Kazarak charge
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Current revision (23:17, 6 July 2018) (edit) Sukie (Talk | contribs) (redirect to the other copy of the page AND tag delete) |
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| - | Perhaps the most powerful ability granted to the kazarak by the Kazar | + | #redirect [[Charge (Kazarak Power)]] |
| - | is the ability to store charges of energy within their bodies. These charges | + | {{delete}} |
| - | are varied in purpose, but all serve to enhance the host body in one way | + | |
| - | or another, making them a more efficient tool for use by the Kazar. | + | |
| - | The number of these charges that may be used simultaneously depends on | + | |
| - | a number of factors. Each charge has different requirements in terms of | + | |
| - | energy and skill level required, and there are three power levels for | + | |
| - | each charge ( minor, major, and greater ). Clearly, more complex and more | + | |
| - | powerful charges are more difficult to maintain, and therefore fewer may | + | |
| - | be used at once. | + | |
| - | All charges begin at 'minor' power level and with a minimum amount of | + | |
| - | contained energy. They must be bolstered by adding more energy with continued | + | |
| - | use of the 'charge' command, as the energy slowly dissipates from them over | + | |
| - | time. Charges may also have their power level altered through the use of | + | |
| - | the 'upgrade' and 'downgrade' commands. Higher levels will of course use | + | |
| - | more energy over time. The 'perform charge balancing' command is useful in | + | |
| - | controlling the exact amount allotted to each charge, as it redistributes | + | |
| - | the energy in all charges to work in the most efficient manner. | + | |
| - | Charges may be monitored by using the 'show charges' command to list all | + | |
| - | active charges, or the 'estimate' command to view a single charge in | + | |
| - | particular. If a charge is no longer needed, it may be 'dispel'led and | + | |
| - | a portion of its contained energy will be returned to the host. Another | + | |
| - | possibility for a no-longer-needed charge is to 'release' it, which can | + | |
| - | have extreme and somewhat unpredictable consequences, depending on the | + | |
| - | charge in question. | + | |
| - | + | ||
| - | Possible charges: | + | |
| - | + | ||
| - | [[physical]] [[stunning]] | + | |
| - | [[protection]] [[probability]] | + | |
| - | [[resistance]] [[material]] | + | |
| - | [[infusion]] [[intensification]] | + | |
| - | [[haste]] [[shadow]] | + | |
| - | + | ||
| - | Charge syntax: | + | |
| - | show charges - gives a list of the types and power levels of all | + | |
| - | currently-active charges | + | |
| - | charge <charge type> - this sets up a charge initially | + | |
| - | charge <charge type> <amount> - this adds energy to a charge | + | |
| - | charge all <amount> - this adds energy to all charges which | + | |
| - | are currently active | + | |
| - | dispel <charge type/"all"> - this dispels one or more charges, | + | |
| - | turning them off and reclaiming some of the invested energy | + | |
| - | estimate <charge type> - this returns an estimation of the power | + | |
| - | level of a particular charge | + | |
| - | upgrade <charge type/"all"> - upgrades the specified charges to the | + | |
| - | next higher power level. | + | |
| - | downgrade <charge type/"all"> - downgrades the specified charges to the | + | |
| - | next lower power level. | + | |
| - | perform charge balancing - this redistributes the energy in all active | + | |
| - | charges to make most efficient use of it. | + | |
| - | release <charge type/"all") - this releases all energy stored in a | + | |
| - | charge/charges in one single, unpredictable burst. | + | |
| - | + | ||
| - | + | ||
| - | Show Charges | + | |
| - | + | ||
| - | Usage: show charges | + | |
| - | + | ||
| - | Displays the current state of your charges. | + | |
| - | + | ||
| - | See Also: charge | + | |
Current revision
- redirect Charge (Kazarak Power)
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