Bear (Empathic Bond)

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Revision as of 21:06, 7 March 2016 (edit)
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(+new skill template)
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Current revision (12:35, 12 February 2020) (edit)
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Line 4: Line 4:
==Attribute Boosts== ==Attribute Boosts==
-A Bear will grant its consort large bonuses to Strength, Constitution, and Willpower.+A Bear will grant its consort large bonuses to [[Strength]], [[Vitality]], and [[Willpower]].
==Skill Effects== ==Skill Effects==
Line 13: Line 13:
! scope="col" style="text-align="center";" | Bonus ! scope="col" style="text-align="center";" | Bonus
|- |-
-| style="text-align: center;background-color: #33EE33;" | [[discipline]]+| style="text-align: center;background-color: #33EE33;" | [[Discipline]]
| style="text-align: center;background-color: #33EE33;" | 16 | style="text-align: center;background-color: #33EE33;" | 16
| style="text-align: center;background-color: #33EE33;" | 75 + 10% base | style="text-align: center;background-color: #33EE33;" | 75 + 10% base
|- |-
-| style="text-align: center;background-color: #33EE33;" | [[hardiness]]+| style="text-align: center;background-color: #33EE33;" | [[Hardiness]]
| style="text-align: center;background-color: #33EE33;" | 16 | style="text-align: center;background-color: #33EE33;" | 16
| style="text-align: center;background-color: #33EE33;" | 75 + 10% base | style="text-align: center;background-color: #33EE33;" | 75 + 10% base
|- |-
-| style="text-align: center;background-color: #33EE33;" | [[massive blow]]+| style="text-align: center;background-color: #33EE33;" | [[Massive Blow]]
| style="text-align: center;background-color: #33EE33;" | 16 | style="text-align: center;background-color: #33EE33;" | 16
| style="text-align: center;background-color: #33EE33;" | 75 + 10% base | style="text-align: center;background-color: #33EE33;" | 75 + 10% base
|- |-
-| style="text-align: center;background-color: #33EE33;" | [[massive exertion]]+| style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]]
| style="text-align: center;background-color: #33EE33;" | 16 | style="text-align: center;background-color: #33EE33;" | 16
| style="text-align: center;background-color: #33EE33;" | 75 + 10% base | style="text-align: center;background-color: #33EE33;" | 75 + 10% base
|- |-
-| style="text-align: center;background-color: #33EE33;" | [[steadiness]]+| style="text-align: center;background-color: #33EE33;" | [[Steadiness]]
| style="text-align: center;background-color: #33EE33;" | 16 | style="text-align: center;background-color: #33EE33;" | 16
| style="text-align: center;background-color: #33EE33;" | 75 + 10% base | style="text-align: center;background-color: #33EE33;" | 75 + 10% base
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[load bearing]]+| style="text-align: center;background-color: #00AA00;" | [[Load Bearing]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[meditation]]+| style="text-align: center;background-color: #00AA00;" | [[Meditation]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[pain tolerance]]+| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[psychic integrity]]+| style="text-align: center;background-color: #00AA00;" | [[Psychic Integrity]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[resilience]]+| style="text-align: center;background-color: #00AA00;" | [[Resilience]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[stamina]]+| style="text-align: center;background-color: #00AA00;" | [[Stamina]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[wrestling]]+| style="text-align: center;background-color: #00AA00;" | [[Wrestling]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
| style="text-align: center;background-color: #00AA00;" | 60 | style="text-align: center;background-color: #00AA00;" | 60
|- |-
-| style="text-align: center;background-color: #BBEEBB;" | [[forestry]]+| style="text-align: center;background-color: #BBEEBB;" | [[Forestry]]
| style="text-align: center;background-color: #BBEEBB;" | 8 | style="text-align: center;background-color: #BBEEBB;" | 8
| style="text-align: center;background-color: #BBEEBB;" | 40 | style="text-align: center;background-color: #BBEEBB;" | 40
|- |-
-| style="text-align: center;background-color: #BBEEBB;" | [[impact absorption]]+| style="text-align: center;background-color: #BBEEBB;" | [[Impact Absorption]]
| style="text-align: center;background-color: #BBEEBB;" | 8 | style="text-align: center;background-color: #BBEEBB;" | 8
| style="text-align: center;background-color: #BBEEBB;" | 40 | style="text-align: center;background-color: #BBEEBB;" | 40
|- |-
-| style="text-align: center;background-color: #BBEEBB;" | [[introspection]]+| style="text-align: center;background-color: #BBEEBB;" | [[Introspection]]
| style="text-align: center;background-color: #BBEEBB;" | 8 | style="text-align: center;background-color: #BBEEBB;" | 8
| style="text-align: center;background-color: #BBEEBB;" | 40 | style="text-align: center;background-color: #BBEEBB;" | 40
|- |-
-| style="text-align: center;background-color: #BBEEBB;" | [[recuperation]]+| style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]]
| style="text-align: center;background-color: #BBEEBB;" | 8 | style="text-align: center;background-color: #BBEEBB;" | 8
| style="text-align: center;background-color: #BBEEBB;" | 40 | style="text-align: center;background-color: #BBEEBB;" | 40
|- |-
-| style="text-align: center;background-color: #BBEEBB;" | [[shorelands fieldcraft]]+| style="text-align: center;background-color: #BBEEBB;" | [[Shorelands Fieldcraft]]
| style="text-align: center;background-color: #BBEEBB;" | 8 | style="text-align: center;background-color: #BBEEBB;" | 8
| style="text-align: center;background-color: #BBEEBB;" | 40 | style="text-align: center;background-color: #BBEEBB;" | 40
|- |-
-| style="text-align: center;background-color: orange;" | [[armour use]]+| style="text-align: center;background-color: orange;" | [[Armour Use]]
| style="text-align: center;background-color: orange;" | 5 | style="text-align: center;background-color: orange;" | 5
| style="text-align: center;background-color: orange;" | 25 | style="text-align: center;background-color: orange;" | 25
|- |-
-| style="text-align: center;background-color: orange;" | [[aging retardation]]+| style="text-align: center;background-color: orange;" | [[Aging Retardation]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
| style="text-align: center;background-color: orange;" | 20 | style="text-align: center;background-color: orange;" | 20
|- |-
-| style="text-align: center;background-color: orange;" | [[cutting resistance]]+| style="text-align: center;background-color: orange;" | [[Cutting Resistance]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
| style="text-align: center;background-color: orange;" | 20 | style="text-align: center;background-color: orange;" | 20
|- |-
-| style="text-align: center;background-color: orange;" | [[intimidation]]+| style="text-align: center;background-color: orange;" | [[Intimidation]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
| style="text-align: center;background-color: orange;" | 20 | style="text-align: center;background-color: orange;" | 20
|- |-
-| style="text-align: center;background-color: orange;" | [[killer instinct]]+| style="text-align: center;background-color: orange;" | [[Killer Instinct]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
| style="text-align: center;background-color: orange;" | 20 | style="text-align: center;background-color: orange;" | 20
|- |-
-| style="text-align: center;background-color: orange;" | [[robustness]]+| style="text-align: center;background-color: orange;" | [[Robustness]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
| style="text-align: center;background-color: orange;" | 20 | style="text-align: center;background-color: orange;" | 20
|} |}
- 
==Charms== ==Charms==
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* [[Tame (Empathic Bonds)|Tame]] * [[Tame (Empathic Bonds)|Tame]]
* [[Command (Empathic Bonds)|Command]] * [[Command (Empathic Bonds)|Command]]
-* [[Radical Homeostasis (Familiar Power)| Radical Homeostasis]]+* [[Radical Homeostasis (Empathic Bonds)| Radical Homeostasis]]
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Current revision

Contents

Familiar

Bears are associated with feelings of calmness, imperturbability, immensity and fierceness. Bears are fairly large (around 20 dimins long) and can serve as mounts.

Attribute Boosts

A Bear will grant its consort large bonuses to Strength, Vitality, and Willpower.

Skill Effects

Skill Access Bonus
Discipline 16 75 + 10% base
Hardiness 16 75 + 10% base
Massive Blow 16 75 + 10% base
Massive Exertion 16 75 + 10% base
Steadiness 16 75 + 10% base
Load Bearing 12 60
Meditation 12 60
Pain Tolerance 12 60
Psychic Integrity 12 60
Resilience 12 60
Stamina 12 60
Wrestling 12 60
Forestry 8 40
Impact Absorption 8 40
Introspection 8 40
Recuperation 8 40
Shorelands Fieldcraft 8 40
Armour Use 5 25
Aging Retardation 4 20
Cutting Resistance 4 20
Intimidation 4 20
Killer Instinct 4 20
Robustness 4 20

Charms

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