Alligator (Empathic Bond)
From LSWiki
Revision as of 18:21, 11 February 2010 (edit) Kaballah (Talk | contribs) (→Specialty Bonuses) ← Previous diff |
Current revision (14:48, 26 September 2024) (edit) Iosin (Talk | contribs) |
||
Line 1: | Line 1: | ||
= Known Abilities = | = Known Abilities = | ||
- | Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws. They have some amount of [[night vision]] and are very physically strong and tough. | + | Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of [[night vision]], are very physically strong and tough, and can survive indefinitely under water. |
+ | |||
+ | NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in [[Sseraka]] and [[Liathyr]]'s sewers. (also, wandering around randomly in [[Tenochlan]]) | ||
+ | ==Example Bond Message== | ||
+ | this is with an untrained sleklith. | ||
+ | |||
+ | You approach the huge dark green male lizard calmly and deliberately. | ||
+ | |||
+ | You reach out and blend the periphery of your perceptive and emotive sensitivities with a huge dark green | ||
+ | male lizard's mind. | ||
+ | |||
+ | The huge dark green male lizard walks to your side. | ||
+ | |||
+ | You feel spiritually exhausted but deeply contented, as though you have been made more complete. | ||
+ | |||
+ | Your scales turn dark green. | ||
- | NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in [[Sseraka]] and [[Liathyr]]'s sewers. | ||
==Attribute Modifications== | ==Attribute Modifications== | ||
- | The alligator familiar grants its consort a large bonus to [[strength]] and [[constitution]], as well as a small bonus to [[willpower]]. | + | The alligator familiar grants its consort a large bonus to [[Strength]] and [[Vitality]], as well as a small bonus to [[Willpower]] and [[Agility]]. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Wrestling]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Impact Absorption]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shorelands Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Swimming]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aquatic Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | Bonus specialty degrees and access are provided as follows: | ||
- | *[[Hardiness]] | ||
- | *[[Massive Exertion]] | ||
- | *[[Resilience]] | ||
- | *[[Wrestling]] | ||
- | *[[Cutting Resistance]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available immediately) | ||
- | *[[Impact Absorption]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available immediately) | ||
- | *[[Armour Adaptation]] | ||
- | *[[Steadiness]] | ||
- | *[[Stamina]] | ||
- | *[[Massive Blow]] | ||
- | *[[Piercing Resistance]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available at 'somewhat frail' bond strength) | ||
==Charms== | ==Charms== | ||
Line 33: | Line 117: | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
===Traits granted=== | ===Traits granted=== | ||
+ | ===Combat Bonuses=== | ||
+ | Alligator consorts gain a bonus to attack and damage ratings based on their [[wrestling]] skill. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
+ | [[Category: Reptillian Familiars]] | ||
+ | [[Category: Aquatic Familiars]] |
Current revision
Contents |
Known Abilities
Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of night vision, are very physically strong and tough, and can survive indefinitely under water.
NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in Sseraka and Liathyr's sewers. (also, wandering around randomly in Tenochlan)
Example Bond Message
this is with an untrained sleklith.
You approach the huge dark green male lizard calmly and deliberately.
You reach out and blend the periphery of your perceptive and emotive sensitivities with a huge dark green male lizard's mind.
The huge dark green male lizard walks to your side.
You feel spiritually exhausted but deeply contented, as though you have been made more complete.
Your scales turn dark green.
Attribute Modifications
The alligator familiar grants its consort a large bonus to Strength and Vitality, as well as a small bonus to Willpower and Agility.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Discipline | 16 | 75 + 10% base |
Hardiness | 16 | 75 + 10% base |
Massive Exertion | 16 | 75 + 10% base |
Resilience | 16 | 75 + 10% base |
Wrestling | 16 | 75 + 10% base |
Armour Use | 12 | 60 |
Massive Blow | 12 | 60 |
Stamina | 12 | 60 |
Steadiness | 12 | 60 |
Cutting Resistance | 8 | 40 |
Impact Absorption | 8 | 40 |
Killer Instinct | 8 | 40 |
Pain Tolerance | 8 | 40 |
Recuperation | 8 | 40 |
Shorelands Fieldcraft | 8 | 40 |
Swimming | 8 | 40 |
Tenacity | 8 | 40 |
Aquatic Fieldcraft | 8 | 40 |
Piercing Resistance | 4 | 20 |
Charms
Initially on bonding:
Shortly after:
Additional Bonuses and Powers
Traits granted
Combat Bonuses
Alligator consorts gain a bonus to attack and damage ratings based on their wrestling skill.