Coyote (Empathic Bond)
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Revision as of 21:55, 19 April 2011 (edit) Ring (Talk | contribs) (→Traits) ← Previous diff |
Current revision (11:48, 30 August 2023) (edit) Unmnoru (Talk | contribs) (→Requirements) |
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= Familiar = | = Familiar = | ||
- | Coyotes are wily creatures, and while undescriptive at the time of this writing, very potent familiars. | + | Coyotes are wily creatures. |
== Requirements == | == Requirements == | ||
* [[Tactics]]: 105+ | * [[Tactics]]: 105+ | ||
Note: There may be other requirements, such as [[strategy]], [[intelligence analysis]] and [[logistics]]. | Note: There may be other requirements, such as [[strategy]], [[intelligence analysis]] and [[logistics]]. | ||
+ | * One was bonded with 68 [[Tactics]]. Don't know if these count, but also with 38 [[Strategy]], 39 [[Intelligence Analysis]] and 39 [[logistics]] | ||
- | == Boons == | + | == Attributes == |
+ | The coyote's consort is granted [[Intellect]], [[Vitality]], [[Willpower]] and [[Perception]] bonuses equal to about half of their bond strength. | ||
- | === Attributes === | + | == Manipura Chakra == |
- | The coyote's consort is granted [[intelligence]], [[constitution]], [[willpower]] and [[perception]] bonuses equal to about half of their bond strength. | + | |
- | + | ||
- | === Manipura Chakra === | + | |
The coyote charges the [[Chakra|Manipura chakra]] for its consort. | The coyote charges the [[Chakra|Manipura chakra]] for its consort. | ||
- | === Charms === | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Foraging]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Imagination]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Tactics]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Desert Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Forestry]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Hills Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Metasenses]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Tracking]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Streetwise]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 10 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Carousing]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Breath Control]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Leadership]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Subordination]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Charms == | ||
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | ||
* [[:Category: Social Charms (Empathic Bonds)|Social Charms]] | * [[:Category: Social Charms (Empathic Bonds)|Social Charms]] | ||
+ | === Traits === | ||
+ | Each 25%, a coyote grants a point of [[Autodidaction]] to a total of 4 points at 100%. | ||
- | === Specialties === | + | Some point through very healthy bond, a coyote grants the [[Surge (Empathic Bonds)|Surge]] charm. |
- | + | ||
- | + | ||
- | ==== Tier I ==== | + | |
- | * [[Imagination]] | + | |
- | * [[Tactics]] | + | |
- | * [[Foraging]] | + | |
- | ==== Tier II ==== | + | |
- | * [[Desert Fieldcraft]] | + | |
- | * [[Forestry]] | + | |
- | * [[Hills Fieldcraft]] | + | |
- | * [[Plains Fieldcraft]] | + | |
- | * [[Tracking]] | + | |
- | ==== Tier III ==== | + | |
- | * [[Streetwise]] | + | |
- | + | ||
- | ==== Tier IV ==== | + | |
- | + | ||
- | ==== Tier V ==== | + | |
- | + | ||
- | ==== Tier VI ==== | + | |
- | + | ||
- | + | ||
- | === Special Attacks === | + | |
- | + | ||
- | + | ||
- | === Traits === | + | |
- | At the early stages of a very frail bond, a coyote grants a point of [[autodidaction]] which grows in number as the bond becomes deeper. (this is no longer true and will update it soon) | + | |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Current revision
Contents |
[edit]
Familiar
Coyotes are wily creatures.
[edit]
Requirements
- Tactics: 105+
Note: There may be other requirements, such as strategy, intelligence analysis and logistics.
- One was bonded with 68 Tactics. Don't know if these count, but also with 38 Strategy, 39 Intelligence Analysis and 39 logistics
[edit]
Attributes
The coyote's consort is granted Intellect, Vitality, Willpower and Perception bonuses equal to about half of their bond strength.
[edit]
Manipura Chakra
The coyote charges the Manipura chakra for its consort.
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Foraging | 16 | 75 + 10% base |
Imagination | 16 | 75 + 10% base |
Tactics | 16 | 75 + 10% base |
Desert Fieldcraft | 12 | 60 |
Forestry | 12 | 60 |
Hills Fieldcraft | 12 | 60 |
Metasenses | 12 | 60 |
Plains Fieldcraft | 12 | 60 |
Tracking | 12 | 60 |
Streetwise | 10 | 50 |
Carousing | 8 | 40 |
Killer Instinct | 8 | 40 |
Somatesthesia | 8 | 40 |
Tenacity | 8 | 40 |
Massive Exertion | 7 | 35 |
Recuperation | 5 | 25 |
Stamina | 5 | 25 |
Breath Control | 4 | 20 |
Hardiness | 4 | 20 |
Leadership | 4 | 20 |
Massive Blow | 4 | 20 |
Subordination | 4 | 20 |
[edit]
Charms
[edit]
Traits
Each 25%, a coyote grants a point of Autodidaction to a total of 4 points at 100%.
Some point through very healthy bond, a coyote grants the Surge charm.