Turtle (Empathic Bond)
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==Combat Bonuses== | ==Combat Bonuses== | ||
- | The turtle's consort adds their [[steadiness]] and [[discipline]] skills, to their deflection rating with shields. | + | The turtle's consort adds their [[Steadiness]] and [[Discipline]] skills, to their deflection rating with shields. |
==Attribute Modifications== | ==Attribute Modifications== | ||
- | The turtle familiar grants its consort a large bonus to [[constitution]] and [[willpower]]. | + | The turtle familiar grants its consort a large bonus to [[Vitality]] and [[Willpower]]. |
==Specialty Bonuses== | ==Specialty Bonuses== | ||
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At resilient: | At resilient: | ||
- | *Fifth, the ability to enchant an ordinary wooden shield with extraordinary protective capabilities. After some time, this enchantment will consume the object. To do this, concentrate on being enveloped by the desired shield. - While wielding the shield, it will absorb some of the attack from whatever is fighting you. "Your square light-lined oaken shield pulses with blinding brilliance as it asborbs some of a bright-green-winged blue-skinned hermaphroditic sprite's attack." | + | *[[Shield Shell (Empathic Bonds)|Shield Shell]] |
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Current revision
Contents |
Known Abilities
Turtles are solemn, thoughtful little reptillian animals protected by a hard shell. They are found in the swamps of Castigon, as well as in Loch Nether. They have some amount of night vision, are able to survive under water indefinitely, and have a carnivorous diet.
Combat Bonuses
The turtle's consort adds their Steadiness and Discipline skills, to their deflection rating with shields.
Attribute Modifications
The turtle familiar grants its consort a large bonus to Vitality and Willpower.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
- Crushing Resistance
- Discipline
- Introspection
- Meditation
- Resilience
- Shield
- Steadiness
- Tissue hardening
Tier 2
Tier 3
Towards the end of "very frail" bond strength:
Tier 4
At "somewhat frail" bond strength:
Tier 5
At the middle of "fairly healthy" bond strength:
At "very healthy" bond strength, the first tier bonus specialties are increased to 2.
Tier 6
At the middle of "very healthy" bond strength:
Towards the middle of "robust" bond strength, the second tier bonus specialty (strategy) is increased to 2.
Charms
Initially on bonding:
Shortly after:
At resilient:
Additional Bonuses and Powers
Traits granted
The situational awareness trait is granted at 25% bond strength.
At some point around "robust" bond strength, the consort is granted the aqualung respiration mode, and becomes capable of breathing water and air.