Scithial bonds (Ordo Zephyrius Mutatoris spell)
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Revision as of 14:40, 22 August 2009 (edit) Esmene (Talk | contribs) (Scithial bonds moved to Scithial bonds (Ordo Zephyrius Mutatoris spell)) ← Previous diff |
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- | > '''Ordo Zephyrius Mutatoris Spell: Scithial Bonds''' | + | > '''Ordo Zephyrius Mutatoris Spell: Aer Vincula''' |
- | Relevant Attributes: one part intelligence, one part dexterity and one part charisma | + | Common Name: Scithial Bonds |
- | Relevant Skills: two parts evocation, two parts prestidigitation, one part aeromancy and one part conjuration | + | Knowledge Requirement: have at least 220 points among 100% of [[aeroturgy]] skill, 100% of [[ergiphrasty]] skill, and 50% of [[conjuration]] skill |
- | Rating Requirement: three hundred | + | Summary: constraints of reified air |
- | Effective Maximum Rating: seven hundred | + | |
- | Difficulty: somewhat difficult | + | |
- | Forms of Evocation: | + | |
- | scithial bonds | + | |
- | scithial bonds around <target> | + | |
- | Base Energy Costs: forty-five points of spiritual energy and forty-five points of elemental air energy | + | |
- | This spell conjures constraining bonds of pure elemental air to immobilize a target. | + | This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents. |
- | The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. | + | |
- | The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. | + | |
- | As might be imagined, this spell is less than effective against amorphous or intangible opponents. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
+ | 3) grasp of the wind | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[prestidigitation]] | ||
+ | 4) essence of the sky | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]], [[conjuration]], and [[klimaphrasty]] | ||
+ | 5) restriction of the wind | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[prestidigitation]] | ||
+ | 6) feeling of the currents | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: [[aeroturgy]], [[enchantment]], and [[hylophrasty]] | ||
+ | 7) sealing of the gust | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[prestidigitation]] | ||
+ | 8) flicker of a gust | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]] | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
+ | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Aer Vincula
Common Name: Scithial Bonds Knowledge Requirement: have at least 220 points among 100% of aeroturgy skill, 100% of ergiphrasty skill, and 50% of conjuration skill Summary: constraints of reified air
This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) grasp of the wind Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) essence of the sky Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, conjuration, and klimaphrasty 5) restriction of the wind Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 6) feeling of the currents Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, enchantment, and hylophrasty 7) sealing of the gust Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 8) flicker of a gust Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, evocation, and ergiphrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.