Inertia (Aligned Form)
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=Inertia= | =Inertia= | ||
- | It is a principle of all entities that they tend to maintain their current course. Object continue in their patterns of motion or change; sick organisms get sicker and healthy ones get healthier. Of course, countervailing causes may overcome inertia, which is where this form comes in: actualization of this form upon an organism will try to capture and encourage its course over the next few seconds. If the target is injured, then his injuries will continue and worsen; if the target is healed, then his wounds will continue repairing. The portion of injury or healing inertially sustained increases with one's facility in this spell. | + | It is a principle of all entities that they tend to maintain their current course. Object continue in their patterns of motion or change; sick organisms get sicker and healthy ones get healthier. Of course, countervailing causes may overcome inertia, which is where this form comes in: actualization of this form upon an organism will try to capture and encourage its course over the next few seconds. If the target is injured, then his injuries will continue and worsen; if the target is healed, then his wounds will continue repairing. The portion of injury or healing inertially sustained increases with one's facility in this form. |
==Knowledge Requirement== | ==Knowledge Requirement== | ||
- | [[physics]] skill of 120 or higher | + | [[physics]] skill of 100 or higher |
- | ==Actualization Requirement== | + | |
- | have at least 300 points among | + | |
- | :[[telesma]] skill and [[symbology]] skill | + | |
==Facility Formula== | ==Facility Formula== | ||
- | 25% of [[charisma]] plus 25% of [[telesma]] skill plus 25% of [[physics]] skill plus 12.5% of [[leximancy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[biology]] skill | + | 25% of [[ego]] plus 25% of [[enchantment]] skill plus 25% of [[physics]] skill plus 12.5% of [[lexiturgy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[biology]] skill |
+ | |||
==Facility Range== | ==Facility Range== | ||
148 to 395 | 148 to 395 |
Current revision
Contents |
Inertia
It is a principle of all entities that they tend to maintain their current course. Object continue in their patterns of motion or change; sick organisms get sicker and healthy ones get healthier. Of course, countervailing causes may overcome inertia, which is where this form comes in: actualization of this form upon an organism will try to capture and encourage its course over the next few seconds. If the target is injured, then his injuries will continue and worsen; if the target is healed, then his wounds will continue repairing. The portion of injury or healing inertially sustained increases with one's facility in this form.
Knowledge Requirement
physics skill of 100 or higher
Facility Formula
25% of ego plus 25% of enchantment skill plus 25% of physics skill plus 12.5% of lexiturgy skill plus 12.5% of symbology skill plus 5% of rune lore skill plus 5% of biology skill
Facility Range
148 to 395
Energy Costs
25 spiritual and 18 order
Process to Actualize
concentrate on capturing and continuing the trajectory of the bodily integrity of <target>