Zil
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\__/ | [ Activation Spirit Cost : ] eighty | \__/ | [ Activation Spirit Cost : ] eighty | ||
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds | | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds | ||
- | [ Control Skills : ] eight parts intimidation, three parts power | + | [ Control Skills : ] eight parts [[intimidation]], three parts [[power tuning]], |
- | tuning, two parts power direction, two parts power focusing and two parts | + | two parts [[power direction]], two parts [[power focusing]] and |
- | power generation | + | two parts [[power generation]] |
- | [ Specialty Access : ] intimidation degree II access | + | [ Specialty Access : ][[ intimidation]] degree II access |
[ Possessed : ] no | [ Possessed : ] no | ||
Revision as of 20:26, 10 March 2008
[ = Zil = ] __ | [ Type : ] domination / | [ Description : ] dominate goblin / __| [ Significance : ] high 7 \ | [ Activity Cost : ] fifteen \__/ | [ Activation Spirit Cost : ] eighty | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds [ Control Skills : ] eight parts intimidation, three parts power tuning, two parts power direction, two parts power focusing and two parts power generation [ Specialty Access : ] intimidation degree II access [ Possessed : ] no
The rune zil grants power over one of the races created to serve Lord Sauron, the goblins. Activate it to attempt mental domination of your target. If no specification of a target is given, your current opponent will be targeted.