Breath of air (Ordo Zephyrius Mutatoris spell)
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Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
3) feeling out currents of respirable air | 3) feeling out currents of respirable air | ||
Type: Gesture | Type: Gesture | ||
Importance: great, optional | Importance: great, optional | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[sassiness]] (moderate), [[aeroturgy]] (small), [[hocus-pocus]] (small), and [[gogo]] (small) | + | Skills: [[enchantment]] (moderate), [[aeroturgy]] (small), [[prestidigitation]] (small), and [[equilibrium]] (small) |
4) sending out currents of respirable air | 4) sending out currents of respirable air | ||
Type: Thought | Type: Thought | ||
Importance: great | Importance: great | ||
Difficulty: moderate | Difficulty: moderate | ||
- | Skills: [[tomfoolery]] (moderate), [[sassiness]] (moderate), [[aeroturgy]] (small), and [[combobulation]] (tiny) | + | Skills: [[evocation]] (moderate), [[enchantment]] (moderate), [[aeroturgy]] (small), and [[concentration]] (tiny) |
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017. | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Pneuma
Common Name: Breath of Air Knowledge Requirement: None Summary: respiratory replenishment
This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) feeling out currents of respirable air Type: Gesture Importance: great, optional Difficulty: easy Skills: enchantment (moderate), aeroturgy (small), prestidigitation (small), and equilibrium (small) 4) sending out currents of respirable air Type: Thought Importance: great Difficulty: moderate Skills: evocation (moderate), enchantment (moderate), aeroturgy (small), and concentration (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017.