex
  extraordinary depth of character builds is awesome, but there are pitfalls.
  Aim of my wordtexts is to provide enough information to avoid/embrace those pitfalls.
  variance in codebase age and what it implies. Tug of war between simulationism-gamification.
-Asking for help.
-movement/interaction/communication
-link to guides written by not-me, maybe edit them slightly to remove outdated info
-My other guides, when to read them.
-Sell them on quickstart characters

Beginner in depth (getting started)

-Character information
  score, development, show command, combat ratings etc.
  specialties, guilds, associations, all the ohmygodoverwhelming stuff
-skills that stand out as immediately pertinent to new players
-training/ticking
-Melee combat
  momentum! stun/slow, activity
  combat modes, attacks, defenses, ratings
-death/dismemberment

Intermediate (What do I do now?)

-Just keep playing
  Make your own goals, explore the character space, explore the world, get to hero and restart a few times
-WHERE TO DO MURDERS
  This one comes up so frequently. ugh
-Alternative activities that aren't murder
  exploration/quests, challenges, arbitrage, pacifism
-gear/items that actually matter.

Advanced (So you want to be a legendary hero)

-What it takes
  mindset/philosophy, time investment, giving a shit about xp/hour, that kind of thing
  obvious caveats apply
-example kill routes
-Character build examples

Aliases reference (commands outlined elsewhere in guide, but in raw alias form with short writeups, maybe this is a category that is a subset of misc wisdom)

-information
  specs, stats, etc
-speedwalks
-inventory management
  scrollz
-lenses
-stance/start/whatever
-loot
-abilities
-kill routes
-whatever else I find in my aliases that might be useful to other players
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