Sinbyen
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**all creatures carry a variety of large, non-unique, keepable weapons which do entropy damage, the stronger creatures carrying more powerful versions | **all creatures carry a variety of large, non-unique, keepable weapons which do entropy damage, the stronger creatures carrying more powerful versions | ||
- | *'''(6, 0, 0)''' Agin's Dragon Emporium (from the entrance: '''13n, 5e, 2n, e'''; backtracking: '''w, 2s, 5w, 13s''') | + | *'''(6, 0, 0)''' Agin's Dragon Emporium (from the entrance: '''go 13n, 5e, 2n, e'''; backtracking: '''go w, 2s, 5w, 13s''') |
*'''(6, -7, 0)''' Amstaar's Alchemy | *'''(6, -7, 0)''' Amstaar's Alchemy | ||
- | *'''(12, 0, 0)''' Auriel's Archery Supply | + | *'''(12, 0, 0)''' Auriel's Archery Supply ('''go 13n, 11e, 2n, e'''; backtracking: '''go w, 2s, 11w, 13s'''} |
*'''(2, 1, 0)''' Candor's Book Store | *'''(2, 1, 0)''' Candor's Book Store | ||
Line 63: | Line 63: | ||
*'''(9, -8, 0)''' Nature's Wrath (from the entrance: '''9n, 9e, 2s'''; backtracking: '''2n, 9w, 9s''') | *'''(9, -8, 0)''' Nature's Wrath (from the entrance: '''9n, 9e, 2s'''; backtracking: '''2n, 9w, 9s''') | ||
- | *'''(6, -1, 0)''' Primbal's Armour (go 12n, 5e, 2n, e back go w, 2s, 5w, 12s '''WRONG FIX''') | + | *'''(6, -1, 0)''' Primbal's Armour |
*'''(3, -10, 0)''' Ralphgar's Furnishings (from the entrance: '''6n, 3e, s'''; backtracking: '''n, 3w, 6s''') | *'''(3, -10, 0)''' Ralphgar's Furnishings (from the entrance: '''6n, 3e, s'''; backtracking: '''n, 3w, 6s''') |
Revision as of 10:18, 20 June 2019
A small city which sits on the coast of north-eastern Gardagh, populated mostly by Norska-speaking thondur. Home to a few different shops, and guarded by a group called the Crimson Fist. There are a set of deep catacombs full of very dangerous demons and undead, which should only be explored by the most battle-hardened heroes.
Contents |
Location
Sinbyen is located at (20, 32, 0) in Gardagh (Global: (182, 194, 0)).
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Notable Personalities
- Primbal the Armourer
- Dris, a Crimson Fist Drill Sergeant
- Ziltar, another Crimson Fist Drill Sergeant
- Modros, medic for the Crimson Fist.
Notable Attractions
- Mysterious catacombs, entrance at (8, -14, 0)
- four levels of winding catacombs, populated by undead on the first two levels, and a variety of demonically-possessed humanoids on every level, increasing in difficulty as you descend
- difficulty of creatures is as follows, in order of easiest to hardest: skeletons, reanimated corpses, possessed, taken, awakened, mutari
- all creatures carry a variety of large, non-unique, keepable weapons which do entropy damage, the stronger creatures carrying more powerful versions
- (6, 0, 0) Agin's Dragon Emporium (from the entrance: go 13n, 5e, 2n, e; backtracking: go w, 2s, 5w, 13s)
- (6, -7, 0) Amstaar's Alchemy
- (12, 0, 0) Auriel's Archery Supply (go 13n, 11e, 2n, e; backtracking: go w, 2s, 11w, 13s}
- (2, 1, 0) Candor's Book Store
- (-3, -5, 0) Crimson Fist Guildhall entrance courtyard
- (6, -5, 0) Dalemaar's Magic Shoppe
- (-10, -11, 0) Darron's Back Alley BBQ (from the entrance: go 4n, 10w; backtracking: go 10e, 4s)
- (9, 2, 0) Dataro's Cloaks N' Capes (randomly has cloaks of holding)
- (3, 12, 0) Durod's Tackle Shop (from the entrance: go 13n, 4e, 4n, 3w, 2n, 3e, 8n, w; backtracking: go e, 8s, 3w, 2s, 3e, 4s, 4w, 13s)
- (-3, 12, 0) Farid's Fish Fry (from the entrance: go 13n, 4w, 4n, 3e, 2n, 3w, 9n, e, s; backtracking: go n, w, 9s, 3e, 2s, 3w, 4s, 4e, 13s)
- (-3, 1, 0) Fontaine's Fishery (from the entrance: go 13n, 4w, 4n, e, s; backtracking: go n, w, 4s, 4e, 13s)
- (6, -9, 0) Iskaarl's Oddities
- (3, -7, 0) Jangrid's Rainments (from the entrance: 6n, 3e, 2n; backtracking: 2s, 3w, 6s)
- (3, 0, 0) Kim's Candy Exchange (from the entrance: 13n, 4e, 2n, w; backtracking: e, 2s, 4w, 13s)
- (0, 0, 0 Raging Iyiyik Tavern (from the entrance: 15n; backtracking: 15s)
- (7, 2, 0) Lady Dibella's Dark Fantasies (from the entrance: go 13n, 7e, 4n; backtracking: go 4s, 7w, 13s)
- (6, -3, 0) Mammoth Joe's Barbecue (from the entrance: 13n, 6e, s; backtracking: n, 6w, 13s)
- (9, -8, 0) Nature's Wrath (from the entrance: 9n, 9e, 2s; backtracking: 2n, 9w, 9s)
- (6, -1, 0) Primbal's Armour
- (3, -10, 0) Ralphgar's Furnishings (from the entrance: 6n, 3e, s; backtracking: n, 3w, 6s)
- (8, 2, 0) Sintel's Weapons (from the entrance: 13n, 8e, 4n; backtracking: 4s, 8w, 13s)
- (-2, -1, 0) Starling Sprite Fruits (from the entrance: go 14n, 2w; backtracking: 2e, 14s)
- (-3, -1, 0) The Grinning Cat Eatery of the City of Sinbyen (go 13n 3w, n back go s, 3e, 13s)
- (-2, -7, 0) the Sinbyen Bank
- (-11, -10, 0) The Skooma Den (from the entrance: 4n, 9w, s, 4w, 2n, 2e; backtracking: 2w, 2s, 4e, n, 9e, 4s)
- (2, -7, 0) Meridith's True Ice (from the entrance: 6n, 2e, 2n; backtracking: 2s, 2w, 6s)
- (6, -4, 0) Venomous Tendencies (from the entrance: 9n, 5e, 2n, e; backtracking: w, 2s, 5w, 9s)
- (10, -3, 0) Wickett's General Goods
- (2, -4, 0) Thurgg's Cave(Hestjeger)
Notes
- Guards assist: Yes
End of spoiler information.
Maps
Categories: Spoilers | Areas | Gardagh | Prime