Coyote (Empathic Bond)

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(Requirements)
 
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= Familiar = = Familiar =
-Coyotes are wily creatures, and while undescriptive at the time of this writing, very potent familiars.+Coyotes are wily creatures.
== Requirements == == Requirements ==
* [[Tactics]]: 105+ * [[Tactics]]: 105+
Note: There may be other requirements, such as [[strategy]], [[intelligence analysis]] and [[logistics]]. Note: There may be other requirements, such as [[strategy]], [[intelligence analysis]] and [[logistics]].
 +* One was bonded with 68 [[Tactics]]. Don't know if these count, but also with 38 [[Strategy]], 39 [[Intelligence Analysis]] and 39 [[logistics]]
-== Boons ==+== Attributes ==
 +The coyote's consort is granted [[Intellect]], [[Vitality]], [[Willpower]] and [[Perception]] bonuses equal to about half of their bond strength.
-=== Attributes ===+== Manipura Chakra ==
-The coyote's consort is granted [[intelligence]], [[constitution]], [[willpower]] and [[perception]] bonuses equal to about half of their bond strength.+
- +
-=== Manipura Chakra ===+
The coyote charges the [[Chakra|Manipura chakra]] for its consort. The coyote charges the [[Chakra|Manipura chakra]] for its consort.
-=== Charms ===+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Foraging]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Imagination]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Desert Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Forestry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Metasenses]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tracking]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Streetwise]]
 +| style="text-align: center;background-color: #BBEEBB;" | 10
 +| style="text-align: center;background-color: #BBEEBB;" | 50
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Carousing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Leadership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Subordination]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
 + 
 + 
 +== Charms ==
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
* [[:Category: Social Charms (Empathic Bonds)|Social Charms]] * [[:Category: Social Charms (Empathic Bonds)|Social Charms]]
 +=== Traits ===
 +Each 25%, a coyote grants a point of [[Autodidaction]] to a total of 4 points at 100%.
-=== Specialties ===+Some point through very healthy bond, a coyote grants the [[Surge (Empathic Bonds)|Surge]] charm.
- +
- +
-==== Tier I ====+
-* [[Imagination]]+
-* [[Tactics]]+
-* [[Foraging]]+
-==== Tier II ====+
-* [[Desert Fieldcraft]]+
-* [[Forestry]]+
-* [[Hills Fieldcraft]]+
-* [[Plains Fieldcraft]]+
-* [[Tracking]]+
-==== Tier III ====+
- +
-==== Tier IV ====+
- +
-==== Tier V ====+
- +
-==== Tier VI ====+
- +
- +
-=== Special Attacks ===+
- +
- +
-=== Traits ===+
-At the early stages of a very frail bond, a coyote grants a point of [[autodidaction]] which grows in number as the bond becomes deeper.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
 +[[Category: Canine Familiars]]

Current revision

Contents

Familiar

Coyotes are wily creatures.

Requirements

Note: There may be other requirements, such as strategy, intelligence analysis and logistics.

Attributes

The coyote's consort is granted Intellect, Vitality, Willpower and Perception bonuses equal to about half of their bond strength.

Manipura Chakra

The coyote charges the Manipura chakra for its consort.

Skill Effects

Skill Access Bonus
Foraging 16 75 + 10% base
Imagination 16 75 + 10% base
Tactics 16 75 + 10% base
Desert Fieldcraft 12 60
Forestry 12 60
Hills Fieldcraft 12 60
Metasenses 12 60
Plains Fieldcraft 12 60
Tracking 12 60
Streetwise 10 50
Carousing 8 40
Killer Instinct 8 40
Somatesthesia 8 40
Tenacity 8 40
Massive Exertion 7 35
Recuperation 5 25
Stamina 5 25
Breath Control 4 20
Hardiness 4 20
Leadership 4 20
Massive Blow 4 20
Subordination 4 20


Charms

Traits

Each 25%, a coyote grants a point of Autodidaction to a total of 4 points at 100%.

Some point through very healthy bond, a coyote grants the Surge charm.

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