Jainz
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/ [ Activity Cost : ] fifteen | / [ Activity Cost : ] fifteen | ||
/ [ Activation Spirit Cost : ] eighty | / [ Activation Spirit Cost : ] eighty | ||
- | / [ Control Skills : ] eight parts spatiomancy, five parts power generation, four parts power | + | / [ Control Skills : ] eight parts [[spatiomancy]], five parts [[power generation]], four parts [[power direction]] |
- | __/ direction, three parts power focusing and three parts power tuning | + | __/ three parts [[power focusing]] and three parts [[power tuning]] |
- | [ Specialty Access : ] spatiomancy degree I access | + | [ Specialty Access : ] [[spatiomancy]] degree I access |
[ Possessed : ] no | [ Possessed : ] no | ||
Revision as of 20:29, 10 March 2008
___/\ [ = Jainz = ] \ [ Type : ] teleportation \ [ Description : ] teleport back / [ Significance : ] moderate / [ Activity Cost : ] fifteen / [ Activation Spirit Cost : ] eighty / [ Control Skills : ] eight parts spatiomancy, five parts power generation, four parts power direction __/ three parts power focusing and three parts power tuning [ Specialty Access : ] spatiomancy degree I access [ Possessed : ] no
When activated, the rune jainz attempts to transport the user to the last location from which he or she teleported, whether using ispiri, tzakhos, jainz itself, or even vynlari. Poor control over the rune, however, may result in unanticipated results.