Hellhound (Empathic Bond)
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Revision as of 03:26, 26 February 2012 (edit) Kaballah (Talk | contribs) (more bonus specs) ← Previous diff |
Current revision (20:04, 15 May 2023) (edit) Gaerwulf (Talk | contribs) |
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- | = Bonding Requirements = | + | == Known Abilities == |
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- | The Hellhound has not shown any difficulty in being bonded. | + | |
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- | = Known Abilities = | + | |
The hellhound is a very aggressive and dangerous predator that can be found in [[Skarlan]]. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision. | The hellhound is a very aggressive and dangerous predator that can be found in [[Skarlan]]. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision. | ||
Like many canines, the hellhound tends to have some amount of [[subordination]] skill, which translates into a larger share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds. | Like many canines, the hellhound tends to have some amount of [[subordination]] skill, which translates into a larger share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds. | ||
+ | |||
+ | You will need roughly 102 tenacity and 196 killer instinct to bond one... mostly likely less but i wasn't able to for almost a week before these two got to those numbers. Ciao Ciao- Merun | ||
==Combat Bonuses== | ==Combat Bonuses== | ||
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | The consort gains [[Intelligence]], [[Constitution]], [[Willpower]] and [[Perception]] from their bond. | + | The consort gains [[Intellect]], [[Vitality]], [[Willpower]] and [[Perception]] from their bond. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
- | Specialty access and bonus specialties increase with bond strength. | + | *Directly after bonding, this was the specialty access granted: |
- | ===Tier 1=== | + | |
- | Initially on bonding: | + | |
- | *[[Tenacity]] | + | |
- | *[[Tracking]] | + | |
- | ===Tier 2=== | + | Infernal Fieldcraft +4 |
- | *[[Tactics]] | + | Qlippotic Affinity +4 |
+ | Tracking +4 | ||
- | ===Tier 3=== | + | Courage +3 |
- | *[[Desert fieldcraft]] | + | Desert Fieldcraft +3 |
- | *[[Fire affinity]] | + | Extropy Resistance +3 |
- | *[[Recuperation]] | + | Fire Affinity +3 |
- | *[[Subordination]] | + | Intimidation +3 |
- | *[[Stamina]] | + | Killer Instinct +3 |
- | *[[Unholy Taint]] Note: Unholy Taint appears to be forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it. | + | Recuperation +3 |
- | *[[Unholy fortitude]] | + | Robustness +3 |
+ | Sephirotic Resistance +3 | ||
+ | Stamina +3 | ||
+ | Tactics +3 | ||
+ | Tenacity +3 | ||
+ | Water Resistance +3 | ||
- | ===Tier 4=== | + | Eructation +2 |
- | *[[Metacreativity]] (requires access) | + | Find Weakness +2 |
+ | Hardiness +2 | ||
+ | Heat Tolerance +2 | ||
+ | Metacreativity +2 | ||
+ | Pain Tolerance +2 | ||
+ | Resilience +2 | ||
+ | Somatesthesia +2 | ||
+ | Steadiness +2 | ||
- | ===Tier 5=== | + | Axe +1 |
- | *[[Biofeedback]] | + | Bludgeon +1 |
- | *[[Eructation]] | + | Cold Tolerance +1 |
- | *[[Killer instinct]] | + | Exoma Fieldcraft +1 |
- | *[[Intimidation]] | + | Quickness +1 |
- | *[[Plains fieldcraft]] | + | Running +1 |
- | + | ||
- | At "very healthy" bond strength, the Tier 1 bonus specialties are increased to 2. | + | |
- | + | ||
- | ===Tier 6=== | + | |
- | At the middle of 'very healthy': | + | |
- | *[[Exoma fieldcraft]] | + | |
- | + | ||
- | Late in "very healthy", the Tier 2 bonus specialty (Tactics) is increased to 2. | + | |
- | + | ||
- | ===Tier 7=== | + | |
- | Late in "robust": | + | |
- | *[[Leadership]] | + | |
- | At "resilient" bond strength, the Tier 3 bonus specialties are increased to 2. | + | |
- | + | ||
- | Around the middle of "resilient" bond strength, the Tier 4 bonus specialty (Metacreativity) is increased to 2. | + | |
- | + | ||
- | Around the middle of "deep" bond strength, the Tier 1 bonus specialties are increased to 3. | + | |
==Charms== | ==Charms== | ||
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Initially the hellhound grants the following charms: | Initially the hellhound grants the following charms: | ||
*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
- | *[[Tame (Empatic Bonds)|Tame]] | ||
*[[Command (Empathic Bonds)|Command]] | *[[Command (Empathic Bonds)|Command]] | ||
+ | *[[Tame (Empathic Bonds)|Tame]] (NB: While the three hellhounds in [[Shadow Tower]] can be tamed, they cannot be kept b/c no keep value is configured in their code.) | ||
+ | |||
Shortly after: | Shortly after: | ||
*[[Call (Empathic Bonds)|Call Familiar]] | *[[Call (Empathic Bonds)|Call Familiar]] | ||
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At the middle of "fairly healthy" bond strength: | At the middle of "fairly healthy" bond strength: | ||
- | *[[Surge (Empathic Bonds)|Surge]] | + | *[[Hellfire Shroud (Empathic Bonds)|Hellfire Shroud]] (NB: Don't touch your hellhound while this is active or it will draw aggro.) |
+ | |||
+ | At the middle of "very healthy" bond strength: | ||
+ | *[[Replenish Glands (Empathic Bonds)|Replenish Glands]] | ||
At "resilient" bond strength: | At "resilient" bond strength: | ||
- | * [[Transport (Empathic Bonds)|Transport]] your tamed followers | + | *[[Conjoin (Empathic Bonds)|Conjoin]] |
+ | *[[Transport (Empathic Bonds)|Transport]] your tamed followers | ||
- | ==Traits== | + | At "deep" bond strength: |
+ | *[[Change Form (Empathic Bonds)|Change Form]] ([[hellhound]]) | ||
==Misc== | ==Misc== | ||
- | At ??? bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of [[Unholy Taint]] (already granted by the hellhound), the damage type becomes "sinfire", or a mixture of fire and unholy damage. NB: this seems to have changed since it was implemented, and as of "resilient" bond strength you still don't have a breath weapon; this will be updated as soon as it is known. | + | At the middle of "very healthy" bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of [[Qlippotic Affinity]] (already granted by the hellhound), the damage type becomes "sinfire", or a mixture of fire and unholy damage. |
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[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
[[Category: Canine Familiars]] | [[Category: Canine Familiars]] |
Current revision
Contents |
Known Abilities
The hellhound is a very aggressive and dangerous predator that can be found in Skarlan. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision.
Like many canines, the hellhound tends to have some amount of subordination skill, which translates into a larger share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds.
You will need roughly 102 tenacity and 196 killer instinct to bond one... mostly likely less but i wasn't able to for almost a week before these two got to those numbers. Ciao Ciao- Merun
Combat Bonuses
The consort is granted bonuses to attack and damage ratings from Tenacity and Tracking as long as their familiar is in the same room. The values are calculated by multiplying each skill's rating by current bond strength and some hidden factor.
Attribute Modifications
The consort gains Intellect, Vitality, Willpower and Perception from their bond.
Skill Effects
- Directly after bonding, this was the specialty access granted:
Infernal Fieldcraft +4 Qlippotic Affinity +4 Tracking +4
Courage +3 Desert Fieldcraft +3 Extropy Resistance +3 Fire Affinity +3 Intimidation +3 Killer Instinct +3 Recuperation +3 Robustness +3 Sephirotic Resistance +3 Stamina +3 Tactics +3 Tenacity +3 Water Resistance +3
Eructation +2 Find Weakness +2 Hardiness +2 Heat Tolerance +2 Metacreativity +2 Pain Tolerance +2 Resilience +2 Somatesthesia +2 Steadiness +2
Axe +1 Bludgeon +1 Cold Tolerance +1 Exoma Fieldcraft +1 Quickness +1 Running +1
Charms
Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:
- Urge
- Command
- Tame (NB: While the three hellhounds in Shadow Tower can be tamed, they cannot be kept b/c no keep value is configured in their code.)
Shortly after:
At the middle of "fairly healthy" bond strength:
- Hellfire Shroud (NB: Don't touch your hellhound while this is active or it will draw aggro.)
At the middle of "very healthy" bond strength:
At "resilient" bond strength:
At "deep" bond strength:
Misc
At the middle of "very healthy" bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of Qlippotic Affinity (already granted by the hellhound), the damage type becomes "sinfire", or a mixture of fire and unholy damage.