Attack Scatter
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Revision as of 02:42, 24 February 2009 (edit) Ryal (Talk | contribs) ← Previous diff |
Current revision (15:16, 12 December 2016) (edit) Fungor (Talk | contribs) (Attack scatter moved to Attack Scatter: because capitals) |
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See Also: set attack scatter, report attack scatter | See Also: set attack scatter, report attack scatter | ||
+ | [[Category: Character Features]] | ||
[[Category: Help Files]] | [[Category: Help Files]] | ||
[[Category: Commands]] | [[Category: Commands]] |
Current revision
Set Attack Scatter
Usage: set attack scatter to <percent>
- Sets the percentage of the time that a given attack you make in combat will be directed against a randomly selected opponent. This has no effect if you are only fighting one opponent. If your attack scatter is set to 50%, for example, that means that half of your attacks will be directed at a random opponent out of those attacking you -- possibly including your main target -- and the other half will be directed solely at your main target. So if you are fighting two opponents, you will attack your main target about 3/4 of the time and your other target about 1/4 of the time.
See Also: show attack scatter, report attack scatter
Report Attack Scatter
Usage: report attack scatter
- Shows the current percentage of the time you will scatter your attacks in combat.
See Also: set attack scatter, show attack scatter
Show Attack Scatter
Usage: show attack scatter
- Shows the current percentage of the time you will scatter your attacks in combat.
See Also: set attack scatter, report attack scatter