Ordo Ignis Aeternis Spells
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Skills: thaumaturgy, conjuration, and spatiophrasty | Skills: thaumaturgy, conjuration, and spatiophrasty | ||
- | ===Burning Spirit=== | + | ===Ardenti Spiritu=== |
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Common Name: Burning Spirit | Common Name: Burning Spirit |
Revision as of 07:28, 3 May 2017
Ardenti Sacrificium
Common Name: Burning Sacrifice Summary: sacrifice to all-consuming flame During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, conjuration, and spatiophrasty 3) calling the orbs of the all-flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the approach of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: pyraturgy, evocation, and spatiophrasty 5) instructing the orbs of the all-flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the manifestation of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, conjuration, and spatiophrasty
Ardenti Spiritu
Common Name: Burning Spirit Summary: magickal energy collection A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the devourer Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) the feast of the devourer Type: Praxis Importance: great Difficulty: easy Skills: thaumaturgy, evocation, and ergiphrasty
Ardenti Virgam
Common Name: Burning Staff Summary: pyrax staff manifestation Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a staff constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conducing connections to a greater flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) enkindling connections with a greater flame Type: Praxis Importance: lesser Difficulty: very easy Skills: pyraturgy, enchantment, and ergiphrasty 5) forming a deeper relation with a greater flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) releasing desires to a greater flame Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
Cauterize
- Rating Formula : 50% of evocation skill plus 50% of thermaturgy skill plus 60% of anatomy skill plus 100% of first aid skill
- Base Energy Costs : fifteen points of elemental fire energy and forty-five points of amalgamal heat energy
- Rating Minimum : 1
- Rating Maximum : 900
- Spell Type : elemental
- Difficulty : ordinary
- Form of Evocation : cauterize <target>
This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Consume Rage
Disperse Flame
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 30% of enchantment skill plus 30% of evocation skill plus 30% of pyraturgy skill plus 40% of abjuration skill
- Base Energy Costs : twenty points of spiritual energy
- Rating Minimum : 75
- Rating Maximum : 375
- Spell Type : elemental
- Difficulty : ordinary
- Form of Evocation : disperse personal flame
This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.
Development Information : This spell was created by Lysator; the source code was last updated Sat Oct 08 19:12:18 2011.
Energy Spark
Enkindle Viand
Eruption
- Knowledge Requirement : evocation skill of 100 or higher, pyraturgy skill of 100 or higher, telesmatic weapon skill of 40 or higher, and thermaturgy skill of 55 or higher
- Rating Formula : 70% of evocation skill plus 100% of pyraturgy skill plus 70% of thermaturgy skill plus 30% of telesmatic weapon skill
- Base Energy Costs : one hundred points of spiritual energy, sixty points of elemental fire energy, and thirty points of amalgamal heat energy
- Rating Minimum : 300
- Rating Maximum : 1000
- Spell Type : area attack
- Difficulty : somewhat difficult
- Form of Evocation : eruption
This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the raw elementa of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, the spell's blast radius is less focused, targetting any living being in the room (possibly including the caster and his friends). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce an elemental reaction and include it within the damage scope.
Development Information : This spell was created by Lysator; the source code was last updated Thu Aug 16 11:34:40 2012.
Extinguish
- Knowledge Requirement : pyraturgy skill of 20 or higher, firefighting skill of 20 or higher, or physics skill of 20 or higher
- Rating Formula : 70% of pyraturgy skill plus 70% of firefighting skill plus 50% of physics skill plus 50% of abjuration skill plus 30% of enchantment skill
- Base Energy Costs : five points of amalgamal smoke energy
- Rating Minimum : 150
- Rating Maximum : 1000
- Spell Type : utility
- Difficulty : difficult
- Form of Evocation : extinguish
This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Mon Aug 25 13:17:16 2014.
Feed Inner Flame
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 100% of pyraturgy skill
- Base Energy Costs : nine points of elemental fire energy and twenty-five points of amalgamal heat energy
- Rating Minimum : 75
- Rating Maximum : 475
- Spell Type : enchantment
- Difficulty : ordinary
- Form of Evocation : feed inner flame <target>
This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Fiery Temper
- Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill
- Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill
- Base Energy Costs : seventy-five points of elemental fire energy
- Rating Minimum : 200
- Rating Maximum : 950
- Spell Type : enchantment
- Difficulty : very difficult
- Form of Evocation : fiery temper <target>
This spell draws upon the power of fire and heat to stir emotions in a target. By specifically targetting the fire within, this spell increases the passion with which one fights, instilling in them the same fire and zeal as someone who truly believes in what they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable of emotions.
Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012.
Fireball
- Rating Formula : 70% of evocation skill plus 100% of pyraturgy skill plus 50% of prestidigitation skill
- Base Energy Costs : twenty points of elemental spiritual energy and five and a quarter points of elemental fire energy
- Rating Minimum : 25
- Rating Maximum : 350
- Spell Type : directed attack
- Difficulty : ordinary
- Evocation Key : fireball on [target]
The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.
Development Information : This spell was created by Xekrin; the source code was last updated Sat Mar 28 12:30:01 2015.
Fire Creation
Fire Portal
- Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate
- Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill
- Base Energy Costs : twenty points of elemental fire energy
- Rating Minimum : 75
- Rating Maximum : 650
- Spell Type : utility
- Difficulty : easy
- Form of Evocation : fire portal
Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Fire Protection
Flaming Insight
Funeral Pyre
- Rating Formula : 40% of pyraturgy skill plus 10% of conjuration skill plus 10% of enchantment skill plus 20% of symbology skill plus 10% of evocation skill plus 80% of mortuary skill
- Base Energy Costs : one point of elemental fire energy
- Rating Minimum : 5
- Rating Maximum : 350
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : funeral pyre
This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Gather Flames
Immolate
- Knowledge Formula : have at least 150 points among 50% of unmodified pyraturgy skill, 35% of unmodified fire affinity skill, 25% of metaphysics skill, 25% of enchantment skill, and 55% of completed quest points
- Rating Formula : 60% of enchantment skill plus 50% of evocation skill plus 70% of conjuration skill plus 80% of pyraturgy skill plus 50% of prestidigitation skill plus 50% of unmodified fire affinity skill
- Base Energy Costs : two hundred points of spiritual energy and one hundred points of elemental fire energy
- Rating Minimum : 200
- Rating Maximum : 1000
- Spell Type : enchantment
- Difficulty : very difficult
- Form of Evocation : immolate
This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as elimininating one's ability to elude persuit or move steathily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
Development Information : This spell was created by Xekrin; the source code was last updated Fri Mar 20 03:29:57 2015.
Incinerate Magick
- Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill
- Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill
- Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy
- Rating Minimum : 345
- Rating Maximum : 1200
- Spell Type : elemental
- Difficulty : very difficult
- Form of Evocation : incinerate magick
This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which no magick will flow through the area.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Magick Embers
- Knowledge Requirement : have at least 60 points among 100% of completed quest points, 100% of scholarship skill, and 125% of divination skill
- Rating Formula : 80% of divination skill plus 50% of enchantment skill plus 40% of symbology skill
- Base Energy Costs : twenty points of spiritual energy
- Rating Minimum : 75
- Rating Maximum : 200
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : magick embers
This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Molten Rock
Numbing Fire
Phoenix Rebirth
Produce Heat
Pyrax Armour
- Knowledge Requirement : have at least 100 points among 25% of armour lore skill, 50% of pyraturgy skill, and 25% of conjuration skill
- Rating Formula : 60% of pyraturgy skill plus 80% of conjuration skill plus 100% of armour lore skill plus 40% of evocation skill
- Base Energy Costs : twenty points of elemental fire energy and twenty points of amalgamal heat energy
- Rating Minimum : 180
- Rating Maximum : 600
- Spell Type : construct
- Difficulty : difficult
- Form of Evocation : pyrax armour for <target>
This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.
Development Information : This spell was created by Lysator; the source code was last updated Wed Jul 03 02:08:19 2013.
Sirocco
- Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points
- Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill
- Base Energy Costs : sixty points of amalgamal heat energy
- Rating Minimum : 160
- Rating Maximum : 700
- Spell Type : directed attack
- Difficulty : somewhat difficult
- Forms of Evocation : sirocco / sirocco <target>
This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.
Snuff
- Knowledge Requirement : metaphysics skill of 50 or higher and typhaturgy skill of 10 or higher
- Rating Formula : typhaturgy skill
- Base Energy Costs : ten points of amalgamal smoke energy
- Rating Minimum : 50
- Rating Maximum : 775
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : snuff
Each and every living entity has some aspect of a living flame within them. Some call it a soul, some call it a spirit, others may call it the spark of life. Regardless of what it is called, this spell can affect it. Once this living flame of an opponent has been reduced to a mere smoulder, a state termed 'mortally wounded', this spell can snuff out that flame, turning said opponent into inert matter once again.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Smoke Shroud
Smouldering Flames
Therapeutic Heat
- Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher
- Rating Formula : 100% of recuperation skill plus 50% of evocation skill plus 100% of thermaturgy skill
- Base Energy Costs : forty points of amalgamal heat energy
- Rating Minimum : 100
- Rating Maximum : 775
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : therapeutic heat <target>
This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.
Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012.