Sea's blessing (Ordo Zephyrius Mutatoris spell)

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(Sea's blessing moved to Sea's blessing (Ordo Zephyrius Mutatoris spell))
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-> '''Ordo Zephyrius Mutatoris Spell: Sea's Blessing'''+> '''Ordo Zephyrius Mutatoris Spell: Exokeanismos'''
- Relevant Attributes: three parts dexterity, two parts intelligence and one part charisma+ Common Name: Sea's Blessing
- Relevant Skills: eight parts prestidigitation, three parts conjuration, three parts enchantment, three parts evocation, one part aeromancy and one part symbology+ Knowledge Requirement: have at least 375 points among 100% of [[aeroturgy]] skill, 100% of [[conjuration]] skill, 50% of [[chaoturgy]] skill, and 75% of [[enchantment]] skill
- Rating Requirement: three hundred fifty+ Summary: multifaceted protection charm
- Effective Maximum Rating: six hundred+
- Difficulty: somewhat difficult+
- Form of Evocation:+
- sea's blessing <target>+
- Base Energy Costs: one hundred fifty points of chaos energy and three hundred points of elemental air energy+
- This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. +This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.
-This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. +
-The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. +
-It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) channeling the spirit of the sea
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 4) embracing the spirit of the sea
 + Type: Praxis
 + Importance: major
 + Difficulty: easy
 + Skills: [[aeroturgy]], [[enchantment]], and [[ergiphrasty]]
 + 5) calling a sea breeze
 + Type: Gesture
 + Importance: major
 + Difficulty: moderate
 + Skills: [[prestidigitation]]
 + 6) preparation for the sea breeze
 + Type: Praxis
 + Importance: greater
 + Difficulty: very hard
 + Skills: [[thaumaturgy]], [[conjuration]], and [[ergiphrasty]]
 + 7) awaiting the sea breeze
 + Type: Passive Event
 + Importance: none
 + Difficulty: trivial
 + Skills: none
 + 8) capture of the sea breeze
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: [[aeroturgy]], [[enchantment]], and [[ergiphrasty]]
 + 9) attaching the sea breeze
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 10) bonding of the sea breeze
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: [[chaoturgy]], [[evocation]], and [[ergiphrasty]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017.
 +[[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Exokeanismos

   Common Name: Sea's Blessing
   Knowledge Requirement: have at least 375 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of chaoturgy skill, and 75% of enchantment skill
   Summary: multifaceted protection charm

This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) channeling the spirit of the sea
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) embracing the spirit of the sea
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: aeroturgy, enchantment, and ergiphrasty
   5) calling a sea breeze
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: prestidigitation
   6) preparation for the sea breeze
       Type: Praxis
       Importance: greater
       Difficulty: very hard
       Skills: thaumaturgy, conjuration, and ergiphrasty
   7) awaiting the sea breeze
       Type: Passive Event
       Importance: none
       Difficulty: trivial
       Skills: none
   8) capture of the sea breeze
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: aeroturgy, enchantment, and ergiphrasty
   9) attaching the sea breeze
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   10) bonding of the sea breeze
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: chaoturgy, evocation, and ergiphrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017.

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