Cheetah (Empathic Bond)
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Revision as of 08:51, 26 January 2014 (edit) Zeav (Talk | contribs) (speed bonus) ← Previous diff |
Current revision (21:27, 24 March 2023) (edit) Colorin (Talk | contribs) (→Traits granted - Does not give Astral Perception in the beginning or ever, seriously who writes this stuff?) |
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==Combat Bonuses== | ==Combat Bonuses== | ||
- | The cheetah's consort gains a bonus to attack rating equal to hir [[Constitution]] attribute, and [[Air Affinity]] skill. This is applied to all melee attacks and maneuvers, and special attacks granted by the familiar. Your familiar must be present in your environment to obtain this effect. | + | The cheetah's consort gains a bonus to attack and damage ratings equal to 1.5x hir [[Lightning Affinity]] skill. This is applied to all melee attacks and maneuvers, and special attacks granted by the familiar. Your familiar must be present in your environment to obtain this effect. |
- | The cheetah also grants bonuses to dodge rating and deflection ratings equal to the consort's Constitution attribute and Air Affinity skill. | + | The cheetah's consort gains a bonus to dodge and deflect ratings equal to their [[Running]] and [[Quickness]] skills while their feet are on the ground (i.e. not flying or swimming). |
==Petting the familiar== | ==Petting the familiar== | ||
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You sense dynamic energies flowing from Kenya's body into your spirit. | You sense dynamic energies flowing from Kenya's body into your spirit. | ||
- | This provides a temporary boost to the skills [[air affinity]], [[earth resistance]], [[Vacuum Resistance|vacuum resistance]], [[crushing resistance]], [[cutting resistance]], [[piercing resistance]], and [[running]]. It also restores one spell point. | + | This provides a temporary boost to the skills [[Lightning Affinity]], [[Earth Resistance]], [[Eskara Resistance]], [[Crushing Resistance]], [[Cutting Resistance]], [[Piercing Resistance]], and [[Running]]. It also restores one spell point. |
==Vishuddha Chakra== | ==Vishuddha Chakra== | ||
- | Being bonded to a cheetah will grant and automatically charge the [[Chakra#Vishuddha|Vishuddha (blue) chakra]], which grants a large bonus to [[intelligence]] and numerous skills. | + | Being bonded to a cheetah will grant and automatically charge the [[Chakra#Vishuddha|Vishuddha (blue) chakra]], which grants a large bonus to [[Intellect]] and numerous skills. |
==Attribute Modifications== | ==Attribute Modifications== | ||
- | Bonding the cheetah provides its consort a very large bonus to [[dexterity]], a large bonus to [[strength]], and moderate bonuses to [[willpower]], [[constitution]], and [[perception]]. Additionally, the Vishuddha chakra that the familiar grants will provide a large bonus to [[intelligence]]. | + | Bonding the cheetah provides its consort a very large bonus to [[Agility]], a large bonus to [[Strength]], and moderate bonuses to [[Willpower]], [[Vitality]], and [[Perception]]. Additionally, the Vishuddha chakra that the familiar grants will provide a large bonus to [[Intellect]]. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
- | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Crushing Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Earth Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Lightning Affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Plains Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Pole Arm]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Running]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Eskara Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Elektraturgy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Find Weakness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Throwing]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Rhetoric]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | ===Tier 1=== | ||
- | *[[Air Affinity]] | ||
- | *[[Crushing Resistance]] | ||
- | *[[Cutting Resistance]] | ||
- | *[[Earth Resistance]] | ||
- | *[[Piercing Resistance]] | ||
- | *[[Plains Fieldcraft]] | ||
- | *[[Pole Arm]] | ||
- | *[[Running]] | ||
- | *[[Vacuum Resistance]] | ||
- | |||
- | ===Tier 2=== | ||
- | *[[Combat Reflexes]] | ||
- | |||
- | ===Tier 3=== | ||
- | *[[Killer Instinct]] | ||
- | *[[Massive Exertion]] | ||
- | *[[Stamina]] | ||
- | |||
- | ===Tier 4=== | ||
- | In the middle of "fairly healthy" bond strength: | ||
- | *[[Aeromancy]] | ||
- | *[[Tenacity]] | ||
- | |||
- | At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | ||
- | |||
- | ===Tier 5=== | ||
- | At the middle of "very healthy" bond strength: | ||
- | *[[Find Weakness]] | ||
- | *[[Throwing]] | ||
==Charms== | ==Charms== | ||
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Early in "fairly healthy" bond strength: | Early in "fairly healthy" bond strength: | ||
*[[Convert (Empathic Bonds)|Convert]] spiritual energy into electrical resource energy | *[[Convert (Empathic Bonds)|Convert]] spiritual energy into electrical resource energy | ||
+ | |||
+ | At "resilient" bond strength: | ||
+ | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
===Combat Maneuvers=== | ===Combat Maneuvers=== | ||
- | Early in "fairly healthy" bond strength, the cheetah's consort acquires a new combat maneuver, "Spark of Sky-Lightning". This attack is fueled by electrical resource energy gathered by the [[Convert (Empathic Bonds)|convert charm]] granted at the same tier. This attack is very accurate, has a low activity cost, consumes very little resource energy, does moderate electrical damage to a small area (apparently like a thrown knife), and often stuns the target. It can be fired with the '[[perform]] special attack' command. | + | Early in "fairly healthy" bond strength, the cheetah's consort acquires a new combat maneuver, "Spark of Lightning". This attack is fueled by electrical resource energy gathered by the [[Convert (Empathic Bonds)|convert charm]] granted at the same tier. This attack is very accurate, has a low activity cost, consumes one point of resource energy, does moderate electrical damage to a small area (apparently like a thrown knife), and often stuns the target. It can be fired with the '[[perform]] special attack' command. |
- | ===Traits granted=== | + | At 'nearly complete' another maneuver, "Lightning Barrage" is granted. |
- | In the early stages of the bond, the cheetah grants its consort the [[astral perception]] trait, which grows with bond strength. | + | |
+ | ===Traits granted=== | ||
The cheetah (like most feline familiars) also grants a point of the [[luck]] trait at "fairly healthy" bond strength, which will increase as the bond grows. | The cheetah (like most feline familiars) also grants a point of the [[luck]] trait at "fairly healthy" bond strength, which will increase as the bond grows. | ||
- | Bonding the cheetah appears to provide a direct bonus to the [[speed]] characteristic, although no quickness access is provided. | + | Seems to provide a bonus to speed in addition to that granted by the bonus to quickness skill. |
- | --- ''I was unable to duplicate this on either a VV or Fey bond, so would not count on it at before "Fairly Healthy" if at all.'' | + | |
- | --- ''I increased my [[constitution]] by 4 and with no other changes my speed went from 43 to 45.'' | + | |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Current revision
Contents |
Bonding Requirements
Running is required, as is fairly obvious from the bond failure message, certainly at more than 77 skill and less than 120:
You sense that the black-spotted yellow female cheetah feels as though you could not keep pace with her, much less form a bond with her.
Known Abilities
The cheetah is a large and powerful feline predator native to the plains of Ebiria. It is a ferocious combatant, attacking with claws and teeth. It is large enough to ride, breathes air, eats meat, and can see in the dark. It runs very quickly, as one would expect.
Combat Bonuses
The cheetah's consort gains a bonus to attack and damage ratings equal to 1.5x hir Lightning Affinity skill. This is applied to all melee attacks and maneuvers, and special attacks granted by the familiar. Your familiar must be present in your environment to obtain this effect.
The cheetah's consort gains a bonus to dodge and deflect ratings equal to their Running and Quickness skills while their feet are on the ground (i.e. not flying or swimming).
Petting the familiar
You pet Kenya with your right hand. You sense dynamic energies flowing from Kenya's body into your spirit.
This provides a temporary boost to the skills Lightning Affinity, Earth Resistance, Eskara Resistance, Crushing Resistance, Cutting Resistance, Piercing Resistance, and Running. It also restores one spell point.
Vishuddha Chakra
Being bonded to a cheetah will grant and automatically charge the Vishuddha (blue) chakra, which grants a large bonus to Intellect and numerous skills.
Attribute Modifications
Bonding the cheetah provides its consort a very large bonus to Agility, a large bonus to Strength, and moderate bonuses to Willpower, Vitality, and Perception. Additionally, the Vishuddha chakra that the familiar grants will provide a large bonus to Intellect.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Crushing Resistance | 16 | 75 + 10% base |
Cutting Resistance | 16 | 75 + 10% base |
Earth Resistance | 16 | 75 + 10% base |
Lightning Affinity | 16 | 75 + 10% base |
Piercing Resistance | 16 | 75 + 10% base |
Plains Fieldcraft | 16 | 75 + 10% base |
Pole Arm | 16 | 75 + 10% base |
Quickness | 16 | 75 + 10% base |
Running | 16 | 75 + 10% base |
Eskara Resistance | 16 | 75 + 10% base |
Combat Reflexes | 13 | 65 |
Killer Instinct | 12 | 60 |
Massive Exertion | 12 | 60 |
Stamina | 12 | 60 |
Elektraturgy | 8 | 40 |
Tenacity | 8 | 40 |
Find Weakness | 7 | 35 |
Throwing | 7 | 35 |
Hardiness | 4 | 20 |
Precision Strike | 4 | 20 |
Recuperation | 4 | 20 |
Rhetoric | 4 | 20 |
Stealth | 4 | 20 |
Charms
Initially the cheetah grants the following charm:
Shortly after:
Early in "fairly healthy" bond strength:
- Convert spiritual energy into electrical resource energy
At "resilient" bond strength:
Additional Bonuses and Powers
Combat Maneuvers
Early in "fairly healthy" bond strength, the cheetah's consort acquires a new combat maneuver, "Spark of Lightning". This attack is fueled by electrical resource energy gathered by the convert charm granted at the same tier. This attack is very accurate, has a low activity cost, consumes one point of resource energy, does moderate electrical damage to a small area (apparently like a thrown knife), and often stuns the target. It can be fired with the 'perform special attack' command.
At 'nearly complete' another maneuver, "Lightning Barrage" is granted.
Traits granted
The cheetah (like most feline familiars) also grants a point of the luck trait at "fairly healthy" bond strength, which will increase as the bond grows.
Seems to provide a bonus to speed in addition to that granted by the bonus to quickness skill.