Breath of life (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Breath of Life'''+> '''Ordo Zephyrius Mutatoris Spell: Pneuma Psyche'''
- Relevant Attributes: two parts intelligence and one part charisma+ Common Name: Breath of Life
- Relevant Skills: three parts evocation, two parts enchantment, two parts symbology, one part aeromancy and one part prestidigitation+ Knowledge Requirement: None
- Rating Requirement: one hundred+ Summary: rejuvenation
- Effective Maximum Rating: four hundred+
- Difficulty: somewhat difficult+
- Form of Evocation:+
- breath of life <target>+
- Base Energy Costs: ten points of spiritual energy and fifty points of elemental air energy+
- This spell enchants one's own breath with vital healing energies and puts those energies to work mending a target. +This spell enchants one's own breath with physical energies and puts those energies to work restoring a target's endurance and, to a much lesser extent, health. This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. It also won't work if the caster does not have a head (think Aethoss). Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Melos Anemoi, and is thus fairly taxing on his energy reserves.
-This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. +
-Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Frater Zephyrius Mutatoris, +
-and is thus fairly taxing on his energy reserves.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + Energy Costs: zero of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + Energy Costs: zero of a point of magickal energy
 + 3) exhaling life-infused breath
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: [[enchantment]] (moderate), [[aeroturgy]] (moderate), and [[prestidigitation]] (moderate)
 + Energy Costs: five points of spiritual energy, ten points of elemental air energy, one point of magickal energy
 + 4) directing the enchanted breath
 + Type: Gesture
 + Importance: great
 + Difficulty: moderate
 + Skills: [[evocation]] (moderate), [[enchantment]] (moderate), [[aeroturgy]] (small), and [[prestidigitation]] (small)
 + Energy Costs: ten points of elemental air energy
 + 
 + Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Mar 17 00:43:35 2018.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Pneuma Psyche

   Common Name: Breath of Life
   Knowledge Requirement: None
   Summary: rejuvenation

This spell enchants one's own breath with physical energies and puts those energies to work restoring a target's endurance and, to a much lesser extent, health. This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. It also won't work if the caster does not have a head (think Aethoss). Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Melos Anemoi, and is thus fairly taxing on his energy reserves.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: zero of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: zero of a point of magickal energy
   3) exhaling life-infused breath
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: enchantment (moderate), aeroturgy (moderate), and prestidigitation (moderate)
       Energy Costs: five points of spiritual energy, ten points of elemental air energy, one point of magickal energy
   4) directing the enchanted breath
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: evocation (moderate), enchantment (moderate), aeroturgy (small), and prestidigitation (small)
       Energy Costs: ten points of elemental air energy
   Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Mar 17 00:43:35 2018.
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