Channel
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command. It can be used to heal or to harm in a great variety of ways. | command. It can be used to heal or to harm in a great variety of ways. | ||
- | The 'level' of the channeling is how much raw energy is involved. [[help | + | The 'level' of the channeling is how much raw energy is involved. [[help channel levels]] gives more information on this. |
- | channel levels]] gives more information on this. | + | |
The 'type' is the "spin control"; it has an effect on precisely what the | The 'type' is the "spin control"; it has an effect on precisely what the |
Revision as of 12:35, 17 November 2007
[ Command ] channel <level> [type] [polarity] chaos [into <targets>]
The ability to channel chaos is by far the most flexible of the powers at your command. It can be used to heal or to harm in a great variety of ways.
The 'level' of the channeling is how much raw energy is involved. help channel levels gives more information on this.
The 'type' is the "spin control"; it has an effect on precisely what the energy does to the target. help channel types has more info.
The 'polarity' is either positive or negative; positive chaos helps, negative chaos harms. If no polarity is specified, it defaults to negative.
Polarity and type specifications are optional; level is not. Target specification is optional and defaults to your current opponent if in combat.
Channeling behaves differently when one's target is an inanimate object; type help channel objects for details.
You may substitute 'me' or 'myself' as a target designation if you wish to channel chaos into yourself.