Osprey's call (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Osprey's Call''' | + | '''Ordo Zephyrius Mutatoris Spell: Alietum Voca |
- | Relevant Attributes: two parts intelligence, one part charisma, and one | + | Common Name: Osprey's Call |
- | part perception | + | |
- | Relevant Skills: three parts thaumaturgy, two parts evocation, and two | + | |
- | parts singing | + | |
- | Rating Requirement: fifty | + | |
- | Effective Maximum Rating: two hundred fifty | + | |
- | Effective Current Rating: two hundred forty-three | + | |
- | Difficulty: easy | + | |
- | Form of Evocation: | + | |
- | osprey's call | + | |
- | Base Energy Costs: ten points of magickal energy | + | |
- | This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions. | + | Knowledge Requirement: have at least 220 points among 100% of having the seamanship skill, 100% of having the theriophrasty skill, 50% of having |
- | The osprey's call, though not at all spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. | + | the thaumaturgy skill, and 25% of having the enchantment skill and be familiar with the rune of the osprey |
- | It is also a well-known and much-loved hallmark of tavern-frequenting mages. | + | |
+ | Summary: avian charm | ||
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions. The osprey's call, though not at all |
+ | spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. It is also a | ||
+ | well-known and much-loved hallmark of tavern-frequenting mages. | ||
+ | |||
+ | Steps: | ||
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: Enochian (dominant) and hullabaloo (small) | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: thaumaturgy, tomfoolery, and woo-woo | ||
+ | Energy Costs: zero of a point of magickal energy | ||
+ | 3) call of the sea | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: hocus-pocus | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 4) drawing the rune of the osprey | ||
+ | Type: Gesture | ||
+ | Importance: great, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: hocus-pocus (heavy) and memetics (moderate) | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 5) charm of the avian | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: thaumaturgy, sassiness, and monkeyshines | ||
+ | Energy Costs: four points of magickal energy | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
Ordo Zephyrius Mutatoris Spell: Alietum Voca
Common Name: Osprey's Call
Knowledge Requirement: have at least 220 points among 100% of having the seamanship skill, 100% of having the theriophrasty skill, 50% of having the thaumaturgy skill, and 25% of having the enchantment skill and be familiar with the rune of the osprey Summary: avian charm
This spell will attempt to magickally charm ordinary birds into becoming one's permanent companions. The osprey's call, though not at all spectacular, is one of the most pleasing and spiritually useful spells, as wandering without companionship can be a terrible fate. It is also a well-known and much-loved hallmark of tavern-frequenting mages.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) Energy Costs: zero of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo Energy Costs: zero of a point of magickal energy 3) call of the sea Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus Energy Costs: zero of a point of metabolic energy 4) drawing the rune of the osprey Type: Gesture Importance: great, optional Difficulty: moderate Skills: hocus-pocus (heavy) and memetics (moderate) Energy Costs: zero of a point of metabolic energy 5) charm of the avian Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, sassiness, and monkeyshines Energy Costs: four points of magickal energy