User talk:Fungor
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- | This page has many of my quality of life aliases, contact me on the discord or in game if you found it useful, or have ideas of your own you'd like to add. | + | This is an outline for a new player guide as I envision it. |
- | =Intro= | + | I'm writing this partly as an attempt to coalesce and update the combined wisdom of [[Vet's Newbie Help]], [[First Steps]], [[Newbie Ramblings]], [[Boggotin's Guide]], [[Agun's Corner]], [[The Neophyte Handbook]] and my own personal experience into a format that's more appealing to strangers on the internet, and more extensible by the community. And partly because I have the arrogance to think that despite my limited expertise, I can teach lost souls better than those existing guides. This resource is not meant to replace any of those existing guides (actually it 100% is intended to replace [[The_New_Neophyte_Handbook]]) but it is intended to take a priority spot as a first stop for prospective and brand-new players. |
- | We can leverage advanced targeting with some fancy nicknames to add some quality of life improvements over the base game without doing any client-side scripting or tricks. Client-side scripting has some extremely powerful tools that allow you to accomplish things that are perhaps better suited to a different guide. | + | |
- | The aliases listed below are not copied verbatim from my own, my nicknames differ, and my shorthands are less legible, but I hope the ideas are clearly communicated and useful for you to create your own. | + | This guide is aimed at being a first impression, linked from the front page, visible to randos who know nothing about LS. As such it should answer the most immediate questions at the very top. As such, Section 1 should boldly and briefly answer the following: What is Lost Souls, Is it free, Will it try to fuck me with anti-consumer dark patterns, is it primarily PvP or PvE, why play a mud, why this mud in particular? |
- | Two concepts I make use of here that may not be immediately obvious is the use of advanced targeting, and for each loops, they have help files available in game that I highly recommend reading. | + | After the Immediately Pertinent Questions, we go into game mechanics in decreasing order of importance. |
- | I also take advantage of how the targeting system interacts with multi-word nicknames, I highly recommend having standard nicknames for your commonly used objects across all your characters. Invent an item-code for each character and for each utility item referenced by your shared aliases, for example Stride's items might all be prefaced with stri, all of my containers might be called SPOHO, and all my infused pibrits might be called PIB. So might carry around the following stri SPOHO, stri PIB, stri TRIX INV, stri dk PERP INV, stri PHOLE. Flourish's loadout would look very similar, substituting all the stri keys for fl. This helps your controls remain consistent across incarnoi, prevents your aliases from confusing your items with random ones you've picked up (or with other people's when helping them retrieve corpses), and helps keep your inventory looking tidy. Additionally, nicknames will persist across your atman so handling items belonging to multiple of your characters shouldn't become too onerous. | + | The first will be bare essential must reads, the information should be inline and immediate. This section is the most like our existing newbie guides, but substantially shorter. How to move, How to ask other players for help, How to look at things. Should be ~3 minutes to read, and should make sense to total strangers to muds. This is a game about typing commands into a terminal window and reading colourful text scroll by. |
- | =Inventory Management= | + | The second section is something a little different from what most of our newbie guides do. I want to make a series of annotated chargen command blocks that make thematically bland, but immediately useful characters that can tackle low tier content with as minimal input as possible. I'd like to do more experiments with this but I believe it should be possible to go from atman menu to proficiently murdering a hmb denizen in less than half an hour, with minimal player input. As an aside, once I develop a template for this I'd like to make a community challenge out of creating these. We talk big game about creating a tutorial area, but I don't have any influence over that, this is a solution that's within my power and will be be practical for brand new players to figure out. |
- | ==Dividing your inventory== | + | |
- | Having at least one kept container is very very useful for a few reasons. | + | |
- | *When combined with the "belongings" targeting qualifier. A single container allows you to easily and instantly divide your inventory into four parts (worn items/kept items in inventory, kept items inside container, non-kept items in inventory and non-kept items inside container). | + | |
- | *Containers make it much easier to parse the contents of your inventory, junk and not-junk can easily be kept separate. | + | |
- | *Some containers, namely cloaks of holding and sporrans of holding reduce the weight of the items they contain, keeping encumbrance low is very good. | + | |
- | *Containers protect items in your inventory from being damaged by attacks (though they are far from indestructible themselves). | + | |
- | *[[Infuse]] your container to decrease its weight and increase durability. | + | |
- | ===All=== | + | |
- | *drop, get, sell, drag elsewhere | + | |
- | set shared alias da to drop all except belongings except companions | + | |
- | set shared alias ga to get all except companions | + | |
- | set shared alias sellall to sell all except belongings except companions | + | |
- | set shared alias dra to get all except companions;$@;drop all except belongings except companions | + | |
- | ===Spoho verbs=== | + | |
- | *look, count non-belongings, put, force put (for multiple kept items etc.), put in from ground | + | |
- | set shared alias check to open spoho;l in spoho;close spoho | + | |
- | set shared alias stock to open spoho;count items except belongings in spoho;close spoho | + | |
- | set shared alias stow to open spoho;put $@ in spoho;close spoho | + | |
- | set shared alias store to open spoho;put $@ in spoho!;close spoho | + | |
- | set shared alias stash to open spoho;get $@;put $@ in spoho;close spoho | + | |
- | *get, drop, wear, wield, wield two-handed, get all except belongings | + | |
- | set shared alias fetch to open spoho;get $@ from spoho;close spoho | + | |
- | set shared alias ditch to open spoho;get $@ from spoho;drop $@;close spoho | + | |
- | set shared alias don to open spoho;get $@ from spoho;wear $@;close spoho | + | |
- | set shared alias grab to open spoho;get $@ from spoho;wield $@;close spoho | + | |
- | set shared alias grasp to open spoho;get $@ from spoho;wield $@ two-handed;close spoho | + | |
- | set shared alias clean to open spoho;get all except belongings from spoho;close spoho | + | |
- | ==Equipment== | + | The next three sections should act as bulleted lists of brief help articles topped by a recommended aliases list, ideally with good wiki interconnectivity. Will experiment with wiki formatting, each of them could potentially be a category. A lot of the entries in this list will already have in game help files, which will definitely be included in these docs, upping the interconnectivity of the help files themselves would be awesome as well, but it's critical that these sections will be accessible to people who haven't yet logged in. |
- | Some tricks for managing the gear you're wearing. I've omitted wield stuff because I never put away my sword, but it shouldn't be difficult to slot in the proper put! and get/wield commands. Also don't forget about the free command. | + | |
- | ===Quick Equip Basics=== | + | |
- | The following aliases take advantage of these two facts. | + | |
- | *Items with multi-word nicknames can be identified by any of the words in the name. | + | |
- | *Items that share words can be targeted as a group. | + | |
- | Start by nicknaming all of your gear to have a uniquely identified code in it. Don't forget that you can use colours in nicknames as well to make visually parsing stuff much easier. | + | |
- | set nickname for helmet to helmet {{Yellow}QWER} | + | |
- | set nickname for left glove to lefty {{Yellow}QWER} | + | |
- | set nickname for right glove to righty {{Yellow}QWER} | + | |
- | set nickname for boots to booties {{Yellow}QWER} | + | |
- | set nickname for halfsuit to coolhalfsuit {{Yellow}QWER} | + | |
- | *Then swapping in and out of it becomes easy (functionally the same as store QUERs and don QUERs from above) | + | |
- | set alias nude to open spoho;put QWERs in spoho!;close spoho | + | |
- | set alias weargear to open spoho;get QWERs from spoho;wear QWERs;close spoho | + | |
- | But what if you have multiple sets of gear for different purposes? What if those gear sets have items in common? | + | |
- | set nickname for helmet to helmet {{Yellow}QWER} {{Green}ASDF} | + | |
- | set nickname for bodysuit to dapper suit {{Green}ASDF} | + | |
- | set nickname for ring 2 to ring of derp {{Green}ASDF} | + | |
- | *Now you can easily toggle between three different setups | + | |
- | set alias nude to open spoho;put QWERS in spoho!;put ASDFs in spoho!;close spoho | + | |
- | set alias qwer to open spoho;put ASDFs except QWERs in spoho!;get QWERs from spoho;close spoho;wear QWERs | + | |
- | set alias asdf to open spoho;put QWERs except ASDFs in spoho!;get ASDFs from spoho;close spoho;wear ASDFs | + | |
- | ===Quick Equip + non container items=== | + | The third section is a bare essentials guide to murder, basically covering all the incarnoi settings that affect combat and what to expect when you type the kill command. Strangers can skim this to get an idea of what combat looks like, new players can read it in depth to figure out how to stop sucking at it, and players not interested in murder can skip this section |
- | Sometimes items want to stay in your inventory and either don't belong, or can't be put in your container. This includes items such as matrices and gems of perpetuation/protection. They can be nicknamed with codes like above, and included in your setup aliases. | + | |
- | set nickname for matrix to trix {{Blue}INV} | + | |
- | set nickname for gem of perpetuation to perp {{Blue}INV} | + | |
- | *Version 3 of gear swaps (extranude is the same as >store all) | + | |
- | set alias nude to open spoho;put ASDFs in spoho!;put QWERs in spoho!;get INVs from spoho;close spoho | + | |
- | set alias extranude to open spoho;put items in spoho!;close spoho | + | |
- | set alias qwer to open spoho;put ASDFs except QWERs in spoho!;get QWERs from spoho!;get INVs from spoho;close spoho;wear QWERs | + | |
- | set alias asdf to open spoho;put QWERs except ASDFs in spoho!;get ASDFs from spoho!;get INVs from spoho;close spoho;wear ASDFs | + | |
- | Personally. My INV items are always a subset of belongings. Some of the above aliases may need to be modified if you intend to hold items that you aren't keeping. (sellall for example will want to have "except INVs" in it) | + | |
- | ===Companion inventories=== | + | |
- | Sometimes you are going to be in situations with fire and annihilation hazards. In such cases familiars and companions can be useful for protecting your possessions, if not your body. (remember that spoken follower orders take an extra heartbeat while familiar urge charms do not) | + | |
- | *stay put, disappear, and get it back. | + | |
- | set alias waithere to open spoho;put all except companions in spoho!;drop nicknamed_familiar;give spoho to nicknamed_familiar;concentrate on urging nicknamed_familiar to stop following | + | |
- | set alias osht to open spoho;put all except companions in spoho!;give spoho to nicknamed_familiar;concentrate on sending nicknamed_familiar to safety | + | |
- | set alias giveitback to concentrate on urging nicknamed_familiar to follow my_name;get spoho from nicknamed_familiar;get nicknamed_familiar | + | |
- | set alias giveitbackplusgear to concentrate on urging nicknamed_familiar to follow my_name;get spoho from nicknamed_familiar;get nicknamed_familiar;open spoho;get INVs from spoho;get QWERs from spoho;close spoho;wear QWERs | + | |
- | *slightly different for anthropic followers. | + | |
- | set alias waithere2 to open spoho;put all except companions in spoho!;drop nicknamed_follower;give spoho to nicknamed_follower;say stop following to nicknamed_follower | + | |
- | set alias giveitback2 to say follow me to nicknamed_follower;get spoho from nicknamed_follower | + | |
- | set alias giveitbackplusgear2 to say follow me to nicknamed_follower;get spoho from nicknamed_follower;open spoho;get INVs from spoho;get QWERs from spoho;close spoho;wear QWERs | + | |
- | ==Consumables== | + | The fourth section should cover every other game mechanic a player is likely to encounter in their first week. A stranger should get an impression like "wow this game's got a lotta stuff", but it should be brief enough for a first-day player to consult it whenever some relevant thing happens to them in game. |
- | These can apply to any mass produced comestible such as scrolls, food, oil flasks etc. They can be combined or interchanged depending on your style. Items that are normally randomly coloured will stack up nicely when nicknamed. | + | |
- | *Scrolls of recall are op | + | |
- | 9buy scroll of recall | + | |
- | set shared alias stowscrolls to open spoho;for scrolls of recall do set nickname for each to {{white}blank tp};put blank tps in spoho;close spoho | + | |
- | set shared alias settp to open spoho;get blank tp from spoho;set nickname for blank tp to {{white}$@};read $@ aloud;put $@ in spoho;close spoho | + | |
- | set shared alias setkeeptp to open spoho;get blank tp from spoho;set nickname for blank tp to {{white}$@};read $@ aloud;keep $@;put $@ in spoho;close spoho | + | |
- | *Maybe there are multiple types of scroll you like to use... | + | |
- | 9buy scroll of limb regeneration | + | |
- | 9buy scroll of recall | + | |
- | set shared alias stowscrolls_version_2 to open spoho;for scrolls of recall do set nickname for each to {{white}blank tp};for scrolls of limb regeneration do set nickname for each to {{brown}limb scroll};put blank tps in spoho;put limb scrolls in spoho;close spoho | + | |
- | *read a scroll open ended (rs lh tp aloud to friendo), or simply read scroll aloud | + | |
- | set shared alias rs to open spoho;get $@ from spoho;close spoho;read $@ | + | |
- | set shared alias rsa to open spoho;get $@ from spoho;close spoho;read $@ aloud | + | |
- | You can add nickname codes in here to use for omitting these items from the clean and stock aliases above. | + | |
- | *similar aliases work here. You get the idea (The fuel one works because once emptied, flasks of oil change into empty flasks) | + | |
- | set shared alias iden to open spoho;get lens of insight from spoho;close spoho;l $@ through lens of insight | + | |
- | set shared alias comp to open spoho;get lens of analysis from spoho;close spoho;l $@ through lens of analysis | + | |
- | set shared alias fuel to open spoho;get flasks of oil from spoho;for lanterns do refuel each from flask;for lanterns do refuel each from flask;put flasks of oil in spoho;close spoho | + | |
- | set shared alias munch to open spoho;get fooditems from spoho;eat fooditem;eat fooditem;eat fooditem;eat fooditem;eat fooditem;put fooditems in spoho;close spoho | + | |
- | set shared alias quench to open spoho;get drinkitems from spoho;drink drinkitem;drink drinkitem;drink drinkitem;drink drinkitem;drink drinkitem;put drinkitems in spoho;close spoho | + | |
- | ==Portable Holes== | + | The fifth section will be a more freeform collection of advice, more advanced guides, stuff that post-hero players might be interested in. Basically what do I do now? what's the point? what are my goals type stuff, perhaps some intros to CMUD or tintin++ scripting, effecient murderhoboing for xp and profit, all the good staticload items. |
- | It should be possible to restructure all of the spoho aliases above to start with drop phol and end with get phol. They reduce the weight of anything contained to zero, but they can be leaky especially when overstuffed, and they are also extraordinarily fragile. I recommend only using them to store junk that you intend to sell later. | + | |
- | =Misc Useful= | ||
- | Others have already written their own personal versions of this stuff. A lot of commands depend on the incarnos and on your own preferences, but here are some of the generic ones I use that are not related to inventory management. | ||
- | *meta | ||
- | set shared alias sra to show raw aliases like $@ | ||
- | *movement | ||
- | set shared alias ss to show exits | ||
- | set shared alias ww to wander;show exits | ||
- | set shared alias sc to look around for beings except companions | ||
- | set shared alias scc to look around for beings | ||
- | set shared alias tf to switch terrain following mode | ||
- | set shared alias det to determine location | ||
- | set shared alias loc to open spoho;get compass from spoho;determine location;put compass in spoho;close spoho | ||
- | set shared alias sur to open spoho;get panoramicon from spoho;survey;put panoramicon in spoho;close spoho | ||
- | *combat | ||
- | set shared alias sq to open spoho;get my_nicknamed_pibrit from spoho;squeeze my_nicknamed_pibrit;put my_nicknamed_pibrit in spoho;close spoho | ||
- | set shared alias fic to switch filtering of insigcmb | ||
- | set shared alias rel to relent | ||
- | set shared alias nrg to show energies | ||
- | set shared alias limbs to show limbs;show health | ||
- | set shared alias eff to set effort to | ||
- | set shared alias sca to set attack scatter to | ||
- | set shared alias hea to set strike location to heads;set aim to high | ||
- | set shared alias vit to set strike location to vitals;set aim to middle | ||
- | set shared alias bal to set combat mode to balanced | ||
- | set shared alias rec to set combat mode to all-out | ||
- | set shared alias def to set combat mode to defensive | ||
- | set shared alias pat to set combat mode to patient | ||
- | set shared alias cmode to show combat mode, strike location, effort, attack scatter, aim, chase mode, hunting, resolve, extended fleeing;show potential attacks;show defenses;show suspended defenses | ||
- | *First aid | ||
- | set shared alias st to treat me | ||
- | set shared alias res to stop combat meditation;start meditating;start resting | ||
- | *looting | ||
- | set shared alias loot to get all except remains except warpstones from all remains;get all items except all remains except warpstones | ||
- | set shared alias loott to get all except warpstones from all remains;drop all remains;get all except warpstones from all remains;drop all remains;get all items except all remains except warpstones | ||
- | set shared alias gol to get all coins;get all coins from all corpses | ||
- | set shared alias mun to open spoho;put 30000 coins in spoho;close spoho | ||
- | *hallow first if you have access to it | ||
- | set shared alias snl to snap;snap;get all items except except warpstones | ||
- | *exploration [of companion] works | ||
- | set shared alias sle to show local exploration | ||
- | set shared alias sge to show global exploration | ||
- | set shared alias sep to show exploration points | ||
- | *managing attacks | ||
- | set shared alias sa to show attacks | ||
- | set shared alias spa to show potential attacks | ||
- | set shared alias aoff to stop attacking with | ||
- | set shared alias aon to start attacking with | ||
- | set shared alias aonly to stop attacking with all;start attacking with $@ | ||
- | set shared alias apref to set attack preference for | ||
- | set shared alias brawloff to stop attacking with right hand;stop attacking with left hand;stop attacking with right claw;stop attacking with left claw;stop attacking with punch;stop attacking with kick;stop attacking with uppercut;stop attacking with rising torrent;stop attacking with headbutt;stop attacking with eye gouge;stop attacking with elbow smash | ||
- | *ratings, you can add discharge and thrown if you want but I haven't | ||
- | set shared alias acheck to show attack rating with $@;show damage rating with $@;show deflection rating with $@ | ||
- | set shared alias ascheck to show special attack rating with $@;show special damage rating with $@ | ||
- | *some murder (because typing is hard) | ||
- | set shared alias kal to kill all | ||
- | set shared alias ka to kill all | ||
- | set shared alias kl to kill all | ||
- | set shared alias ki to kill all | ||
- | set shared alias kil to kill all | ||
- | set shared alias kll to kill all | ||
- | *fire (unfortunately for burning items do extinguish each does not work) ex [me/companion/item] is as good as it gets | ||
- | set shared alias ex to extinguish | ||
- | set shared alias exx to extinguish me;for my items do extinguish each | ||
- | *companions (though they usually don't make sense as shared aliases, many of these should be replicated for each companion) | ||
- | set shared alias xpp to show companion advancement and level and experience needed | ||
- | set shared alias suc to succor companions | ||
- | set shared alias succ to dismount;succor companions;mount nicknamed_mount_code | ||
- | set shared alias gw to get companions except nicknamed_mount_code | ||
- | set shared alias dd to drop companions! | ||
- | set shared alias stt to treat me;for companions here do treat each | ||
- | set shared alias lh to show health of me & companions | ||
- | set shared alias ll to look at ompanions here & me | ||
- | set shared alias ress to stop combat meditation;start meditating;start resting;say companions, start meditating;concentrate on urging familiar_name to start resting | ||
- | *keeping (sk should end in "all of which will leave the world with you." this is more useful than cap when your keep list is pages long and you just want to make sure you're not missing anything) | ||
- | set shared alias sk to show keeping | ||
- | set shared alias cap to show keep capacity and keep usage | ||
- | *Changes and events | ||
- | set shared alias ses to show events since | ||
- | set shared alias scs to show changes since | ||
- | set shared alias pcr to perform change rating | ||
- | *Specs (open ended, ssp int, ssa wil etc. works nicely) | ||
- | set shared alias ssp to show specialty points and specialties | ||
- | set shared alias ssd to set specialty degree in | ||
- | set shared alias ssa to show specialty access | ||
- | set shared alias stats to show attributes and attribute development and attribute development points | ||
- | *Because I ain't got no time for this shit | ||
- | set shared alias pl to pull lever;press button;flip switch;open coffin;pull handle;turn handle | ||
- | set shared alias fd to for open doors do close each;for closed doors do break each;for closed doors do break each | ||
- | set shared alias ula to open spoho;get st key from spoho;for closed doors do unlock each with st key;put st key in spoho;close spoho;for closed doors do open each | ||
- | *Some more useful informational stuff | ||
- | set shared alias cmed to show specialties meditation;show specialties combat reflexes;show specialties combat meditation | ||
- | set shared alias traits to show traits | ||
- | set shared alias effects to show effects | ||
- | =Character Specific Aliases= | + | Basically I want this guide to hit three major audiences. |
- | ==Posture== | + | *I want total strangers who've never played LS, with little or no MUD experience to think "wow looks interesting, lots of mechanics and interesting suff that modern/graphical games don't/can't do. perhaps I'll give it a shot". |
- | Above, I described how I use aliases to quickly swap between different sets of gear. A posture is just a name I use for aliases that I use to quickly swap into pre-defined character settings (in addition to gear). Postures tend to be very specific for the character they are written for, so the examples I write below won't directly apply to anyone, but I think it's a useful way to go about setting up a character. | + | *Brand new players should have the choice of either reading the links sequentially and learning/inputting commands as they go, or of using one of the chargen blocks to immediately have a guilded/specced/slightly trained character with several QoL aliases that can at least kick bill in the nuts without dying/being exhausted/stunned from pleasure/other hilarious but unintuitive emergent behaviours of intersecting systems of simulationist wankery. |
- | *Usually each of my characters will have a normal default posture that they enter shortly after login to explicitly set my preferred baseline effort/scatter/strike/aim/attacks/stealth/follow/chase/companion behaviour for that character. | + | *New players in their first few weeks should use this guide as a launching page into many more topic-specific pages that help them figure out wtf they are doing and hero their first character. |
- | *The simplest and most common posture I used on almost every character is for travelling. Which usually just involves putting on a ring of flight. but can often get more detailed. | + | |
- | *Whether or not you explicitly override every setting in every posture is up to you, be careful that one posture doesn't mess up a setting (like stealth and elude for example) without a corresponding posture to normalize it (lest you wind up taking 20 minutes to travel anywhere and wonder why). | + | |
- | set alias takeoff to open spoho;get nicknamed_ring_of_flight from spoho;close spoho;wear nicknamed_ring_of_flight | + | |
- | set alias takeoff_extra_complicated to open spoho;put sp_intensive item in spoho!;put main_weapon in spoho!;get nicknamed_cloud_cloak from spoho;close spoho;get companions;elude off;stealth off;wear nicknamed_cloud_cloak;imagine flying | + | |
- | set alias land to open spoho;put nicknamed_ring_of_flight in spoho!;close spoho | + | |
- | *Another common use case is to reset my (and my companions') baseline for suspended/active attacks | + | |
- | set alias webiting to stop attacking with all;start attacking with bite, headbutt;concentrate on urging my_familiar to stop attacking with all;concentrate on urging my_familiar to start attacking with tailslap, bite | + | |
- | *if given multiple commands in the same heartbeat, followers will execute them in reverse order | + | |
- | set alias swordandboard to say followers, start attacking with sword, shield;say followers, stop attacking with all | + | |
- | set alias godlasers to say start attacking with the light of aeda to aedarene_follower;say stop attacking with all to aedarene_follower | + | |
- | *These are just some illustrative examples that I wouldn't use | + | |
- | set alias plungeyfuntime to set effort to 60;set attack scatter to 100;set strike location to vitals;set combat mode to rapid | + | |
- | set alias nononsense to set effort to 120;set attack scatter to 60;set strike location to heads;set combat mode to aggressive | + | |
- | set alias burstdown to set combat mode to studious;set attack scatter to 0;set effort to 150;set strike location to heads;concentrate on urging my_familiar to set combat mode to all-out;concentrate on urging my_familiar to set attack scatter to 0;concentrate on urging my_familiar to set effort to 150;concentrate on urging my_familiar to set strike location to heads;start defending with all;stop attacking with all;start attacking with my_best_attack;tap manipura chakra;open spoho;get potion of heroism from spoho;get cool_things from spoho;close spoho;wear cool_things;drink potion of heroism | + | |
- | set alias regularstance to set combat mode to balanced;set attack scatter to 100;set effort to 110;set strike location to heads;concentrate on urging my_familiar to set combat mode to all-out;concentrate on urging my_familiar to set attack scatter to 100;concentrate on urging my_familiar to set effort to 130;concentrate on urging my_familiar to clear strike location;start defending with all;stop attacking with all;start attacking with my_various_attacks;tap kalila chakra | + | |
- | set alias nodeflection to stop defending with my_nicknamed_weapon;stop defending with left_forelimb;stop defending with right_forelimb;set combat mode to balanced;set attack scatter to foo;set effort to bar;set strike location to baz;concentrate on urging my_familiar to set combat mode to all-out;concentrate on urging my_familiar to set attack scatter to foo;concentrate on urging my_familiar to set effort to bar;concentrate on urging my_familiar to set strike location to baz;stop attacking with all;start attacking with my_favorite_attacks | + | |
- | set alias nodefense to stop defending with all;set combat mode to all-out;concentrate on urging my_familiar to set combat mode to defensive;stop attacking with all;start attacking with my_favorite_attacks | + | |
- | ==Other ones that don't share well== | + | =What is lost souls?= |
- | *When your manipulators get messed up but you don't want to run away (the stop attacking at the end is only if you're using maneuvers that are better than standard attack) | + | It's a MUD from like, the early 90s or something? |
- | set alias rw to free left hand;free right hand;get weapo_nickname;wield weapo_nickname two-handed;wield weapo_nickname;stop attacking with weapo_nickname | + | |
- | ==Some affil stuff== | + | ===How much does it cost?=== |
- | *rune of the keeper variations | + | '''It is absolutely free to play.''' |
- | set alias tp to free left hand_or_claw;quickdraw wand from holster;perform the inscription of the rune of the keeper;holster wand in holster;wield my_nicknamed_weapon;touch black ash rune | + | |
- | set alias tpp to free left hand_or_claw;open spoho;get wand from spoho;hold wand;perform the inscription of the rune of the keeper;put wand in spoho;close spoho;wield my_nicknamed_weapon;touch black ash rune | + | |
- | set alias tps to free left hand_or_claw;quickdraw wand from holster;perform the inscription of the rune of the keeper;holster wand in holster;wield my_nicknamed_weapon;set attack scatter to 100;set combat mode to balanced;touch black ash rune;assist town guards | + | |
- | *Garlic decharge a chakra | + | There are lux options to make characters stronger which makes us theoretically p2w but only for certain definitions of winning. |
- | set alias xsva to concentrate on transferring energy from my svadhisthana chakra to my vishuddha chakra;concentrate on transferring energy from my svadhisthana chakra to my muladhara chakra;concentrate on transferring energy from my svadhisthana chakra to my anahata chakra;concentrate on transferring energy from my svadhisthana chakra to my manipura chakra;concentrate on transferring energy from my svadhisthana chakra to my ajna chakra;concentrate on transferring energy from my svadhisthana chakra to my sahasrara chakra;concentrate on transferring energy from my svadhisthana chakra to my padme chakra;concentrate on transferring energy from my svadhisthana chakra to my kalila chakra; | + | |
- | set alias xfera to concentrate on transferring energy from my $@ chakra to my svadhisthana chakra;concentrate on transferring energy from my $@ chakra to my vishuddha chakra;concentrate on transferring energy from my $@ chakra to my muladhara chakra;concentrate on transferring energy from my $@ chakra to my anahata chakra;concentrate on transferring energy from my $@ chakra to my manipura chakra;concentrate on transferring energy from my $@ chakra to my ajna chakra;concentrate on transferring energy from my $@ chakra to my sahasrara chakra;concentrate on transferring energy from my $@ chakra to my padme chakra;concentrate on transferring energy from my $@ chakra to my kalila chakra; | + | |
- | *Trav aura modes | + | -link to lux benefice section blahblah |
- | set alias svad to tap svadhisthana chakra | + | |
- | set alias vish to tap vishuddha chakra | + | |
- | set alias mula to tap muladhara chakra | + | |
- | set alias anah to tap anahata chakra | + | |
- | set alias mani to tap manipura chakra | + | |
- | set alias ajna to tap ajna chakra | + | |
- | set alias saha to tap sahasrara chakra | + | |
- | set alias padm to tap padme chakra | + | |
- | set alias kali to tap kalila chakra | + | |
- | *Any affil with a finisher | + | ===How much time does it cost to play?=== |
- | set alias shi to for opponents do (perform finisher) on each | + | As much or as little as you want. There are a couple character builds/mechanics that time-gate character advancement. And a one or two affiliations that require real-time maintenance (on the order of an hour per week). But theese are optional. There are no FOMO exploiting dailies or other egregious demands on your time. |
+ | ===Is there permadeath?=== | ||
+ | '''Yes but incarnoi have a generous number of lives which are easily replenishable.''' | ||
+ | Additionally, new players are exempt from life-loss on death. | ||
+ | There is an opt-in perdition trait which sets a maximum life count to 0 for those who desire a more hardcore style of play. There are also two playable races that have this trait intrinsically (Balrog and Aesir). | ||
+ | Finally, there are exactly three means of attacking your lives directly, all of which are easily avoided. | ||
- | [[Category: Guides]] | + | -link to section about death, lives, etc. |
+ | |||
+ | ===What kind of game is lost souls?=== | ||
+ | It's mostly a murderhobo simulator set in a high fantasy world with a bit more emphasis on the simulator than most other games of its type. Character building is complicate, satisfy, and varied. There are many different flavour of murderhobo and a couple different flavours of pacifist. There is a big emphasis on exploration and individual (or community) discovery with many as-yet undiscovered secrets and hidden mechanics. | ||
+ | |||
+ | ===I hear you guys have playable Shoggothim/Bezhuldaar! that's so cool!=== | ||
+ | They are indeed cool, it is not recommended that you jump into them however. Playing them successfully requires mastery of many of the game's systems. | ||
+ | |||
+ | ===Why play a MUD in 2021?=== | ||
+ | Because development is easier on a game with no graphics, and you can do much more interesting stuff that would be prohibitively expensive to ever animate. | ||
+ | |||
+ | Also maybe you like automation, scripting, etc. Or are blind, have a good imagination, or otherwise don't care about pictures. | ||
+ | |||
+ | ===Why is LS the best game that never gets old?=== | ||
+ | Because the developers put out great content. Lots of lore stuff or whatever. The game systems are deep, engaging, and crunchy af. The prioritization of simulationist wankery and emergent gameplay over more polished gameplay experiences. Old-ass wiki tech that's easy to edit! The small but engaged community who are more than happy to help you on your way. | ||
+ | |||
+ | ===How do I Start Playing?=== | ||
+ | mushclient, tintin++, cmud, terminal. Whatever you like. | ||
+ | |||
+ | connect on lostsouls.org:23 | ||
+ | |||
+ | =Things you absolutely must know to begin playing= | ||
+ | *neophyte/newbie, ooc, say, tell, players are helpful, ask them questions | ||
+ | *Don't kill stuff yet, you're not ready | ||
+ | *look, info, help | ||
+ | *movement, repetition, go | ||
+ | *determine location, and survey | ||
+ | *cartesian areas/non cartesian areas, and transitioning between them. | ||
+ | *Xailor's speedwalks, locomotion (flight, swim, climb), Zak's Area Speedruns | ||
+ | *score | ||
+ | *super brief starting guidance (join a guild -> set up your specs -> get some training and then? do quests? kill things? do challenges? whatever) | ||
+ | |||
+ | =This guide is already too long, I want to kill something= | ||
+ | I want to deviate from the typical newbie guide stuff here and make some pages with some copy/paste blocks that start from the atman menu, and end with a guilded/specced/equipped starter character with starter aliases and some quickwalks to murderhobo areas they can conceivably fight in, as well as some trainers to spend money at. Literally the only decisions they should make is which page they choose, and their name. | ||
+ | |||
+ | guilds with built in weapons/armour/summoned tanks are huge plus here but I hope there can be multiple viable options including fighters and casters. | ||
+ | |||
+ | todo: experiment with human warbreaker, llelimin aedarene or OVG with staff/shillelagh, unarmed aisenshi(srazh for easy flight?) or frog VV(I dunno, slaan?), maybe Ringwielder, or aligned. If not enough of these work out, or they turn out better than expected, possibly expand into setups that rely on staticload gear like carbonite hand crossbow, Arldond axe, or vorp blade. | ||
+ | |||
+ | =Things that you probably need to know before you type kill= | ||
+ | Combat is automatic and realtime, it consists of you trading blows with your opponent(s) using each of your configured attacks, defenses, and other personal combat settings. | ||
+ | Guilds/associations/items and artifacts grant you access to more interesting activated powers, maneuvers, and even new combat modes. | ||
+ | *wield/hold/wear | ||
+ | *attacks/defenses and ratings | ||
+ | *skills and skill trainers | ||
+ | *specialty access | ||
+ | *combat settings (mode, effort, scatter, aim, strike, chase, hunting, resolve, flee) | ||
+ | *hp, show limbs and health, treat me/rest/meditate (what's my hp?) | ||
+ | |||
+ | =Things players will absolutely encounter within the first couple days of playing= | ||
+ | *character creation (race, size, homeland, attribute ranges) | ||
+ | *elude/stealth/holding weapons/flight/endurance (why am I so slow?) | ||
+ | *going places/getting unlost | ||
+ | *trainers/teachers and essential skills, tick training! | ||
+ | *exploration (why did I just randomly level up?) | ||
+ | *term/depiction/filtering | ||
+ | *advancement attribute development, planning out your specs | ||
+ | *money (flesh out the how 2 money article that already exists) | ||
+ | *items and keeping | ||
+ | *quests | ||
+ | *death and dismemberment (I got killed by a fucking cat) | ||
+ | *lives and permadeath | ||
+ | *languages (why wont this npc respond to me?) | ||
+ | *aliases (every section will have recommended aliases, but will also redirect to this, which is a whole ass other guide) | ||
+ | *hunger food/drink (why are my max hp/end going down and my max sp going up?) | ||
+ | *traveler challenges, and incarnoi bots | ||
+ | *traits/effects | ||
+ | *mental illness/afflictions | ||
+ | *identifying things and memory | ||
+ | *alignment/ethics | ||
+ | *show/help/report | ||
+ | *scrying | ||
+ | *psychic wild talents | ||
+ | *terrain following/safe movement | ||
+ | *set/show | ||
+ | *inspect/compare armours | ||
+ | |||
+ | =Okay what now? More advanced stuff, setting goals, enjoying the game= | ||
+ | *using and contributing to this wiki | ||
+ | *kill log management and efficient murderhoboing (lol not anymore) | ||
+ | *Murder isn't nice and I don't like it, what is there to do? (arbitrage, challenges, healing? we should put healing xp back in) | ||
+ | *guilds/associations stuff | ||
+ | *Item availability (the good items) and artifact accessibility | ||
+ | *session/caption/description/personal lore | ||
+ | *empathic bonds | ||
+ | *character optimization for being real good at murderhobo | ||
+ | *lux stuff | ||
+ | *follower management, particularly guildable ones |
Current revision
This is an outline for a new player guide as I envision it.
I'm writing this partly as an attempt to coalesce and update the combined wisdom of Vet's Newbie Help, First Steps, Newbie Ramblings, Boggotin's Guide, Agun's Corner, The Neophyte Handbook and my own personal experience into a format that's more appealing to strangers on the internet, and more extensible by the community. And partly because I have the arrogance to think that despite my limited expertise, I can teach lost souls better than those existing guides. This resource is not meant to replace any of those existing guides (actually it 100% is intended to replace The_New_Neophyte_Handbook) but it is intended to take a priority spot as a first stop for prospective and brand-new players.
This guide is aimed at being a first impression, linked from the front page, visible to randos who know nothing about LS. As such it should answer the most immediate questions at the very top. As such, Section 1 should boldly and briefly answer the following: What is Lost Souls, Is it free, Will it try to fuck me with anti-consumer dark patterns, is it primarily PvP or PvE, why play a mud, why this mud in particular?
After the Immediately Pertinent Questions, we go into game mechanics in decreasing order of importance.
The first will be bare essential must reads, the information should be inline and immediate. This section is the most like our existing newbie guides, but substantially shorter. How to move, How to ask other players for help, How to look at things. Should be ~3 minutes to read, and should make sense to total strangers to muds. This is a game about typing commands into a terminal window and reading colourful text scroll by.
The second section is something a little different from what most of our newbie guides do. I want to make a series of annotated chargen command blocks that make thematically bland, but immediately useful characters that can tackle low tier content with as minimal input as possible. I'd like to do more experiments with this but I believe it should be possible to go from atman menu to proficiently murdering a hmb denizen in less than half an hour, with minimal player input. As an aside, once I develop a template for this I'd like to make a community challenge out of creating these. We talk big game about creating a tutorial area, but I don't have any influence over that, this is a solution that's within my power and will be be practical for brand new players to figure out.
The next three sections should act as bulleted lists of brief help articles topped by a recommended aliases list, ideally with good wiki interconnectivity. Will experiment with wiki formatting, each of them could potentially be a category. A lot of the entries in this list will already have in game help files, which will definitely be included in these docs, upping the interconnectivity of the help files themselves would be awesome as well, but it's critical that these sections will be accessible to people who haven't yet logged in.
The third section is a bare essentials guide to murder, basically covering all the incarnoi settings that affect combat and what to expect when you type the kill command. Strangers can skim this to get an idea of what combat looks like, new players can read it in depth to figure out how to stop sucking at it, and players not interested in murder can skip this section
The fourth section should cover every other game mechanic a player is likely to encounter in their first week. A stranger should get an impression like "wow this game's got a lotta stuff", but it should be brief enough for a first-day player to consult it whenever some relevant thing happens to them in game.
The fifth section will be a more freeform collection of advice, more advanced guides, stuff that post-hero players might be interested in. Basically what do I do now? what's the point? what are my goals type stuff, perhaps some intros to CMUD or tintin++ scripting, effecient murderhoboing for xp and profit, all the good staticload items.
Basically I want this guide to hit three major audiences.
- I want total strangers who've never played LS, with little or no MUD experience to think "wow looks interesting, lots of mechanics and interesting suff that modern/graphical games don't/can't do. perhaps I'll give it a shot".
- Brand new players should have the choice of either reading the links sequentially and learning/inputting commands as they go, or of using one of the chargen blocks to immediately have a guilded/specced/slightly trained character with several QoL aliases that can at least kick bill in the nuts without dying/being exhausted/stunned from pleasure/other hilarious but unintuitive emergent behaviours of intersecting systems of simulationist wankery.
- New players in their first few weeks should use this guide as a launching page into many more topic-specific pages that help them figure out wtf they are doing and hero their first character.
What is lost souls?
It's a MUD from like, the early 90s or something?
How much does it cost?
It is absolutely free to play.
There are lux options to make characters stronger which makes us theoretically p2w but only for certain definitions of winning.
-link to lux benefice section blahblah
How much time does it cost to play?
As much or as little as you want. There are a couple character builds/mechanics that time-gate character advancement. And a one or two affiliations that require real-time maintenance (on the order of an hour per week). But theese are optional. There are no FOMO exploiting dailies or other egregious demands on your time.
Is there permadeath?
Yes but incarnoi have a generous number of lives which are easily replenishable. Additionally, new players are exempt from life-loss on death. There is an opt-in perdition trait which sets a maximum life count to 0 for those who desire a more hardcore style of play. There are also two playable races that have this trait intrinsically (Balrog and Aesir). Finally, there are exactly three means of attacking your lives directly, all of which are easily avoided.
-link to section about death, lives, etc.
What kind of game is lost souls?
It's mostly a murderhobo simulator set in a high fantasy world with a bit more emphasis on the simulator than most other games of its type. Character building is complicate, satisfy, and varied. There are many different flavour of murderhobo and a couple different flavours of pacifist. There is a big emphasis on exploration and individual (or community) discovery with many as-yet undiscovered secrets and hidden mechanics.
I hear you guys have playable Shoggothim/Bezhuldaar! that's so cool!
They are indeed cool, it is not recommended that you jump into them however. Playing them successfully requires mastery of many of the game's systems.
Why play a MUD in 2021?
Because development is easier on a game with no graphics, and you can do much more interesting stuff that would be prohibitively expensive to ever animate.
Also maybe you like automation, scripting, etc. Or are blind, have a good imagination, or otherwise don't care about pictures.
Why is LS the best game that never gets old?
Because the developers put out great content. Lots of lore stuff or whatever. The game systems are deep, engaging, and crunchy af. The prioritization of simulationist wankery and emergent gameplay over more polished gameplay experiences. Old-ass wiki tech that's easy to edit! The small but engaged community who are more than happy to help you on your way.
How do I Start Playing?
mushclient, tintin++, cmud, terminal. Whatever you like.
connect on lostsouls.org:23
Things you absolutely must know to begin playing
- neophyte/newbie, ooc, say, tell, players are helpful, ask them questions
- Don't kill stuff yet, you're not ready
- look, info, help
- movement, repetition, go
- determine location, and survey
- cartesian areas/non cartesian areas, and transitioning between them.
- Xailor's speedwalks, locomotion (flight, swim, climb), Zak's Area Speedruns
- score
- super brief starting guidance (join a guild -> set up your specs -> get some training and then? do quests? kill things? do challenges? whatever)
This guide is already too long, I want to kill something
I want to deviate from the typical newbie guide stuff here and make some pages with some copy/paste blocks that start from the atman menu, and end with a guilded/specced/equipped starter character with starter aliases and some quickwalks to murderhobo areas they can conceivably fight in, as well as some trainers to spend money at. Literally the only decisions they should make is which page they choose, and their name.
guilds with built in weapons/armour/summoned tanks are huge plus here but I hope there can be multiple viable options including fighters and casters.
todo: experiment with human warbreaker, llelimin aedarene or OVG with staff/shillelagh, unarmed aisenshi(srazh for easy flight?) or frog VV(I dunno, slaan?), maybe Ringwielder, or aligned. If not enough of these work out, or they turn out better than expected, possibly expand into setups that rely on staticload gear like carbonite hand crossbow, Arldond axe, or vorp blade.
Things that you probably need to know before you type kill
Combat is automatic and realtime, it consists of you trading blows with your opponent(s) using each of your configured attacks, defenses, and other personal combat settings. Guilds/associations/items and artifacts grant you access to more interesting activated powers, maneuvers, and even new combat modes.
- wield/hold/wear
- attacks/defenses and ratings
- skills and skill trainers
- specialty access
- combat settings (mode, effort, scatter, aim, strike, chase, hunting, resolve, flee)
- hp, show limbs and health, treat me/rest/meditate (what's my hp?)
Things players will absolutely encounter within the first couple days of playing
- character creation (race, size, homeland, attribute ranges)
- elude/stealth/holding weapons/flight/endurance (why am I so slow?)
- going places/getting unlost
- trainers/teachers and essential skills, tick training!
- exploration (why did I just randomly level up?)
- term/depiction/filtering
- advancement attribute development, planning out your specs
- money (flesh out the how 2 money article that already exists)
- items and keeping
- quests
- death and dismemberment (I got killed by a fucking cat)
- lives and permadeath
- languages (why wont this npc respond to me?)
- aliases (every section will have recommended aliases, but will also redirect to this, which is a whole ass other guide)
- hunger food/drink (why are my max hp/end going down and my max sp going up?)
- traveler challenges, and incarnoi bots
- traits/effects
- mental illness/afflictions
- identifying things and memory
- alignment/ethics
- show/help/report
- scrying
- psychic wild talents
- terrain following/safe movement
- set/show
- inspect/compare armours
Okay what now? More advanced stuff, setting goals, enjoying the game
- using and contributing to this wiki
- kill log management and efficient murderhoboing (lol not anymore)
- Murder isn't nice and I don't like it, what is there to do? (arbitrage, challenges, healing? we should put healing xp back in)
- guilds/associations stuff
- Item availability (the good items) and artifact accessibility
- session/caption/description/personal lore
- empathic bonds
- character optimization for being real good at murderhobo
- lux stuff
- follower management, particularly guildable ones