Turtle (Empathic Bond)
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Revision as of 20:31, 11 February 2010 (edit) Kaballah (Talk | contribs) (→Known Abilities - okay, all turtles ^^ it's a fairly important caveat for a player to be aware of) ← Previous diff |
Current revision (14:07, 12 February 2020) (edit) Mafusail (Talk | contribs) |
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= Known Abilities = | = Known Abilities = | ||
- | Turtles are solemn, thoughtful little animals protected by a hard shell. They are found in the swamps of [[Castigon]], as well as in [[Loch Nether]]. They have some amount of [[night vision]], are able to survive under water indefinitely, and have a carnivorous diet. | + | Turtles are solemn, thoughtful little reptillian animals protected by a hard shell. They are found in the swamps of [[Castigon]], as well as in [[Loch Nether]]. They have some amount of [[night vision]], are able to survive under water indefinitely, and have a carnivorous diet. |
- | NB: Apparently, all turtles ingame do not have any recuperation skill, and prospective consorts should be aware of this significant liability - in ordinary use, the turtle familiar will tend to be out of endurance, and thus move very slowly and fight poorly. | + | ==Combat Bonuses== |
+ | The turtle's consort adds their [[Steadiness]] and [[Discipline]] skills, to their deflection rating with shields. | ||
==Attribute Modifications== | ==Attribute Modifications== | ||
- | The turtle familiar grants its consort a large bonus to [[constitution]] and [[willpower]]. | + | The turtle familiar grants its consort a large bonus to [[Vitality]] and [[Willpower]]. |
==Specialty Bonuses== | ==Specialty Bonuses== | ||
Bonus specialty degrees and access are provided as follows: | Bonus specialty degrees and access are provided as follows: | ||
+ | ===Tier 1=== | ||
*[[Crushing Resistance]] | *[[Crushing Resistance]] | ||
*[[Discipline]] | *[[Discipline]] | ||
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*[[Steadiness]] | *[[Steadiness]] | ||
*[[Tissue hardening]] | *[[Tissue hardening]] | ||
+ | |||
+ | ===Tier 2=== | ||
*[[Strategy]] | *[[Strategy]] | ||
+ | |||
+ | ===Tier 3=== | ||
+ | Towards the end of "very frail" bond strength: | ||
*[[Regeneration]] | *[[Regeneration]] | ||
+ | |||
+ | ===Tier 4=== | ||
+ | At "somewhat frail" bond strength: | ||
+ | *[[Centering]] | ||
+ | |||
+ | ===Tier 5=== | ||
+ | At the middle of "fairly healthy" bond strength: | ||
+ | *[[Courage]] | ||
+ | |||
+ | At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | ||
+ | |||
+ | ===Tier 6=== | ||
+ | At the middle of "very healthy" bond strength: | ||
+ | *[[Swimming]] | ||
+ | |||
+ | Towards the middle of "robust" bond strength, the second tier bonus specialty (strategy) is increased to 2. | ||
==Charms== | ==Charms== | ||
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*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | At resilient: | ||
+ | *[[Shield Shell (Empathic Bonds)|Shield Shell]] | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
===Traits granted=== | ===Traits granted=== | ||
+ | The [[situational awareness]] trait is granted at 25% bond strength. | ||
+ | |||
+ | At some point around "robust" bond strength, the consort is granted the [[Respiration|aqualung respiration mode]], and becomes capable of breathing water and air. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
+ | [[Category: Reptillian Familiars]] |
Current revision
Contents |
Known Abilities
Turtles are solemn, thoughtful little reptillian animals protected by a hard shell. They are found in the swamps of Castigon, as well as in Loch Nether. They have some amount of night vision, are able to survive under water indefinitely, and have a carnivorous diet.
Combat Bonuses
The turtle's consort adds their Steadiness and Discipline skills, to their deflection rating with shields.
Attribute Modifications
The turtle familiar grants its consort a large bonus to Vitality and Willpower.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
- Crushing Resistance
- Discipline
- Introspection
- Meditation
- Resilience
- Shield
- Steadiness
- Tissue hardening
Tier 2
Tier 3
Towards the end of "very frail" bond strength:
Tier 4
At "somewhat frail" bond strength:
Tier 5
At the middle of "fairly healthy" bond strength:
At "very healthy" bond strength, the first tier bonus specialties are increased to 2.
Tier 6
At the middle of "very healthy" bond strength:
Towards the middle of "robust" bond strength, the second tier bonus specialty (strategy) is increased to 2.
Charms
Initially on bonding:
Shortly after:
At resilient:
Additional Bonuses and Powers
Traits granted
The situational awareness trait is granted at 25% bond strength.
At some point around "robust" bond strength, the consort is granted the aqualung respiration mode, and becomes capable of breathing water and air.