Inspiration

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Revision as of 16:37, 4 February 2008 (edit)
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Current revision (17:58, 17 April 2008) (edit)
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(again, general concept may deserve page, but redirect for now.)
 
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-Familiar Power: Inspiration+#REDIRECT [[Inspiration (Familiar Power)]]
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- Relevant Attributes: charisma+
- Relevant Skills: four parts leadership, one part intimidation and two parts enchanting+
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-Some animals, when linked with an anthropic sentience, impart upon the ranger a capacity to lead and+
-inspire other anthropes and animals in ways not naturally available to either of them. This power does not+
-affect oneself or one's familiar. To inspire one's followers, 'concentrate on galvanizing my followers'. +
-Inspiration will increase a follower's toughness, courage, effectiveness as a follower, and ruthlessness. +
-A side effect of mentally refocusing someone is that it often unstuns them if they are dazed.+

Current revision

  1. REDIRECT Inspiration (Familiar Power)
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