War Spider (Empathic Bond)

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(Excised the information on War Spiders from the Giant Spider page. Updated page to a basic format.)
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Current revision (10:18, 9 February 2020) (edit)
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-As per Chaos' insight in the Giant Spider [(Empathic Bond)] discussion page, a War Spider is an entirely different Bond from other spider bonds.+== Known Abilities ==
- +It is very physically powerful, attacking with poison spit, [[exsanguinating bite]] and webbing, as well as more conventional melee. It breathes air, eats meat, and can [[Night vision|see in the dark]].
-Sometimes used as mounts by the guards of [[Yathryn]], and also wandering drow adventurers in various regions. +
 +nb: war spiders seem to have quite low endurance, and exhaust themselves after ~10 rounds in combat even at effort levels below 100%.
===Bonding Requirements=== ===Bonding Requirements===
-A very small amount of insect lore, no more than nine points.+A very small amount of [[insect lore]], no more than nine points.
NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner. NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner.
- 
-== Known Abilities == 
-It is very physically powerful, attacking with poison spit, [[exsanguinating bite]] and webbing, as well as more conventional melee. It breathes air, eats meat, and can [[Night vision|see in the dark]]. 
- 
-nb: war spiders seem to have quite low endurance, and exhaust themselves after ~10 rounds in combat even at effort levels below 100%. 
===Attribute Bonuses=== ===Attribute Bonuses===
- +Bonding to a giant spider grants bonuses to [[Intellect]], [[Agility]] and [[Perception]].
==Specialty Bonuses== ==Specialty Bonuses==
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Bonus specialty degrees and access are provided as follows: Bonus specialty degrees and access are provided as follows:
===Tier 1=== ===Tier 1===
- +*[[Combat Reflexes]]
 +*[[Mounted Combat]]
===Tier 2=== ===Tier 2===
 +At the middle of "very frail" bond strength:
 +*[[Find Weakness]]
 +*[[Riding]]
 +*[[Stealth]] (war spider from a drow adventurer did not confer stealth)
 +*[[Traps]]
- +Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar
- +is. To do this, concentrate on seeing what your familiar sees.
===Tier 3=== ===Tier 3===
- +At the middle of "fairly healthy" bond strength:
 +*[[Anatomy]]
 +*[[Precision Strike]]
 +*[[Psychology]]
 +*[[Tactics]]
 +*[[Quickness]]
 +*[[Killer Instinct]]
===Tier 4=== ===Tier 4===
 +At "very healthy" bond strength:
 +*[[Mounted Combat]] increased to 2 bonus points.
 +*[[Combat Reflexes]] increased to 2 bonus points.
 +Fifth, the ability to replenish a depleted webspinning capacity. To do this, concentrate on replenishing the webspinning
 +capacity of the desired person or creature.
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
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===Traits granted=== ===Traits granted===
 +The giant spider grants its consort a [[luck]] bonus early in the bond progression, which scales with bond strength.
-  
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
-[[Category: Arachnid Familiars]] 
-[[Category: Shemsu Sutekh Familiars]] 
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
 +[[Category: Arachnid Familiars]]

Current revision

Contents

Known Abilities

It is very physically powerful, attacking with poison spit, exsanguinating bite and webbing, as well as more conventional melee. It breathes air, eats meat, and can see in the dark.

nb: war spiders seem to have quite low endurance, and exhaust themselves after ~10 rounds in combat even at effort levels below 100%.

Bonding Requirements

A very small amount of insect lore, no more than nine points.

NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner.

Attribute Bonuses

Bonding to a giant spider grants bonuses to Intellect, Agility and Perception.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Tier 2

At the middle of "very frail" bond strength:

Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.

Tier 3

At the middle of "fairly healthy" bond strength:

Tier 4

At "very healthy" bond strength:

Fifth, the ability to replenish a depleted webspinning capacity. To do this, concentrate on replenishing the webspinning capacity of the desired person or creature.

Additional Bonuses and Powers

Traits granted

The giant spider grants its consort a luck bonus early in the bond progression, which scales with bond strength.

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