Storm Walkers
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Revision as of 23:07, 18 January 2018 (edit) Codrus (Talk | contribs) (Added storm walker conflic) ← Previous diff |
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'''Joining Stormwalkers''' | '''Joining Stormwalkers''' | ||
- | You should learn the culture at stormrock by lensing some of it's inhabitants before trying to join. | + | You should learn the culture at stormrock by lensing some of its inhabitants before trying to join. |
[[Mor'guth]] quietly rumbles, [>If you are to become a Storm Walker, zuth, not | [[Mor'guth]] quietly rumbles, [>If you are to become a Storm Walker, zuth, not | ||
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This *seems* to give the follow access: 2 [[axe]], 1 [[quickness]], 2 [[eructation]], 2 [[hardiness]], 2 [[intimidation]], 2 [[killer instinct]], 2 [[massive blow]], 2 [[massive exertion]], and 2 [[combat reflexes]]. It also grants two nifty lightning axes. | This *seems* to give the follow access: 2 [[axe]], 1 [[quickness]], 2 [[eructation]], 2 [[hardiness]], 2 [[intimidation]], 2 [[killer instinct]], 2 [[massive blow]], 2 [[massive exertion]], and 2 [[combat reflexes]]. It also grants two nifty lightning axes. | ||
- | The absorbtion of lightning energy into oneself can only be performed in lightning-related places, a.k.a. Storm Rock and Lakan. | + | *The absorption of lightning energy into oneself can only be performed in lightning-related places, a.k.a. Storm Rock and Lakan |
+ | **This can only be done once every 15 minutes | ||
- | All enhancing abilities draw on lightning energy, the capacity for which can be increased by gaining skill in lightning affinity, naturally enough. | + | *All enhancing abilities draw on lightning energy, the capacity for which can be increased by gaining skill in [[eletrakturgy]] and [[lightning affinity]] |
+ | **[[Lightning Affinity]] to Lightning Energy is roughly 2:1, so 200 Lightning Affinity = 100 Lightning Energy | ||
+ | **[[Elektraturgy]] ratio is much better, still TBD though. | ||
- | The infusion of one's body with lightning energy grants increased speed based on one's lightning affinity. Costs ~25 lightning energy. | + | *The infusion of one's body with lightning energy grants increased speed based on one's lightning affinity |
+ | **Costs 25 Lightning Energy | ||
+ | **Speed Boost of diminishing returns the higher your speed, when used w/ 50 Speed buffs to 68 Speed | ||
+ | |||
+ | *The infusion of one's weapons with lightning energy makes them do lightning damage in addition to other damage types | ||
+ | **Costs 50 Lightning Energy | ||
- | The infusion of one's weapons with lightning energy makes them do lightning damage in addition to other damage types. | ||
{{endspoilers}} | {{endspoilers}} |
Current revision
Joining Stormwalkers
You should learn the culture at stormrock by lensing some of its inhabitants before trying to join.
Mor'guth quietly rumbles, [>If you are to become a Storm Walker, zuth, not only must your bravery be tested, but you must achieve insight into the mysteries of the lightning. Travel to the plane of Lakan, where eternal lightnings rage even more fiercely than upon Storm Rock. Find the great edifice there and contemplate its nature until you have gained insight. Then return and make your request once more.<] to you in Xhax.
The Storm Walkers are zuth who have become initiates of the power of the lightning, taking its essence into themselves. They are led by ancient Mor'guth.
In order to use any of their abilities, the Storm Walker must absorb electrical energy from their surroundings, using the command "concentrate on drawing electrical energy from the area around me into myself". Once infused with such energy, the Storm Walker can expend it in one of two ways: infusing one's own body with electricity by using the command "will the power of the storm to infuse my body", or infusing one's weapons by using the command "will the power of the storm to infuse my weapons". Only weapons specifically enchanted to channel the power of the storm can be infused in this manner.
Lastly, Storm Walkers may communicate amongst themselves by passing messages through electrical pulses at a shared resonant frequency. Such messages may be sent using the commands 'stormwalker' and 'assoc'.
The Storm Walkers have a communication channel accessed using the
commands 'stormwalker' and 'assoc'.
You are now a first-degree specialist in axe, combat reflexes, eructation, hardiness, intimidation, killer instinct, massive blow and massive exertion.
You are now a second-degree specialist in lightning affinity.
This *seems* to give the follow access: 2 axe, 1 quickness, 2 eructation, 2 hardiness, 2 intimidation, 2 killer instinct, 2 massive blow, 2 massive exertion, and 2 combat reflexes. It also grants two nifty lightning axes.
- The absorption of lightning energy into oneself can only be performed in lightning-related places, a.k.a. Storm Rock and Lakan
- This can only be done once every 15 minutes
- All enhancing abilities draw on lightning energy, the capacity for which can be increased by gaining skill in eletrakturgy and lightning affinity
- Lightning Affinity to Lightning Energy is roughly 2:1, so 200 Lightning Affinity = 100 Lightning Energy
- Elektraturgy ratio is much better, still TBD though.
- The infusion of one's body with lightning energy grants increased speed based on one's lightning affinity
- Costs 25 Lightning Energy
- Speed Boost of diminishing returns the higher your speed, when used w/ 50 Speed buffs to 68 Speed
- The infusion of one's weapons with lightning energy makes them do lightning damage in addition to other damage types
- Costs 50 Lightning Energy
Conflicts
Mor'guth quietly rumbles, [>As a Frater Zephyrius Mutatoris, you could not become a warrior by joining the Storm Walkers.<] to you.