Darkhold

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(Notable Personalities)
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(Information on what skills trainers teach/train/enhance should be put on their respective NPC pages to avoid clogging the city pages.)
 
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*[[Tusk|Tusk N'gor]] the general of the guard *[[Tusk|Tusk N'gor]] the general of the guard
-*[[Helborg]] the thanaturge (I can provide instruction in alchemy, arcane lore, cacoturgy, the Caladan language, conjuration, the Enochian language, evocation, the ability to fight fires, invocation, legend lore, literacy, sanguiphrasty, thanaturgy, and wyrding.) .. (I can enhance air affinity, alkali affinity, alkali resistance, ash affinity, ash+*[[Helborg]] the thanaturge
-resistance, chaos resistance, chromatostasis, cold affinity, cold tolerance, cutting resistance, darkness affinity, darkness resistance, disease affinity, earth affinity, entropy affinity, eskara affinity, eskara resistance, extropy resistance, fire affinity, fire resistance, heat affinity, heat tolerance, ice affinity, ice resistance, lightning resistance, magick resistance, order affinity, order resistance, pain tolerance, piercing resistance, poison affinity, poison resistance, qlippotic affinity, robustness, sephirotic resistance, spirit affinity, spirit resistance, stone affinity, stone resistance, supernal durability, tissue hardening, void resistance, water affinity, and water resistance.)+
=Notable Attractions= =Notable Attractions=

Current revision

If you should ever by chance go south of the jungle you might come upon the famed Darkhold. Although you can learn much from Tusk N'gor, the general of the guard, you should beware of the mighty Bloodbane, and let us not forget the wyvern and vampire that are known to have taken up residency in Darkhold.

- Ishterio Konishiwa, Karmina 15, 766


Contents

Location

Darkhold is located at (-14, -18, 5) in Quetlatl (Global: (148, -261, 5)).


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Notable Personalities

Notable Attractions

  • Catapult
  • Volkmar's Tavern

Notes

  • Area alignment: Ordered Evil
  • Guards assist: No
  • You can either pay Shaw to catapult you up to Darkhold or, with flight, you can simply "fly up." There is also a rope you can climb.
  • Once you get up by whatever means, there is a tiny village adjoining Darkhold. There's Selthan's shop, Volkmar's Tavern, and a duergar that will take corpses and make you some fashionable attire.
  • Darkhold also houses Helborg, a necromancer and alchemist of no little skill, who will provide (hurried) training of his skills and enhancements. He is a good resource for enhancements that Erasmus is unable to provide... given that you are willing to fight the wolves guarding his door. - Galand, Lorien 24, 553

Maps

Level 1

                            ^to 2nd floor          
                       X   X           
          to dungeons v|   |v to Crypt
                       |   |           
                    X  X---X
                   / \     |        
                  /   \    |        
                 X--X--X   X                    
                 |\/|\/|   |            
            G    |/\|/\|   |                                                 
            |    X--X--X   X--X            
            X    |\/|\/|   |           
            |    |/\|/\|   |            
            X    X--X--X   X                         
            |       |      |            
            X-X-X---X------X              
                    |               
                    X                                                    
                    |               
                  X-X               
                    |               
                  T-X-S              
                    |               
                    X               
                    |                                                    
                    E
                    v
         to old blindman Shaw
                                                        

Level 2

                            ^to Wyvern's Lair         
                           X           
                           |v to 1st floor
                           |           
                       X---X
                       |            
                       |            
                       X                        
                       |                
                       |                                                     
                       X    
                       |               
  To Bloodbane's Lair ^|                 
               X---X---X---X---H                       
                           |            
                           |               
                           X                            
                           |                            
                           |                            
                           L                            
                                                        

Crypt

                       X
                       |                                
                       |   ^ to 1st Floor                     
                       X--X                                     


Dungeons Level 1


               X   X                                    
                \ /                                     
                 X                                      
                /|\                                     
               X | X                X                   
                 X                  |                       
                 |    ^to 1st floor |
                 X--X--X--X--X--X---X---X 
                      vto Dungeons2 |
                                    |                    
                                    X                   
                                                        

Dungeons Level 2

                      ^to Dungeons 1
                     X
                      vto Dungeons 3 
                                                        

Dungeons Level 3

                      ^to Dungeons 2
                  X--X--X                                                                                                                                                                

Key

X - room of no consequence
^ - go up
v - go down
E - Entrance
T - Tavern
S - Shop
G - General Tusk N'gor
C - Crypt
H - Helborg's Shack
L - Library, don't pull the red book.  You've been warned.
Mapped by Arafein
End of spoiler information.
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