Alligator (Empathic Bond)
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Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of [[night vision]], are very physically strong and tough, and can survive indefinitely under water. | Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of [[night vision]], are very physically strong and tough, and can survive indefinitely under water. | ||
- | NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in [[Sseraka]] and [[Liathyr]]'s sewers. | + | NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in [[Sseraka]] and [[Liathyr]]'s sewers. (also, wandering around randomly in [[Tenochlan]]) |
==Example Bond Message== | ==Example Bond Message== | ||
- | this is with an untrained sleestak. | + | this is with an untrained sleklith. |
You approach the huge dark green male lizard calmly and deliberately. | You approach the huge dark green male lizard calmly and deliberately. | ||
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You feel spiritually exhausted but deeply contented, as though you have been made more complete. | You feel spiritually exhausted but deeply contented, as though you have been made more complete. | ||
- | |||
- | You are now a first-degree specialist in discipline, hardiness, massive exertion, resilience, and wrestling. | ||
Your scales turn dark green. | Your scales turn dark green. | ||
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | The alligator familiar grants its consort a large bonus to [[strength]] and [[constitution]], as well as a small bonus to [[willpower]] and [[dexterity]]. | + | The alligator familiar grants its consort a large bonus to [[Strength]] and [[Vitality]], as well as a small bonus to [[Willpower]] and [[Agility]]. |
- | + | ||
- | ==Specialty Bonuses== | + | |
- | ou are now a first-degree specialist in discipline, hardiness, massive exertion, resilience, and wrestling. | + | |
- | ===Tier 1=== | + | |
- | *[[discipline]] (1 to start) | + | |
- | *[[hardiness]] (1 to start) | + | |
- | *[[massive exertion]] (1 to start) | + | |
- | *[[resilience]] (1 to start) | + | |
- | *[[wrestling]] (1 to start) | + | |
- | ===Tier 2=== | + | ==Skill Effects== |
- | *[[armour adaptation]] | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | *[[massive blow]] | + | |- |
- | *[[stamina]] | + | ! scope="col" style="text-align="center";" | Skill |
- | *[[steadiness]] | + | ! scope="col" style="text-align="center";" | Access |
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Wrestling]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Impact Absorption]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shorelands Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Swimming]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aquatic Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | ===Unknown Tier=== | ||
- | *[[Cutting Resistance]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | ||
- | *[[Impact Absorption]] (bonus specialties are not granted until "fairly healthy" bond, but 2 access is available immediately) | ||
- | *[[Piercing Resistance]] (bonus specialties are not granted until "very healthy" bond, but 2 access is available at "somewhat frail" bond strength) | ||
- | *[[Killer Instinct]] | ||
- | *[[Pain Tolerance]] | ||
- | *[[Shorelands Fieldcraft]] | ||
- | *[[Swimming]] | ||
- | *[[Underwater Fieldcraft]] | ||
==Charms== | ==Charms== | ||
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===Traits granted=== | ===Traits granted=== | ||
===Combat Bonuses=== | ===Combat Bonuses=== | ||
- | Alligator consorts gain a bonus to attack and damage ratings based on their wrestling skill. | + | Alligator consorts gain a bonus to attack and damage ratings based on their [[wrestling]] skill. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Reptillian Familiars]] | [[Category: Reptillian Familiars]] | ||
+ | [[Category: Aquatic Familiars]] |
Current revision
Contents |
Known Abilities
Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws and powerful tail. They have some amount of night vision, are very physically strong and tough, and can survive indefinitely under water.
NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in Sseraka and Liathyr's sewers. (also, wandering around randomly in Tenochlan)
Example Bond Message
this is with an untrained sleklith.
You approach the huge dark green male lizard calmly and deliberately.
You reach out and blend the periphery of your perceptive and emotive sensitivities with a huge dark green male lizard's mind.
The huge dark green male lizard walks to your side.
You feel spiritually exhausted but deeply contented, as though you have been made more complete.
Your scales turn dark green.
Attribute Modifications
The alligator familiar grants its consort a large bonus to Strength and Vitality, as well as a small bonus to Willpower and Agility.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Discipline | 16 | 75 + 10% base |
Hardiness | 16 | 75 + 10% base |
Massive Exertion | 16 | 75 + 10% base |
Resilience | 16 | 75 + 10% base |
Wrestling | 16 | 75 + 10% base |
Armour Use | 12 | 60 |
Massive Blow | 12 | 60 |
Stamina | 12 | 60 |
Steadiness | 12 | 60 |
Cutting Resistance | 8 | 40 |
Impact Absorption | 8 | 40 |
Killer Instinct | 8 | 40 |
Pain Tolerance | 8 | 40 |
Recuperation | 8 | 40 |
Shorelands Fieldcraft | 8 | 40 |
Swimming | 8 | 40 |
Tenacity | 8 | 40 |
Aquatic Fieldcraft | 8 | 40 |
Piercing Resistance | 4 | 20 |
Charms
Initially on bonding:
Shortly after:
Additional Bonuses and Powers
Traits granted
Combat Bonuses
Alligator consorts gain a bonus to attack and damage ratings based on their wrestling skill.