Wyvern (Empathic Bond)
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| Revision as of 22:55, 15 June 2013 (edit) Varistor (Talk | contribs) (→Tier 2) ← Previous diff |
Current revision (06:32, 11 November 2025) (edit) Calabora (Talk | contribs) (Tips) |
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| ===Attribute Modifiers=== | ===Attribute Modifiers=== | ||
| - | Those who form an [[Empathic Bond|empathic bond]] with a wyvern receive bonuses to their [[Strength]], [[Constitution]], [[Dexterity]], and [[Perception]]. | + | Those who form an [[empathic bond]] with a wyvern receive bonuses to their [[Strength]], [[Vitality]], [[Agility]], and [[Perception]]. |
| + | |||
| + | ===Tips=== | ||
| + | |||
| + | It seems to give the best return for investment in terms of scaling attack/damage ratings based on perception, and unarmed combat is recommended given the significant bonuses/spec access you get in it from the bond. More research to come (lol). | ||
| ==Specialty Bonuses== | ==Specialty Bonuses== | ||
| - | ===Tier 1=== | + | ===Extreme=== |
| - | *[[Armour Adaptation]] | + | *[[Armour Use]] |
| *[[Robustness]] | *[[Robustness]] | ||
| - | On bonding. | ||
| - | Early in 'very healthy' bond strength. | + | ===High=== |
| - | ===Tier 2=== | + | *[[Steadiness]] |
| - | early in very frail then again at resilient: | + | |
| *[[Find Weakness]] | *[[Find Weakness]] | ||
| *[[Poison Resistance]] | *[[Poison Resistance]] | ||
| - | ===Tier 3=== | + | ===Medium=== |
| - | still in very frail | + | |
| - | *[[Steadiness]] | + | |
| - | ===Tier 4=== | + | *[[Unarmed Combat]] |
| - | early in somewhat frail | + | *[[Killer Instinct]] |
| - | *[[unarmed combat]] | + | *[[Hardiness]] |
| + | *[[Stamina]] | ||
| + | *[[Lack of Weakness]] | ||
| - | ===Tier 5=== | + | ===Low=== |
| - | during fairly healthy | + | |
| - | *[[killer instinct]] | + | |
| - | *[[hardiness]] | + | |
| - | *[[stamina]] | + | |
| - | ===Tier 6=== | + | *[[Sky Fieldcraft]] |
| - | During Very Healthy | + | *[[Riding]] |
| + | *[[Mounted Combat]] | ||
| + | *[[Tenacity]] | ||
| - | *[[lack of weakness]] | ||
| - | |||
| - | ===Charms=== | ||
| ==Charms== | ==Charms== | ||
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| *[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
| - | Towards the end of very frail | + | Towards the end of very frail: |
| *[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
| - | ===Additional Abilities=== | + | At resilient: |
| + | *Sixth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the desired person or creature. | ||
| - | You sense a strange resonance between you and Malum, followed immediately | + | At deep: |
| - | by you feeling something pushing out of the lower back of your chest. | + | Barbed Lash |
| + | |||
| + | Usage: perform barbed lash [at <target>] | ||
| + | Lashes at an opponent with the stinger on one's tail with the intention to cut painfully. | ||
| + | ===Additional Abilities=== | ||
| - | A strong-looking scaley white tail grows out of your lower back in a | + | You sense a strange resonance between you and Malum, followed immediately by you feeling something pushing out of the lower back of your chest. |
| - | slithering motion. | + | A strong-looking scaley white tail grows out of your lower back in a slithering motion. |
| This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future. | This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future. | ||
| Line 70: | Line 72: | ||
| [[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
| [[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
| + | [[Category: Shemsu Sutekh Familiars]] | ||
| [[Category: Mountable Familiars]] | [[Category: Mountable Familiars]] | ||
| [[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
Current revision
Contents |
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Requirements
More than 100 lack of weakness Confirmation-=-Insomniac. 10-13-12... 5:18 AM.
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Known Abilities
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Attribute Modifiers
Those who form an empathic bond with a wyvern receive bonuses to their Strength, Vitality, Agility, and Perception.
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Tips
It seems to give the best return for investment in terms of scaling attack/damage ratings based on perception, and unarmed combat is recommended given the significant bonuses/spec access you get in it from the bond. More research to come (lol).
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Specialty Bonuses
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Extreme
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High
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Medium
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Low
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Charms
Initially on bonding:
Shortly after:
Towards the end of very frail:
At resilient:
- Sixth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the desired person or creature.
At deep: Barbed Lash
Usage: perform barbed lash [at <target>] Lashes at an opponent with the stinger on one's tail with the intention to cut painfully.
[edit]
Additional Abilities
You sense a strange resonance between you and Malum, followed immediately by you feeling something pushing out of the lower back of your chest. A strong-looking scaley white tail grows out of your lower back in a slithering motion.
This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future.
[edit]
