Scithial bonds (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Scithial Bonds''' | + | > '''Ordo Zephyrius Mutatoris Spell: Aer Vincula''' |
| - | Relevant Attributes: one part intelligence, one part dexterity and one part charisma | + | Common Name: Scithial Bonds |
| - | Relevant Skills: two parts evocation, two parts prestidigitation, one part aeromancy and one part conjuration | + | Knowledge Requirement: have at least 220 points among 100% of [[aeroturgy]] skill, 100% of [[ergiphrasty]] skill, and 50% of [[conjuration]] skill |
| - | Rating Requirement: three hundred | + | Summary: constraints of reified air |
| - | Effective Maximum Rating: seven hundred | + | |
| - | Difficulty: somewhat difficult | + | |
| - | Forms of Evocation: | + | |
| - | scithial bonds | + | |
| - | scithial bonds around <target> | + | |
| - | Base Energy Costs: forty-five points of spiritual energy and forty-five points of elemental air energy | + | |
| - | This spell conjures constraining bonds of pure elemental air to immobilize a target. | + | This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents. |
| - | The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. | + | |
| - | The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. | + | |
| - | As might be imagined, this spell is less than effective against amorphous or intangible opponents. | + | |
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
| + | 3) grasp of the wind | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[prestidigitation]] | ||
| + | 4) essence of the sky | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: [[aeroturgy]], [[conjuration]], and [[klimaphrasty]] | ||
| + | 5) restriction of the wind | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[prestidigitation]] | ||
| + | 6) feeling of the currents | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: hard | ||
| + | Skills: [[aeroturgy]], [[enchantment]], and [[hylophrasty]] | ||
| + | 7) sealing of the gust | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[prestidigitation]] | ||
| + | 8) flicker of a gust | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: hard | ||
| + | Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]] | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| + | [[Category: Ordo Zephyrius Mutatoris]] | ||
Current revision
> Ordo Zephyrius Mutatoris Spell: Aer Vincula
Common Name: Scithial Bonds Knowledge Requirement: have at least 220 points among 100% of aeroturgy skill, 100% of ergiphrasty skill, and 50% of conjuration skill Summary: constraints of reified air
This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) grasp of the wind
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
4) essence of the sky
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, conjuration, and klimaphrasty
5) restriction of the wind
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
6) feeling of the currents
Type: Praxis
Importance: major
Difficulty: hard
Skills: aeroturgy, enchantment, and hylophrasty
7) sealing of the gust
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
8) flicker of a gust
Type: Praxis
Importance: major
Difficulty: hard
Skills: aeroturgy, evocation, and ergiphrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
