Domandan
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| Cultures and Homelands Freeholder Freehold | | | Cultures and Homelands Freeholder Freehold | | ||
| Jhanite Jhan | | | Jhanite Jhan | | ||
+ | | Kolondan Kolond | | ||
| Losthavener Losthaven | | | Losthavener Losthaven | | ||
| Lowlander Halfmoon Bay | | | Lowlander Halfmoon Bay | | ||
| Sanctuary | | | Sanctuary | | ||
- | | Morian Moria | | ||
| Physical Characteristics Anatomy Anthropoid | | | Physical Characteristics Anatomy Anthropoid | | ||
| Natural Weaponry Ordinary | | | Natural Weaponry Ordinary | | ||
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[[Category:Races]][[Category: Playable Races]] | [[Category:Races]][[Category: Playable Races]] |
Revision as of 18:06, 23 April 2008
Muls:
Muls are the sterile offspring of the mating of a human and a dwarf. Fortuitously, they benefit from both some of the size and speed of their human parent and much of the strength and endurance of the dwarven one, though their capacity for abstract reasoning and similar feats of intellect is often seen as lacking. In their favor, though, the mul stamina seems to be magnified far beyond that of either progenitor race; it is in this area that muls truly come into their own. They also possess great vitality, and recover from wounds and fatigue more quickly than most races. Interestingly, the combination of dwarf and human blood results in a peculiar lack of pilosity; no mul has a single scrap of hair on torso, head, or anywhere else.
The mul "race", if a people incapable of producing offspring may be so called, is not numerous, and there is no mul culture to speak of. They seem more readily accepted by humans than by dwarves, perhaps due to their similarity in stature to their taller parent, and so most have been wholly or partially assimilated into human culture. Naturally these speak Anglic, though the majority put effort toward learning the Dethek of their shorter forebears.
The particular combination of traits enjoyed by muls seems to make them excellent warriors and even better gladiators; many muls are the result of breeding programs instituted by slaving rings for the purpose of producing these prized fighters. This unfortunate background results in many muls entirely lacking education and any but the roughest social skills. This does little for their popular image, but muls persevere. In fact, that ability to keep going despite all obstacles seems to be the talent that earns them what acceptance they do enjoy.
Muls inherit some of the dwarves' nightvision and little of their longevity, though those that do not perish in gladiatorial pits can live considerably more than a hundred years. They display some of the resistance to disease and poison that dwarves enjoy; unfortunately, though, their minds seem somewhat vulnerable to mental assault, perhaps due to some quirk of cerebral development associated with their dual heritage.
/------------------------------- The Mul Race -------------------------------\ | Attributes Strength 40 to 100 | | Intelligence 20 to 80 | | Constitution 50 to 100 | | Dexterity 30 to 90 | | Willpower 40 to 100 | | Charisma 20 to 85 | | Perception 30 to 95 | | Size 45 to 63 | | Typical Sexes Male | | Female | | Innate Skills Load Bearing 10 | | Poison Resistance 5 | | Recuperation 10 | | Robustness 5 | | Stamina 10 | | Specialty Access Load Bearing, available: degree III, | | Recuperation and bonus: degree I | | Stamina | | Poison Resistance and available: degree II | | Robustness | | Resistances Temporal small resistance | | Traits Night Vision 1 | | Sentience Anthropic | | Cultures and Homelands Freeholder Freehold | | Jhanite Jhan | | Kolondan Kolond | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \----------------------------------------------------------------------------/