Ordo Ignis Aeternis Spells
From LSWiki
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Aestus Fluctuare
Common Name: Wavering Heat
Knowledge Requirement:
have at least 110 points among
having the desert fieldcraft skill
having the illusion skill and
completed quest points
Summary: subtle mirage
Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing
effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents
that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell
reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult
to focus on.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the heat
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) directing the heat
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
5) pressure of a building smolder
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
6) forming illusions within the heat
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
7) sealing the bonds of the forgotten flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and aisthophrasty
- Notes:
- Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
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Aestus Fulmen
Common Name: Heat Bolt
Knowledge Requirement:
have at least 150 points among
100% of having the bellerophrasty skill
100% of having the arcane lore skill and
25% of having the thermaturgy skill
Summary: heat bolt attack
Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that
they are able to manifest a bolt of pure heat energy to sent towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) excitment of the watcher
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) sensation of the wrath of the watcher
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and bellerophrasty
5) endowment of the watcher
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) accumulation of the watchers' rage
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
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Amnis Ignis
Common Name: Fire Torrent
Knowledge Requirement:
have at least 100 points among
having the metaphysics skill and
having the bellerophrasty skill
Summary: magickal fire torrent
Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct
a torrent of magickal fire towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) delineating the path of the blazing lash
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) the ingathering of the blazing lash
Type: Praxis
Importance: greater
Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty
5) weaving the sigil of the quaesitum of punishment
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
6) the infusion of the quaesitum of punishment
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
7) charging the blazing lash of punishment with its duty
Type: Gesture
Importance: major
Difficulty: very easy
Skills: prestidigitation
8) the manifestation of the blazing lash of punishment
Type: Gesture
Importance: great
Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu May 31 13:05:03 2018.
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Animi Fervore
Common Name: Fiery Temper
Knowledge Requirement:
have at least 160 points among
70% of having the pyraturgy skill
35% of having the thermaturgy skill
25% of having the imagination skill
25% of having the concentration skill
100% of having the antagonism skill
70% of having the enchantment skill and
25% of having the discipline skill
Summary: empassioned combat enhancement
This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell
increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what
they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced
for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable
of emotions.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) evoking the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) capture of lost embers
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
5) infusing the flame with heat
Type: Gesture
Importance: major, optional
Difficulty: moderate
Skills: prestidigitation
6) preparing the flame
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
7) gratification of a fresh spark
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, conjuration, and aretophrasty
8) directing the flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
9) sealing in the essence of fire
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, enchantment, and aretophrasty
- Notes:
- Enhances strength, agility, massive exertion, pain tolerance, courage, combat reflexes, massive blow, quickness, killer instinct, tenacity, brawling, dirty fighting, find weakness, lack of weakness, and unarmed combat
- Degrades strategy, tactics, and empathy
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
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Ardens Febris
Common Name: Burning Fever Knowledge Requirement: have at least 75 points among having the diagnosis skill and having the anatomy skill and have at least 150 points among having the arcane lore skill, having the introspection skill, having the metaphysics skill, and having the symbology skill Summary: disease remedy This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are sensitive to the effects of flames.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small)
4) tasking the flame with its purpose
Type: Gesture
Importance: great
Difficulty: moderate
Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
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Ardenti Malleo
Common Name: Burning Hammer Knowledge Requirement: None Summary: pyrax hammer manifestation Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conducing connections to a greater flame
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
4) en-kindling connections with a greater flame
Type: Praxis
Importance: lesser
Difficulty: very easy
Skills: pyraturgy, enchantment, and ergiphrasty
5) forming a deeper relation with a greater flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
6) releasing desires to a greater flame
Type: Praxis
Importance: great
Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike General-Use Combat Maneuver Usage: perform smog strike [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which utilizes both ones' spiritual and amalgamal smoke energies.
Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
Magickal Lunge General-Use Combat Maneuver Usage: perform magickal lunge [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a target.
Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
Heat Wave General-Use Combat Maneuver Usage: perform heat wave [at <target>] Typical Activity Cost: 20 No specific help is available for this action.
Example: "A wave of solid thaumaturgic heat flows from your fiery-zircon-inset great hammer over the shimmering-violet-skinned male dana templar of Kali, epistemically nullifying him, despite his attempt to dodge, and he is affected somewhat severely by the attack."
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
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Ardenti Sacrificium
Common Name: Burning Sacrifice Knowledge Requirement: None Summary: sacrifice to all-consuming flame During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, conjuration, and spatiophrasty
3) calling the orbs of the all-flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) the approach of the orbs of the all-flame
Type: Praxis
Importance: major
Difficulty: easy
Skills: pyraturgy, evocation, and spatiophrasty
5) instructing the orbs of the all-flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) the manifestation of the orbs of the all-flame
Type: Praxis
Importance: major
Difficulty: easy
Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
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Ardenti Spiritu
Common Name: Burning Spirit Knowledge Requirement: None Summary: magickal energy collection A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) inviting the devourer
Type: Thought
Importance: great
Difficulty: easy
Skills: concentration and imagination
4) the feast of the devourer
Type: Praxis
Importance: great
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
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Cauterizo
Common Name: Cauterize Knowledge Requirement: None Summary: wound cauterization This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and althexiphrasty
3) supplicating the furnace
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) the arousal of the furnace
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thermaturgy, evocation, and althexiphrasty
5) directing the furnace
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) the discharging of the furnace
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
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Colligentes Flammae
Common Name: Gather Flames Knowledge Requirement: None Summary: overall energy collection To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) meditating on the purifier
Type: Thought
Importance: major
Difficulty: very easy
Skills: concentration and imagination
4) the calefaction of the crucible
Type: Praxis
Importance: great
Difficulty: easy
Skills: thermaturgy, evocation, and ergiphrasty
5) the censing of the adytum
Type: Praxis
Importance: great
Difficulty: easy
Skills: typhaturgy, evocation, and ergiphrasty
6) the indwelling of the purifier
Type: Praxis
Importance: great
Difficulty: easy
Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
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Conflatilem Petram
Common Name: Molten Rock
Knowledge Requirement:
have at least 150 points among
75% of having the cosmology skill
50% of having the pyraturgy skill
25% of having the conjuration skill and
50% of having the evocation skill
Summary: blast of magma
This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth
a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering
of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the energy required
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) calling the portal
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
5) manifestation of the portal
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and spatiophrasty
6) preparing the portal
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
7) opening of the portal
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
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Consolativus Calor
Common Name: Comforting Warmth
Knowledge Requirement:
have at least 225 points among
50% of having the first aid skill
100% of having the anatomy skill
100% of having the thermaturgy skill
25% of having the evocation skill
25% of having the abjuration skill and
50% of completed quest points
Summary: beneficial healing heat
This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help
mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or
non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to
reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the
recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is
almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can
heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result
with multiple applications.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing to manifest heat through ones hands
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) manifesting the comforting heat
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
5) calming the warmth of comfort
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and ergiphrasty
6) sending pulses of heat out from ones hands
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
7) channeling additional heat
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and ergiphrasty
8) expending the remaining heat
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
9) collapse of temperature
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
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Coram Tenebrosum
Common Name: Tenebrous Sight
Knowledge Requirement:
have at least 100 points among
50% of having the typhaturgy skill
35% of having the conjuration skill and
25% of having the enchantment skill
Summary: visual obscurity
This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting ash
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
4) directing the ash
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
5) sealing of the rite
Type: Praxis
Importance: major
Difficulty: hard
Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
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Desiccatas Reliquiae
Common Name: Desiccated Remains
Knowledge Requirement:
have the desert fieldcraft skill of 30 or higher and
have the mortuary skill of 30 or higher
Summary: corpse preservation
This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them,
preventing any further decay of their body.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) vaporizing the moisture in the remains
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) transformation of inferno to ash
Type: Praxis
Importance: great
Difficulty: moderate
Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
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Emunctoriis
Common Name: Snuff
Knowledge Requirement:
have at least 25 points among
25% of having the metaphysics skill
50% of having the typhaturgy skill and
50% of having the pyraturgy skill
Summary: mortally wounded attack
This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while
attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when
the target is already mortally wounded.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a wisp of smoke
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) essence of smoke
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
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Eruptio
Common Name: Eruption
Knowledge Requirement:
have at least 100 points among
25% of having the evocation skill
25% of having the conjuration skill
50% of having the pyraturgy skill
25% of having the prestidigitation skill and
50% of having the thermaturgy skill
Summary: area wide damage of flame
This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the
hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat,
the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the
spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance
of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent
friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction
that changes the scope of its damage.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting conditions for flame to expand
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) sparking the flame
Type: Praxis
Importance: lesser
Difficulty: moderate
Skills: pyraturgy, evocation, and ergiphrasty
5) infusing the flame
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
6) stoking the flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
7) expanding the flame
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
8) raging of the blaze
Type: Praxis
Importance: greater
Difficulty: hard
Skills: pyraturgy, evocation, and klimaphrasty
9) fueling the flame
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
10) reaction of embers
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
- Notes:
- Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
- When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
[edit]
Exedo Ira
Common Name: Consume Rage
Knowledge Requirement:
have at least 65 points among
50% of having the antagonism skill
75% of having the pyraturgy skill
25% of having the firefighting skill and
25% of having the evocation skill
Summary: consume a target's burning anger
As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on
one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and
absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to
the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it
will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity
was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's
emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will
be used against the target for this purpose.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the ferocity of fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) manifesting the ferocity of fire
Type: Gesture
Importance: greater
Difficulty: hard
Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
[edit]
Exstinguo
Common Name: Extinguish
Knowledge Requirement:
have the pyraturgy skill of 20 or higher
have the firefighting skill of 20 or higher or
have the physics skill of 20 or higher
Summary: fire extinguishing
This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the pyre
Type: Gesture
Importance: great
Difficulty: easy
Skills: prestidigitation
4) ash of the pyre
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 02:38:40 2018.
[edit]
Flamma Dispergeret
Common Name: Disperse Flame
Knowledge Requirement:
have the metaphysics skill of 10 or higher or
have the pyraturgy skill of 10 or higher
Summary: heat vulnerability
This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame
that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in
any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders
the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as
the inner flame will stabilize itself rather quickly. It offers enough respite from
heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels
like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be
branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be
used on an opponent to render them more vulnerable to heat attacks.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) dispersing the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) loss of ember
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:38:11 2018.
[edit]
Flammeus Sagacitas
Common Name: Flaming Insight
Knowledge Requirement:
have at least 50 points among
25% of having the pyraturgy skill and
100% of having the divination skill
Summary: divining flames
While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks.
One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the
material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity
utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using
identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, divination, and nymophrasty
3) quieting the babbling throng
Type: Thought
Importance: major
Difficulty: easy
Skills: concentration, meditation, and introspection
4) the advent of kindled wisdom
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: pyraturgy, divination, and nymophrasty
5) the seeker's entreaty
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the deflagration of nescience
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
[edit]
Fulmen Ignem
Common Name: Fire Bolt
Knowledge Requirement:
have at least 150 points among
100% of having the bellerophrasty skill
100% of having the arcane lore skill and
25% of having the pyraturgy skill
Summary: fire bolt attack
One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt
of concentrated fire energy to send towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) excitment of the watcher
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) sensation of the wrath of the watcher
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and bellerophrasty
5) endowment of the watcher
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) release of the burning rage of the watcher
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
[edit]
Fumo Custodia
Common Name: Smoke Guard Knowledge Requirement: have at least 125 points among 50% of having the typhaturgy skill, 40% of having the enchantment skill, and 15% of having the conjuration skill Summary: protect an item from burning with an aura of smoke Soror Linoba Faber created this spell in A.A. 449 after observing the obvious and frequent need for those of the order to protect their more delicate possessions from the deleterious effects of the elements in which they deal on a daily basis. Relying on the simple and effective principle that fires tend to die in an abundance of smoke, this enchantment binds a cloud of amalgamal smoke energy to the item placed under its protection; this cloud reacts to the presence of combustion by coalescing around the source of flame, thus quickly suppressing the fire. The protective effects of this spell persist, depending on the proficiency with which it is cast, for several hours in optimal conditions. However, reacting to and suppressing combustion drains a portion of the aura's energy each time, shortening the duration of the spell.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: one point of magickal energy
3) awakening the plume of smoke
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation (dominant) and conjuration (small)
Energy Costs: a fifth of a point of metabolic energy
4) binding the plume
Type: Praxis
Importance: great
Difficulty: hard
Skills: typhaturgy, enchantment, and ergiphrasty
Energy Costs: five points of amalgamal smoke energy
5) tying together the final threads
Type: Gesture
Importance: major, optional
Difficulty: moderate
Skills: enchantment (moderate), typhaturgy (moderate), evocation (small), and prestidigitation (tiny)
Energy Costs: a fifth of a point of metabolic energy
Development Information: This spell was created by Aeriella and is maintained by Starhound; the source code was last updated Mon Jul 10 18:49:10 2023.
[edit]
Fumo Flammae
Common Name: Smoldering Flames
Knowledge Requirement:
have at least 20 points among
having the evocation skill and
having the typhaturgy skill
Summary: magickal to smoke energy conversion
One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy
amalgamal of smoke at an instant.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) inviting the mutissimus
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration and imagination
4) the endophany of the mutissimus
Type: Praxis
Importance: major
Difficulty: easy
Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun May 14 00:38:58 2017.
[edit]
Glandulae Augendae
Common Name: Enhance Gland Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher Summary: enhance phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons to heal the glands and stimulate further glandular production.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the nessecary energy
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) enhancing the phlogiston glands
Type: Gesture
Importance: great
Difficulty: hard
Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
[edit]
Glandulae Redigendum
Common Name: Reduce Gland Knowledge Requirement: have the eructation skill of 5 or higher, have the anatomy skill of 25 or higher, and have the metaphysics skill of 25 or higher Summary: cripple phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a chance to be ignited.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the nessecary energy
Type: Gesture
Importance: major
Difficulty: moderate
Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny)
4) depleting the phlogiston glands
Type: Gesture
Importance: great
Difficulty: hard
Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
[edit]
Halitus Ignis
Common Name: Fire Breath
Knowledge Requirement:
have at least 180 points among
100% of having the arcane lore skill,
100% of having the metaphysics skill, and
50% of having the pyraturgy skill
Summary: continual spew of flames
Developed by races not gifted with the innate ability to breath fire as the result of a biological process, this spell seeks to emulate
that process for all races. Often times most casters can sustain a continual stream of fire upon their targets at the cost of elemental fire
energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: one point of magickal energy
3) calling upon the flame of the great devourer
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) evoking the flames
Type: Thought
Importance: minor
Difficulty: very easy
Skills: concentration and introspection
Energy Costs: None
5) breath of the great flame
Type: Passive Event
Importance: none
Difficulty: trivial
Skills: none
Energy Costs: None
6) spread of the great flame
Type: Praxis
Importance: major
Difficulty: very hard
Skills: pyraturgy, evocation, and aretophrasty
Energy Costs: five points of elemental fire energy
Development Information: This spell was created by Starhound; the source code was last updated Thu Jul 25 17:26:11 2019.
[edit]
Hyacinthum Flamma
Common Name: Blue Flame
Knowledge Requirement:
have at least 300 points among
100% of having the abjuration skill
75% of having the Exoma fieldcraft skill
25% of having the chaos affinity skill
25% of having the order affinity skill
35% of having the metaphysics skill
50 points for having completed Hardin's Gauntlet
25 points for having completed the Power Potion Quest and
200 points for having completed Kill Blue
Summary: un-warping spell
This spell has a single purpose, to remove the affliction of warping of chaotic energies upon a victim of the Exoma. It will
restore the target's original form as it was before the most recent warping had occurred.It's primary source is to create a flame to
intense it burns away the chaotic energies that are infused in the victim. This process may have multiple side-effects to those not
resistant to fire or chaotic energies. This spell can be quite difficult to control if one does not have knowledge of the Exoma, or
it's affinities. Unfortunately, this spell cannot restore any abilities that were lost during the original warping process.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the blue flame
Type: Gesture
Importance: great
Difficulty: hard
Skills: prestidigitation
4) infusing the flame into the target
Type: Gesture
Importance: minor
Difficulty: moderate
Skills: prestidigitation
5) induction of the blue flames
Type: Praxis
Importance: great
Difficulty: very hard
Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:10 2018.
[edit]
Ignis Arma
Common Name: Pyrax Armour
Knowledge Requirement:
have at least 1 point among
25% of having the armour lore skill
50% of having the pyraturgy skill and
25% of having the conjuration skill
Summary: armour construct
This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally
can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of
this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the
armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. One must use a gem with the
element of fire infused into it as a component to cast this spell.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, enchantment, and hylophrasty
3) preparing the cornerstone
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) the arrival of the cornerstone
Type: Praxis
Importance: great
Difficulty: moderate
Skills: pyraturgy, evocation, and hylophrasty
5) instructing the architect
Type: Gesture
Importance: lesser
Difficulty: moderate
Skills: prestidigitation
6) the deliberations of the architect
Type: Praxis
Importance: lesser
Difficulty: moderate
Skills: pyraturgy, enchantment, and hylophrasty
7) engaging the builder
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
8) the labor of the builder
Type: Praxis
Importance: major
Difficulty: hard
Skills: pyraturgy, conjuration, and hylophrasty
- Notes:
- Enhances agility, vitality, armour use, courage, impact absorption, resilience, steadiness and tenacity when worn.
Development Information: This spell was created by Starhound; the source code was last updated Tue Jun 27 22:13:56 2017.
[edit]
Ignis Cataegis
Common Name: Firestorm Knowledge Requirement: have at least 250 points among 100% of having the metaphysics skill, 100% of having the arcane lore skill, and 75% of having the pyraturgy skill Summary: devastating fire cloud One of the more potent spells utilized by Ordo Ignis Aeternis is the ability to infuse their pyrax hammer with a fire gem to unleash a large cloud of fire in the surrounding area.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: one point of magickal energy
3) syphoning energy with a devouring force
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
Energy Costs: five points of metabolic energy
4) shift of the flames
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
5) reaction of the devouring fire
Type: Praxis
Importance: major
Difficulty: hard
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: ten points of magickal energy
6) expansion of the devouring flames
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
Energy Costs: five points of metabolic energy
7) enkindling of the devourer
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and ergiphrasty
Energy Costs: ten points of elemental fire energy
Example: A cloud of bright fire starts to pour out of your fiery-zircon-inset great hammer into the air. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Fradkidoa, blasting her devastatingly, despite her attempt to dodge. Fradkidoa's right arm is seared into uselessness. Fradkidoa's left arm is seared into uselessness. The explosive flame clings to Fradkidoa's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Tagrien, roasting her, despite her attempt to dodge. The explosive flame clings to Tagrien's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Khigristu, pummelling her, despite her attempt to dodge. The explosive flame clings to Khigristu's body. A storm of explosive flame swirls from the cloud of bright fire expanding through the air around Thaoto, roasting him, despite his attempt to dodge. The explosive flame clings to Thaoto's body.
Development Information: This spell was created by Starhound; the source code was last updated Mon Oct 22 16:38:24 2018.
[edit]
Ignis Creaturae
Common Name: Fire Creation
Knowledge Requirement:
have at least 20 points among
having the evocation skill and
having the pyraturgy skill
Summary: magickal to fire energy conversion
A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into
elemental fire energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) inviting the mutissimus
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration and imagination
4) the endophany of the mutissimus
Type: Praxis
Importance: major
Difficulty: easy
Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:38:52 2017.
[edit]
Ignis Cristallum
Common Name: Fire Gem
Knowledge Requirement:
have at least 200 points among
100% of having the pyraturgy skill
100% of having the arcane lore skill
100% of having the metaphysics skill
100% of having the hylophrasty skill
100% of having the gem lore skill and
20 points for having completed the Power Potion Quest
Summary: condense fire energies
Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain
a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire
gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster.
During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for
a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such
energies. These gems can also be used as a spell component for other spells of the Order.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting fire energy
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny)
4) infusing fire energy
Type: Gesture
Importance: lesser
Difficulty: hard
Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
[edit]
Ignis Inductio
Common Name: Fire Induction
Knowledge Requirement:
have at least 200 points among
50% of having the pyraturgy skill
400% of having the gem lore skill and
20 points for having completed the Power Potion Quest
Summary: extract fire energies
Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers
them a method to extract the energy from one of these gems for immediate usage.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) extracting the energy from the crystal
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
4) containing the crystal energy
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:39:36 2018.
[edit]
Ignis Porta
Common Name: Fire Portal
Knowledge Requirement:
have the pyraturgy skill of 20 or higher
have the divination skill of 20 or higher
have the conjuration skill of 30 or higher and
have the cosmology skill of 35 or higher or
have the spatiophrasty skill of 20 or higher
Summary: teleportation
This spell allows the caster to open a short-lived portal to another location, using the Elemental Plane of Fire as the transit
medium. The destination of the portal is chosen by specifying a spell argument during the time of casting; the easiest and most
common destination is 'schola fervitus', which will transport users of the portal to the portal room in Schola Fervitus.
Alternatively, specifying a target location of 'conflagration' will set the portal's destination to the location of the largest
uncontrolled flame the caster can sense. If no such area is currently present, or if no argument is provided, the portal's
destination will be a random location. If one's skill with this spell is particularly great, one may specify the target 'microcosm'
to set the portal's destination to one's personal microcosm in the Exoma.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the portal
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
4) conjuring the portal
Type: Praxis
Importance: great
Difficulty: hard
Skills: pyraturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Xekrin, Marcosy, and Starhound and is maintained by Starhound; the source code was last updated Sat May 26 15:11:53 2018.
[OOC Aeriella] heh... there's a variable in the ignis porta spell called "shit_on_fire" [OOC Aeriella] The shit_on_fire variable collects the stuff to check
[edit]
Ignis Praesidio
Common Name: Fire Protection Knowledge Requirement: None Summary: fire immunity A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) channeling the flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and ergiphrasty
5) enchanting the flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
6) sealing the flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 21:59:38 2018.
[edit]
Ignis Sphera
Common Name: Fireball Knowledge Requirement: None Summary: a damaging ball of fire The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) tutoring the blaze
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
4) the issuance of the blaze
Type: Praxis
Importance: greater
Difficulty: easy
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 10:26:14 2017.
[edit]
Ignis Tela
Common Name: Fire Web
Knowledge Requirement:
have the throwing skill of 25 or higher and
have the traps skill of 35 or higher
Summary: ensnaring web of flame
One day while taking a much needed break from spell development and research, one of the pioneers of spell development happened
to look up and see a small spider had made is web in the study. Before the mage could fetch a broom to brush away the cobwebs, the
spider had caught a moth. Watching in amazement at the skill this tiny spider used in covering a moth many times its own size in
webbing, a spark of ingenuity struck the mage. Creating this spell, the mage formulated a means to create long strands of thin,
semi-solid flames that can be forced to wrap around an opponent. The more the opponent struggles, the more the fire webbing burns.
While elemental fire energies are required to create the web, spiritual energies are used to reinforce the web as the opponent
struggles, causing a steady drain on the caster's spiritual reserves while the web is in existence.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the flame
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
4) manifesting and weaving the flame
Type: Praxis
Importance: major
Difficulty: very hard
Skills: pyraturgy, enchantment, and ergiphrasty
5) directing the flame
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
6) contact of the flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:06:23 2018.
[edit]
Ignium Ferocitas
Common Name: Ignite Ferocity
Knowledge Requirement:
have at least 75 points among
50% of having the antagonism skill
10% of having the firefighting skill and
25% of having the pyraturgy skill
Summary: inflict target with berserkergang
Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that
grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish
and pain, so the mage should take care to stand back once the process is complete.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the ferocity of fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
4) focusing the call of the flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and ergiphrasty
5) manifesting the ferocity of fire
Type: Gesture
Importance: greater
Difficulty: hard
Skills: prestidigitation
6) conjuring the essences
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and aretophrasty
7) transferring the ferocity of fire
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
8) sealing the flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 22:30:12 2018.
[edit]
Immolabitque
Common Name: Immolate
Knowledge Requirement:
have at least 150 points among
50% of having the unmodified pyraturgy skill
35% of having the unmodified fire affinity skill
100% of having the metaphysics skill
25% of having the enchantment skill and
100% of completed quest points
Summary: engulfing oneself in flames
This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side
effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes
the mage's affinity with fire immensely, along side an affinity with most energies associated closely with fire. Another side
effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming
flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the
mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as
eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing
one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) warmth of the flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and aretophrasty
5) expanding the flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
6) realization of the last spark
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty
7) wrapping oneself in flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
8) sealing of the rite
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, enchantment, and aretophrasty
- Notes:
- Enhances fire affinity, heat affinity, smoke affinity, hardiness, resilience, stamina and steadiness
- Degrades elude, foraging, stealth, swimming, escape, and tracking
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
[edit]
Incutio Cinis
Common Name: Instill Embers
Knowledge Requirement:
have at least 200 points among
50% of having the pyraturgy skill
50% of having the enchantment skill and
75 points for having completed the Power Potion Quest
Summary: infuse object with fire energy
The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an
item with this energy causing a multitude of effects, most notably improving the durability of that item.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the fire
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
4) preparing the fire for infusion
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and ergiphrasty
5) infusing the component with the essence of the flame
Type: Gesture
Importance: great
Difficulty: hard
Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
6) sealing the essence of interlocking flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, enchantment, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:41:59 2018.
[edit]
Industria Scintilla
Common Name: Energy Spark
Knowledge Requirement:
have at least 20 points among
having the evocation skill and
having the thaumaturgy skill
Summary: spiritual to magickal energy conversion
One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal
energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) inviting the mutissimus
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration and imagination
4) the endophany of the mutissimus
Type: Praxis
Importance: major
Difficulty: easy
Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:40:02 2017.
[edit]
Lustro Cibatus
Common Name: Enkindle Viand
Knowledge Requirement:
have at least 65 points among
10% of having the cooking skill
50% of having the typhaturgy skill
50% of having the thermaturgy skill
25% of having the metaphysics skill
25% of having the enchantment skill
75% of having the pyraturgy skill and
25x completed quest points
Summary: enhances a comestible's flammability
This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to
incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the essence of fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
4) consecrating the seventh ember
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and aretophrasty
5) infusing the essence of fire
Type: Gesture
Importance: great
Difficulty: easy
Skills: prestidigitation
6) sealing in the essence of the fire
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, enchantment, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat Mar 10 23:50:13 2018.
[edit]
Nebula Concelo
Common Name: Smoke Shroud
Knowledge Requirement:
have at least 40 points among
10% of having the metaphysics skill
75% of having the typhaturgy skill and
25% of having the pyraturgy skill
Summary: blinding shroud of smoke
The caster creates and manipulates the essence of smoke to rise up and shroud those around hir, blinding them. Those in direct
conflict with the caster are more likely to be affected than bystanders.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the smoke
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
4) enchanting the smoke
Type: Gesture
Importance: great
Difficulty: hard
Skills: prestidigitation
5) grounding the smoke into reality
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:00:15 2018.
[edit]
Obice Fumi
Common Name: Smoke Barrier
Knowledge Requirement:
have at least 250 points among
100% of having the arcane lore skill,
100% of having the enchantment skill, and
50% of having the typhaturgy skill
Summary: internal cloud of smoke
This spell is an advanced, yet subtle, form of protection derived from the ability of clouds of soot and smoke to completely block out
rays of light. This spell focuses strictly on the caster, altering hir slightly so that sie takes on the same properties as the smoke cloud.
Cosmetically, changes may not even be noticeable, but effectively, the caster's body will be more resilient to the affects of sunlight. This
does not affect the caster's perceptive abilities, so senses may still be dazzled by brightness.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: one point of magickal energy
3) visualizing ones inner flame to release smoke
Type: Thought
Importance: major
Difficulty: moderate
Skills: concentration and imagination
Energy Costs: None
4) thickening the inner bloom of smoke
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
5) sealing the bloom of smoke
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, enchantment, and aretophrasty
Energy Costs: three points of amalgamal smoke energy
Development Information: This spell was created by Starhound; the source code was last updated Mon Feb 18 17:40:36 2019.
[edit]
Pascere Flamma Interiorem
Common Name: Feed Inner Flame
Knowledge Requirement:
have the metaphysics skill of 10 or higher or
have the pyraturgy skill of 10 or higher
Summary: boost fire affinity and satiate hunger
This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely
aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved
the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to
nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after
this is a waste of a casting.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) preparing the inner flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
4) kindling the inner flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:11:56 2018.
[edit]
Phenix Regeneratione
Common Name: Phoenix Rebirth
Knowledge Requirement:
have at least 100 points among
75% of having the prestidigitation skill
50% of having the pyraturgy skill
25% of having the thermaturgy skill and
25% of having the typhaturgy skill
Summary: life protection
This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite
expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While
active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the
body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and
increasing the willpower and ego of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing
death and healing the Re-birthed of all damage and provides partial healing to their followers and companions. For members of the
order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of
damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to
recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon
anyone.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) beckoning of the rising order
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
4) gratification of the eternal flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, conjuration, and ergiphrasty
5) conjuring a swirl of smoke for a phoenix to arise from
Type: Gesture
Importance: major
Difficulty: very easy
Skills: prestidigitation
6) burst of the phoenix essence
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, conjuration, and ergiphrasty
7) arising the essence of a phoenix from the smoke and heat
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
8) burst of the phoenix essence
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
9) directing the essence of a phoenix
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
10) settling of the phoenix essence
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Enhances flight, regeneration, willpower and ego
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:13:26 2018.
[edit]
Pigra Ignis
Common Name: Numbing Fire Knowledge Requirement: None Summary: body numbing Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) weaving the sigil of the ashen fallen
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation (dominant) and symbology (moderate)
4) the immanence of the ouroboros of cindered essence
Type: Praxis
Importance: greater
Difficulty: easy
Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 14:48:16 2018.
[edit]
Posuerat Auersa
Common Name: Sirocco
Knowledge Requirement:
have at least 180 points among
having the desert fieldcraft skill
having the thermaturgy skill
having the heat affinity skill and
completed quest points
Summary: modified heat direct attack
This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying
degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the
desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it
has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic,
especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any
affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a flash of heat
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
4) intensifying the flash of heat
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
5) reinforcing a lash of heat
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:17:42 2018.
[edit]
Producendum Calor
Common Name: Produce Heat
Knowledge Requirement:
have at least 20 points among
having the evocation skill and
having the thermaturgy skill
Summary: magickal to heat energy conversion
A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) inviting the mutissimus
Type: Thought
Importance: lesser
Difficulty: easy
Skills: concentration and imagination
4) the endophany of the mutissimus
Type: Praxis
Importance: major
Difficulty: easy
Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 21:41:13 2017.
[edit]
Propriam Linguam
Common Name: Assimilate Language
Knowledge Requirement:
have at least 225 points among
having the psychophrasty skill
having the arcane lore skill
having the thaumaturgy skill and
having the metaphysics skill
Summary: extract language experience from Lingua Orbe Volitantem
The easier of the two methods understood by members of Ordo Ignis Aeternis, this spell allows the caster to remove languistic
experience from Lingua Orbe Volitantem and insert it into their own minds. Doing so requires the desired language to be specified
in the form of a spell argument at the time of casting.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) embedding the importance of the flame
Type: Thought
Importance: great
Difficulty: easy
Skills: concentration and imagination
4) understanding the devouring flame
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:08:33 2018.
[edit]
Purgatio Flamma
Common Name: Cleansing Flame
Knowledge Requirement:
have the poison lore skill of 20 or higher or
have the first aid skill of 55 or higher
Summary: antidote
This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this
spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most
gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive
to the effects of flames.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a purging flame
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
4) purging the target with fire
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation
5)
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:21:32 2018.
[edit]
Quatuor Magicae
Common Name: Magick Embers
Knowledge Requirement:
have at least 60 points among
100% of completed quest points
100% of having the scholarship skill and
125% of having the divination skill
Summary: detect magick
This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a
campfire.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) sending out a thaumaturgic pulse of energy
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) kindling the local thaumaturgic energy
Type: Praxis
Importance: great
Difficulty: easy
Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 26 15:03:52 2018.
- Note: you only get to cast Quatuor Magicae at ~92 prestidigitation. Talk about skill investment...
[edit]
Rogus
Common Name: Funeral Pyre Knowledge Requirement: None Summary: rejuvenation and cold protection This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and hylophrasty
3) appointing the cremenda
Type: Gesture
Importance: lesser
Difficulty: very easy
Skills: prestidigitation
4) the manifestation of the pyre
Type: Praxis
Importance: great
Difficulty: easy
Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 04 09:58:07 2017.
[edit]
Ruptis Caloris
Common Name: Therapeutic Heat
Knowledge Requirement:
have the metaphysics skill of 10 or higher or
have the thermaturgy skill of 10 or higher
Summary: muscle relaxation
This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing
relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other
relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more
soreness and fatigue and allowing for a fuller recovery.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) infusing the muscle with heat
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) massaging the muscle with heat
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and animaphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:27:30 2018.
[edit]
Sacrificium Lingua
Common Name: Sacrifice Language
Knowledge Requirement:
have at least 225 points among
having the psychophrasty skill
having the arcane lore skill
having the thaumaturgy skill
having the metaphysics skill
Summary: inject language experience into Lingua Orbe Volitantem
A more interesting capability demonstrated by Ordo Ignis Aeternis is the ability to directly impart their understanding of a
language into a physical object which is located in the Schola Fervitus butterfly sanctum. This infusing of linguistic experience
allows members to share knowledge via a communal and as needed basis. The language a caster wishes to infuse into the orb must be
specified as a spell argument at the time of casting.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) imparting the importance of the flame
Type: Thought
Importance: great
Difficulty: easy
Skills: concentration and imagination
4) remembrance of the devouring flame
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, evocation, and psychophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Aug 02 20:12:33 2018.
[edit]
Sanctus Ignis
Common Name: Ghost Fire
Knowledge Requirement:
have at least 300 points among
100% of having the pyraturgy skill
75% of having the evocation skill
50% of having the prestidigitation skill and
100 points for having completed the Power Potion Quest
Summary: spiritual fire attack
With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a
form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the
caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if
one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a
target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) conjuring the flame within
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) infusing the flame with the essence of oneself
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and bellerophrasty
5) purifying the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
6) directing the pure flames
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pneumaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:33:20 2018.
[edit]
Sie Flamma
Common Name: Conjure Flame
Knowledge Requirement:
have at least 150 points among
35% of having the pyraturgy skill
25% of having the metaphysics skill
25% of having the conjuration skill and
25% of completed quest points
Summary: summon fire amalgamal
This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on
the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the
concentration for one amalgamal.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting a small flame
Type: Gesture
Importance: major
Difficulty: easy
Skills: prestidigitation
4) connecting the flame to the plane of fire
Type: Gesture
Importance: greater
Difficulty: hard
Skills: prestidigitation
5) reinforcement of the connection
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, evocation, and spatiophrasty
6) expanding the flame
Type: Gesture
Importance: great
Difficulty: hard
Skills: prestidigitation
7) draw of the embers call
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, conjuration, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:38:51 2018.
[edit]
Splendor Ignis
Common Name: Lure of Flame
Knowledge Requirement:
have at least 150 points among
having the cosmology skill
having the pyraturgy skill and
having the fire affinity skill and
have at least 200 quest points
Summary: weaken foe's resistance to flame
This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual
coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor
damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand
fire or heat for a short while.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) manifesting the flame
Type: Gesture
Importance: great
Difficulty: moderate
Skills: prestidigitation
4) infusing the flame
Type: Gesture
Importance: major
Difficulty: hard
Skills: prestidigitation
5) directing the flame
Type: Praxis
Importance: major
Difficulty: moderate
Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 11 00:43:18 2018.
[edit]
Ustulo Magicae
Common Name: Incinerate Magick
Knowledge Requirement:
have at least 350 points among
100% of having the arcane lore skill,
100% of having the abjuration skill,
100% of having the metaphysics skill,
25% of having the thaumaturgy skill, and
25% of having the pyraturgy skill
Summary: magick consuming attack
This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame
consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade
away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time
afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which
no magick will flow through the area.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: one point of magickal energy
3) calling dispelling fire
Type: Gesture
Importance: great
Difficulty: very hard
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) sending out a lash of dispelling fire
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, abjuration, and bellerophrasty
Energy Costs: three and three quarters points of magickal energy
Development Information: This spell was created by Starhound; the source code was last updated Sun May 08 12:18:06 2022.
[edit]
Vapos Pessulus
Common Name: Smoke Bolt
Knowledge Requirement:
have at least 150 points among
100% of having the bellerophrasty skill
100% of having the arcane lore skill and
25% of having the typhaturgy skill
Summary: smoke bolt attack
Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection
of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
Steps:
1) calling the watcher
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and bellerophrasty
3) excitment of the watcher
Type: Gesture
Importance: major
Difficulty: moderate
Skills: prestidigitation (dominant) and symbology (moderate)
4) sensation of the wrath of the watcher
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and bellerophrasty
5) endowment of the watcher
Type: Gesture
Importance: lesser
Difficulty: easy
Skills: prestidigitation
6) dissolution of the watchers' rage
Type: Praxis
Importance: major
Difficulty: moderate
Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.
