Electrification (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Electrification''' | + | > '''Ordo Zephyrius Mutatoris Spell: Electrica''' |
- | Relevant Attributes: two parts intelligence and one part charisma | + | Common Name: Electrification |
- | Relevant Skills: eight parts evocation, two parts aeromancy, one part conjuration, one part enchantment and one part symbology | + | Knowledge Requirement: None |
- | Rating Requirement: one hundred fifty | + | Summary: electrical contact damage |
- | Effective Maximum Rating: four hundred | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | electrify <target> | + | |
- | Base Energy Costs: fifty points of spiritual energy and ten points of electricity | + | |
- | This spell conjures a nimbus of electrical currents to surround the target. | + | This spell conjures a nimbus of electrical currents to surround the target. The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus. |
- | The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. | + | |
- | The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. | + | |
- | Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
+ | Energy Costs: zero of a point of magickal energy | ||
+ | 3) | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[prestidigitation]] | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 4) | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]], [[evocation]], and [[klimaphrasty]] | ||
+ | Energy Costs: seven points of elemental air energy | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Electrica
Common Name: Electrification Knowledge Requirement: None Summary: electrical contact damage
This spell conjures a nimbus of electrical currents to surround the target. The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: zero of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: zero of a point of magickal energy 3) Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation Energy Costs: zero of a point of metabolic energy 4) Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, evocation, and klimaphrasty Energy Costs: seven points of elemental air energy
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.