Wyvern (Empathic Bond)

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(Suspected Abilities)
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Current revision (06:32, 11 November 2025) (edit)
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(Tips)
 
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==Requirements== ==Requirements==
-More than 100 lack of weakness, maybe some intimidation.+More than 100 [[lack of weakness]] '''Confirmation-=-Insomniac. 10-13-12... 5:18 AM.'''
==Known Abilities== ==Known Abilities==
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===Attribute Modifiers=== ===Attribute Modifiers===
-Those who form an [[Empathic Bond|empathic bond]] with a wyvern receive bonuses to their [[Strength]], [[Constitution]], [[Dexterity]], and [[Perception]].+Those who form an [[empathic bond]] with a wyvern receive bonuses to their [[Strength]], [[Vitality]], [[Agility]], and [[Perception]].
-===Specialization Access===+===Tips===
-Initial bonus specialties are provided to:+It seems to give the best return for investment in terms of scaling attack/damage ratings based on perception, and unarmed combat is recommended given the significant bonuses/spec access you get in it from the bond. More research to come (lol).
- [[Armour Adaptation]]: 1+==Specialty Bonuses==
- [[Robustness]]: 1+
-Additional bonus specialties with bond development include:+===Extreme===
- [[Find Weakness]]: 1+
- [[Poison Resistance]]: 1+
- [[Hardiness]]: 1+
- [[Killer Instinct]]: 1+
- [[Stamina]]: 1+
-Further specialization access is provided for:+*[[Armour Use]]
 +*[[Robustness]]
-===Charms===+===High===
-First, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.+*[[Steadiness]]
 +*[[Find Weakness]]
 +*[[Poison Resistance]]
-Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+===Medium===
-Third, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.+*[[Unarmed Combat]]
 +*[[Killer Instinct]]
 +*[[Hardiness]]
 +*[[Stamina]]
 +*[[Lack of Weakness]]
 +===Low===
-===Additional Abilities===+*[[Sky Fieldcraft]]
 +*[[Riding]]
 +*[[Mounted Combat]]
 +*[[Tenacity]]
- You sense a strange resonance between you and Malum, followed immediately 
- by you feeling something pushing out of the lower back of your chest. 
- A strong-looking scaley white tail grows out of your lower back in a+ 
- slithering motion.+==Charms==
 +Initially on bonding:
 +*[[Urge (Empathic Bonds)|Urge]]
 + 
 +Shortly after:
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Send (Empathic Bonds)|Send]]
 + 
 +Towards the end of very frail:
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 + 
 +At resilient:
 +*Sixth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the desired person or creature.
 + 
 +At deep:
 +Barbed Lash
 + 
 + Usage: perform barbed lash [at <target>]
 + Lashes at an opponent with the stinger on one's tail with the intention to cut painfully.
 +===Additional Abilities===
 + 
 + You sense a strange resonance between you and Malum, followed immediately by you feeling something pushing out of the lower back of your chest.
 + A strong-looking scaley white tail grows out of your lower back in a slithering motion.
This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future. This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future.
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[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]

Current revision

Contents

Requirements

More than 100 lack of weakness Confirmation-=-Insomniac. 10-13-12... 5:18 AM.

Known Abilities

Attribute Modifiers

Those who form an empathic bond with a wyvern receive bonuses to their Strength, Vitality, Agility, and Perception.

Tips

It seems to give the best return for investment in terms of scaling attack/damage ratings based on perception, and unarmed combat is recommended given the significant bonuses/spec access you get in it from the bond. More research to come (lol).

Specialty Bonuses

Extreme

High

Medium

Low


Charms

Initially on bonding:

Shortly after:

Towards the end of very frail:

At resilient:

  • Sixth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the desired person or creature.

At deep: Barbed Lash

Usage: perform barbed lash [at <target>]
Lashes at an opponent with the stinger on one's tail with the intention to cut painfully. 

Additional Abilities

You sense a strange resonance between you and Malum, followed immediately by you feeling something pushing out of the lower back of your chest.
A strong-looking scaley white tail grows out of your lower back in a slithering motion.

This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future.

Suspected Abilities