Breath of air (Ordo Zephyrius Mutatoris spell)
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- | '''Ordo Zephyrius Mutatoris Spell: Breath of Air''' | + | > '''Ordo Zephyrius Mutatoris Spell: Pneuma''' |
- | Relevant Attributes: intelligence | + | Common Name: Breath of Air |
- | Relevant Skills: two parts aeromancy, two parts conjuration, two parts enchantment and one part breath control | + | Knowledge Requirement: None |
- | Rating Requirement: fifty | + | Summary: respiratory replenishment |
- | Effective Maximum Rating: three hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | breath of air | + | |
- | Base Energy Costs: five points of spiritual energy and three points of elemental air energy | + | |
- | This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. | + | This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while. |
- | This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
+ | 3) feeling out currents of respirable air | ||
+ | Type: Gesture | ||
+ | Importance: great, optional | ||
+ | Difficulty: easy | ||
+ | Skills: [[enchantment]] (moderate), [[aeroturgy]] (small), [[prestidigitation]] (small), and [[equilibrium]] (small) | ||
+ | 4) sending out currents of respirable air | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[evocation]] (moderate), [[enchantment]] (moderate), [[aeroturgy]] (small), and [[concentration]] (tiny) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017. | ||
+ | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Pneuma
Common Name: Breath of Air Knowledge Requirement: None Summary: respiratory replenishment
This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) feeling out currents of respirable air Type: Gesture Importance: great, optional Difficulty: easy Skills: enchantment (moderate), aeroturgy (small), prestidigitation (small), and equilibrium (small) 4) sending out currents of respirable air Type: Thought Importance: great Difficulty: moderate Skills: evocation (moderate), enchantment (moderate), aeroturgy (small), and concentration (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017.