Giant Spider (Empathic Bond)

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(Only one of these types of spider is a mount! It's not the one you think, Monty Hall.)
 
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-nb: war spiders seem to have quite low endurance, and exhaust themselves after ~10 rounds in combat even at effort levels below 100%.+This kind of bond comes from 'giant spiders', 'enormous spiders' and 'colossal spiders' that you might see in [[Spiderwood]] (until I prove otherwise).
-===Bonding Requirements===+==Bonding Requirements==
-A very small amount of insect lore, no more than nine points.+A very small amount of [[insect lore]], no more than 9.
-NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner.+==Bond Test==
 + You experience feelings of intrigue, privacy, hiddenness, and alienness.
-== Known Abilities ==+==Attribute Modifications==
-There are a few varieties of giant spider; perhaps the most famous is the mighty war spider, sometimes used as mounts by the guards of [[Yathryn]], and also wandering drow adventurers in various regions. It is very physically powerful, attacking with poison spit, [[exsanguinating bite]] and webbing, as well as more conventional melee. It breathes air, eats meat, and can [[Night vision|see in the dark]].+Giant spider consorts receive 100% of bond strength in [[Perception]], a 75% in [[Agility]], and 50% in [[Intellect]].
-===Attribute Bonuses===+==Skill Effects==
-Bonding to a giant spider grants bonuses to [[Intelligence]], [[Dexterity]] and [[Perception]].+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Spelunking]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stealth]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Traps]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Forestry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Jungle Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Precision Strike]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Anatomy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Climbing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Poison Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Quickness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tactics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tissue Hardening]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Diplomacy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lip Reading]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lockpicking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Picking Pockets]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-==Specialty Bonuses==+==Specialty Access By Bond Strength==
- +
-Bonus specialty degrees and access are provided as follows:+
===Tier 1=== ===Tier 1===
-*[[Combat Reflexes]]+At bond creation
-*[[Mounted Combat]]++4, +3, +2, +1 as above on the fancy chart
===Tier 2=== ===Tier 2===
-At the middle of "very frail" bond strength:+At "somewhat frail" bond strength:
-*[[Find Weakness]]+NOW PRINTING
-*[[Riding]]+
-*[[Stealth]] (war spider from a drow adventurer did not confer stealth)+
-*[[Traps]]+
- +
-Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar+
-is. To do this, concentrate on seeing what your familiar sees.+
===Tier 3=== ===Tier 3===
-At the middle of "fairly healthy" bond strength:+At "fairly healthy" bond strength:
-*[[Anatomy]]+NOW PRINTING
-*[[Precision Strike]]+
-*[[Psychology]]+
-*[[Tactics]]+
-*[[Quickness]]+
-*[[Killer Instinct]]+
===Tier 4=== ===Tier 4===
-At "very healthy" bond strength:+At "intimate" bond strength:
-*[[Mounted Combat]] increased to 2 bonus points.+NOW PRINTING
-*[[Combat Reflexes]] increased to 2 bonus points.+
- +
-Fifth, the ability to replenish a depleted webspinning capacity. To do this, concentrate on replenishing the webspinning+
-capacity of the desired person or creature.+
- +
-==Additional Bonuses and Powers==+
- +
- +
-===Traits granted===+
-The giant spider grants its consort a [[luck]] bonus early in the bond progression, which scales with bond strength.+
- +
- +
-==Furry giant spiders==+
-Furry giant spiders or possibly giant spiders bonded via the dark whisper seem to be different. +
-First tier specialties for these spiders are+==Charms==
-*[[combat reflexes]]+* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
-*[[spelunking]]+
-*[[stealth]]+
-*[[traps]]+
-Second tier specialties are:+==Traits==
-*[[dirty fighting]]+* +1 [[Luck]] at "somewhat frail" bond.
-*[[find weakness]]+
-*[[forestry]]+
-*[[jungle fieldcraft]]+
-*[[killer instinct]]+
-*[[precision strike]]+
 +==Other Abilities==
 +NOW PRINTING
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Current revision

This kind of bond comes from 'giant spiders', 'enormous spiders' and 'colossal spiders' that you might see in Spiderwood (until I prove otherwise).

Contents

Bonding Requirements

A very small amount of insect lore, no more than 9.

Bond Test

You experience feelings of intrigue, privacy, hiddenness, and alienness.

Attribute Modifications

Giant spider consorts receive 100% of bond strength in Perception, a 75% in Agility, and 50% in Intellect.

Skill Effects

Skill Access Bonus
Combat Reflexes 16 75 + 10% base
Spelunking 16 75 + 10% base
Stealth 16 75 + 10% base
Traps 14 70
Dirty Fighting 12 60
Find Weakness 12 60
Forestry 12 60
Jungle Fieldcraft 12 60
Killer Instinct 12 60
Precision Strike 12 60
Anatomy 8 40
Climbing 8 40
Escape 8 40
Poison Lore 8 40
Quickness 8 40
Tactics 8 40
Tissue Hardening 8 40
Diplomacy 4 20
Dodge 4 20
Lip Reading 4 20
Lockpicking 4 20
Picking Pockets 4 20

Specialty Access By Bond Strength

Tier 1

At bond creation +4, +3, +2, +1 as above on the fancy chart

Tier 2

At "somewhat frail" bond strength: NOW PRINTING

Tier 3

At "fairly healthy" bond strength: NOW PRINTING

Tier 4

At "intimate" bond strength: NOW PRINTING

Charms

Traits

  • +1 Luck at "somewhat frail" bond.

Other Abilities

NOW PRINTING

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