Coyote (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 00:18, 12 March 2012 (edit)
Breck (Talk | contribs)

← Previous diff
Current revision (11:48, 30 August 2023) (edit)
Unmnoru (Talk | contribs)
(Requirements)
 
Line 5: Line 5:
* [[Tactics]]: 105+ * [[Tactics]]: 105+
Note: There may be other requirements, such as [[strategy]], [[intelligence analysis]] and [[logistics]]. Note: There may be other requirements, such as [[strategy]], [[intelligence analysis]] and [[logistics]].
 +* One was bonded with 68 [[Tactics]]. Don't know if these count, but also with 38 [[Strategy]], 39 [[Intelligence Analysis]] and 39 [[logistics]]
-== Boons ==+== Attributes ==
 +The coyote's consort is granted [[Intellect]], [[Vitality]], [[Willpower]] and [[Perception]] bonuses equal to about half of their bond strength.
-=== Attributes ===+== Manipura Chakra ==
-The coyote's consort is granted [[intelligence]], [[constitution]], [[willpower]] and [[perception]] bonuses equal to about half of their bond strength.+
- +
-=== Manipura Chakra ===+
The coyote charges the [[Chakra|Manipura chakra]] for its consort. The coyote charges the [[Chakra|Manipura chakra]] for its consort.
-=== Charms ===+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Foraging]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Imagination]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Desert Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Forestry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Metasenses]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tracking]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Streetwise]]
 +| style="text-align: center;background-color: #BBEEBB;" | 10
 +| style="text-align: center;background-color: #BBEEBB;" | 50
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Carousing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Leadership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Subordination]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
 + 
 + 
 +== Charms ==
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
* [[:Category: Social Charms (Empathic Bonds)|Social Charms]] * [[:Category: Social Charms (Empathic Bonds)|Social Charms]]
- 
- 
-=== Specialties === 
- 
- 
-==== Tier I ==== 
-* [[Imagination]] 
-* [[Tactics]] 
-* [[Foraging]] 
- 
- You approach the yellowish male coyote calmly and deliberately. 
- You reach out and blend the periphery of your perceptive and emotive sensitivities with a yellowish male coyote's mind. 
- The yellowish male coyote walks to your side. 
- You feel spiritually exhausted but deeply contented, as though you have been made more complete. 
- You will now trust a yellowish male coyote. 
- The yellowish male coyote is limned with a small faintly shimmering brown dweomer aura. 
- You are now a first-degree specialist in foraging and imagination. [event logged] 
- You are now a second-degree specialist in tactics. [event logged] 
- Your hair turns yellowish. 
- 
-==== Tier II ==== 
-* [[Desert Fieldcraft]] 
-* [[Forestry]] 
-* [[Hills Fieldcraft]] 
-* [[Plains Fieldcraft]] 
-* [[Tracking]] 
-* [[Metasenses]] 
- 
- Event You are now a first-degree specialist in desert fieldcraft, forestry, hills fieldcraft, metasenses, plains fieldcraft, and tracking.  
- 
-==== Tier III ==== 
-* [[Streetwise]] 
- 
-You are now a second-degree specialist in streetwise. 
- 
-==== Tier IV ==== 
-*[[Carousing]] 
-*[[Killer Instinct]] 
-*[[Tenacity]] 
-*[[Somatesthesia]] 
- 
-==== Tier V ==== 
-*[[Massive Exertion]] 
- 
-==== Tier VI ==== 
- 
- 
-=== Special Attacks === 
- 
=== Traits === === Traits ===
-At 25% and 50% bond strength, a coyote grants a point of [[autodidaction]].+Each 25%, a coyote grants a point of [[Autodidaction]] to a total of 4 points at 100%.
-Some point through very healthy bond, a coyote grants the [[Surge (Empathic Bonds)]] charm.+Some point through very healthy bond, a coyote grants the [[Surge (Empathic Bonds)|Surge]] charm.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Current revision

Contents

Familiar

Coyotes are wily creatures.

Requirements

Note: There may be other requirements, such as strategy, intelligence analysis and logistics.

Attributes

The coyote's consort is granted Intellect, Vitality, Willpower and Perception bonuses equal to about half of their bond strength.

Manipura Chakra

The coyote charges the Manipura chakra for its consort.

Skill Effects

Skill Access Bonus
Foraging 16 75 + 10% base
Imagination 16 75 + 10% base
Tactics 16 75 + 10% base
Desert Fieldcraft 12 60
Forestry 12 60
Hills Fieldcraft 12 60
Metasenses 12 60
Plains Fieldcraft 12 60
Tracking 12 60
Streetwise 10 50
Carousing 8 40
Killer Instinct 8 40
Somatesthesia 8 40
Tenacity 8 40
Massive Exertion 7 35
Recuperation 5 25
Stamina 5 25
Breath Control 4 20
Hardiness 4 20
Leadership 4 20
Massive Blow 4 20
Subordination 4 20


Charms

Traits

Each 25%, a coyote grants a point of Autodidaction to a total of 4 points at 100%.

Some point through very healthy bond, a coyote grants the Surge charm.

Personal tools