Giant Spider (Empathic Bond)

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(Bonding Requirements)
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Current revision (09:05, 16 November 2025) (edit)
Shinichizio (Talk | contribs)
(Only one of these types of spider is a mount! It's not the one you think, Monty Hall.)
 
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-===Bonding Requirements===+This kind of bond comes from 'giant spiders', 'enormous spiders' and 'colossal spiders' that you might see in [[Spiderwood]] (until I prove otherwise).
-A very small amount of insect lore, no more than nine points.+
-NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner.+
-== Known Abilities ==+==Bonding Requirements==
-There are a few varieties of giant spider; perhaps the most famous is the mighty war spider, sometimes used as mounts by the guards of Yathryn, and also wandering drow adventurers in various regions. It is very physically powerful, attacking with poison spit, [[exsanguinating bite]] and webbing, as well as more conventional melee. It breathes air, eats meat, and can [[Night vision|see in the dark]].+A very small amount of [[insect lore]], no more than 9.
-===Attribute Bonuses===+==Bond Test==
-Bonding to a giant spider grants bonuses to [[Intelligence]], [[Dexterity]] and [[Perception]].+ You experience feelings of intrigue, privacy, hiddenness, and alienness.
-==Specialty Bonuses==+==Attribute Modifications==
 +Giant spider consorts receive 100% of bond strength in [[Perception]], a 75% in [[Agility]], and 50% in [[Intellect]].
-Bonus specialty degrees and access are provided as follows:+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Spelunking]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stealth]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Traps]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Forestry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Jungle Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Precision Strike]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Anatomy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Climbing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Poison Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Quickness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tactics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tissue Hardening]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Diplomacy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lip Reading]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lockpicking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Picking Pockets]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
 + 
 +==Specialty Access By Bond Strength==
===Tier 1=== ===Tier 1===
-*[[Combat Reflexes]]+At bond creation
-*[[Mounted Combat]]++4, +3, +2, +1 as above on the fancy chart
===Tier 2=== ===Tier 2===
-*[[Find Weakness]]+At "somewhat frail" bond strength:
-*[[Riding]]+NOW PRINTING
-*[[Traps]]+
-==Additional Bonuses and Powers==+===Tier 3===
 +At "fairly healthy" bond strength:
 +NOW PRINTING
 +===Tier 4===
 +At "intimate" bond strength:
 +NOW PRINTING
-===Traits granted===+==Charms==
 +* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
 +==Traits==
 +* +1 [[Luck]] at "somewhat frail" bond.
 +==Other Abilities==
 +NOW PRINTING
 +
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Arachnid Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]

Current revision

This kind of bond comes from 'giant spiders', 'enormous spiders' and 'colossal spiders' that you might see in Spiderwood (until I prove otherwise).

Contents

Bonding Requirements

A very small amount of insect lore, no more than 9.

Bond Test

You experience feelings of intrigue, privacy, hiddenness, and alienness.

Attribute Modifications

Giant spider consorts receive 100% of bond strength in Perception, a 75% in Agility, and 50% in Intellect.

Skill Effects

Skill Access Bonus
Combat Reflexes 16 75 + 10% base
Spelunking 16 75 + 10% base
Stealth 16 75 + 10% base
Traps 14 70
Dirty Fighting 12 60
Find Weakness 12 60
Forestry 12 60
Jungle Fieldcraft 12 60
Killer Instinct 12 60
Precision Strike 12 60
Anatomy 8 40
Climbing 8 40
Escape 8 40
Poison Lore 8 40
Quickness 8 40
Tactics 8 40
Tissue Hardening 8 40
Diplomacy 4 20
Dodge 4 20
Lip Reading 4 20
Lockpicking 4 20
Picking Pockets 4 20

Specialty Access By Bond Strength

Tier 1

At bond creation +4, +3, +2, +1 as above on the fancy chart

Tier 2

At "somewhat frail" bond strength: NOW PRINTING

Tier 3

At "fairly healthy" bond strength: NOW PRINTING

Tier 4

At "intimate" bond strength: NOW PRINTING

Charms

Traits

  • +1 Luck at "somewhat frail" bond.

Other Abilities

NOW PRINTING

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